1 /* 2 * Copyright (C) 1999 Lars Knoll (knoll (at) kde.org) 3 * (C) 1999 Antti Koivisto (koivisto (at) kde.org) 4 * Copyright (C) 2003, 2004, 2005, 2006, 2007, 2010, 2011, 2012 Apple Inc. All rights reserved. 5 * 6 * This library is free software; you can redistribute it and/or 7 * modify it under the terms of the GNU Library General Public 8 * License as published by the Free Software Foundation; either 9 * version 2 of the License, or (at your option) any later version. 10 * 11 * This library is distributed in the hope that it will be useful, 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 14 * Library General Public License for more details. 15 * 16 * You should have received a copy of the GNU Library General Public License 17 * along with this library; see the file COPYING.LIB. If not, write to 18 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, 19 * Boston, MA 02110-1301, USA. 20 * 21 */ 22 23 #include "config.h" 24 #include "core/html/HTMLFormControlsCollection.h" 25 26 #include "HTMLNames.h" 27 #include "core/html/HTMLFieldSetElement.h" 28 #include "core/html/HTMLFormElement.h" 29 #include "core/html/HTMLImageElement.h" 30 31 namespace WebCore { 32 33 using namespace HTMLNames; 34 35 // Since the collections are to be "live", we have to do the 36 // calculation every time if anything has changed. 37 38 HTMLFormControlsCollection::HTMLFormControlsCollection(Node* ownerNode) 39 : HTMLCollection(ownerNode, FormControls, OverridesItemAfter) 40 { 41 ASSERT(ownerNode->hasTagName(formTag) || ownerNode->hasTagName(fieldsetTag)); 42 ScriptWrappable::init(this); 43 } 44 45 PassRefPtr<HTMLFormControlsCollection> HTMLFormControlsCollection::create(Node* ownerNode, CollectionType) 46 { 47 return adoptRef(new HTMLFormControlsCollection(ownerNode)); 48 } 49 50 HTMLFormControlsCollection::~HTMLFormControlsCollection() 51 { 52 } 53 54 const Vector<FormAssociatedElement*>& HTMLFormControlsCollection::formControlElements() const 55 { 56 ASSERT(ownerNode()); 57 ASSERT(ownerNode()->hasTagName(formTag) || ownerNode()->hasTagName(fieldsetTag)); 58 if (ownerNode()->hasTagName(formTag)) 59 return toHTMLFormElement(ownerNode())->associatedElements(); 60 return toHTMLFieldSetElement(ownerNode())->associatedElements(); 61 } 62 63 const Vector<HTMLImageElement*>& HTMLFormControlsCollection::formImageElements() const 64 { 65 ASSERT(ownerNode()); 66 return toHTMLFormElement(ownerNode())->imageElements(); 67 } 68 69 Element* HTMLFormControlsCollection::virtualItemAfter(unsigned& offset, Element* previousItem) const 70 { 71 const Vector<FormAssociatedElement*>& elementsArray = formControlElements(); 72 if (previousItem) 73 offset++; 74 while (offset < elementsArray.size()) { 75 FormAssociatedElement* element = elementsArray[offset]; 76 if (element->isEnumeratable()) 77 return toHTMLElement(element); 78 offset++; 79 } 80 return 0; 81 } 82 83 static HTMLElement* firstNamedItem(const Vector<FormAssociatedElement*>& elementsArray, 84 const Vector<HTMLImageElement*>* imageElementsArray, const QualifiedName& attrName, const String& name) 85 { 86 ASSERT(attrName == idAttr || attrName == nameAttr); 87 88 for (unsigned i = 0; i < elementsArray.size(); ++i) { 89 HTMLElement* element = toHTMLElement(elementsArray[i]); 90 if (elementsArray[i]->isEnumeratable() && element->fastGetAttribute(attrName) == name) 91 return element; 92 } 93 94 if (!imageElementsArray) 95 return 0; 96 97 for (unsigned i = 0; i < imageElementsArray->size(); ++i) { 98 HTMLImageElement* element = (*imageElementsArray)[i]; 99 if (element->fastGetAttribute(attrName) == name) 100 return element; 101 } 102 103 return 0; 104 } 105 106 Node* HTMLFormControlsCollection::namedItem(const AtomicString& name) const 107 { 108 // http://msdn.microsoft.com/workshop/author/dhtml/reference/methods/nameditem.asp 109 // This method first searches for an object with a matching id 110 // attribute. If a match is not found, the method then searches for an 111 // object with a matching name attribute, but only on those elements 112 // that are allowed a name attribute. 113 const Vector<HTMLImageElement*>* imagesElements = ownerNode()->hasTagName(fieldsetTag) ? 0 : &formImageElements(); 114 if (HTMLElement* item = firstNamedItem(formControlElements(), imagesElements, idAttr, name)) 115 return item; 116 117 return firstNamedItem(formControlElements(), imagesElements, nameAttr, name); 118 } 119 120 void HTMLFormControlsCollection::updateNameCache() const 121 { 122 if (hasNameCache()) 123 return; 124 125 HashSet<StringImpl*> foundInputElements; 126 127 const Vector<FormAssociatedElement*>& elementsArray = formControlElements(); 128 129 for (unsigned i = 0; i < elementsArray.size(); ++i) { 130 FormAssociatedElement* associatedElement = elementsArray[i]; 131 if (associatedElement->isEnumeratable()) { 132 HTMLElement* element = toHTMLElement(associatedElement); 133 const AtomicString& idAttrVal = element->getIdAttribute(); 134 const AtomicString& nameAttrVal = element->getNameAttribute(); 135 if (!idAttrVal.isEmpty()) { 136 appendIdCache(idAttrVal, element); 137 foundInputElements.add(idAttrVal.impl()); 138 } 139 if (!nameAttrVal.isEmpty() && idAttrVal != nameAttrVal) { 140 appendNameCache(nameAttrVal, element); 141 foundInputElements.add(nameAttrVal.impl()); 142 } 143 } 144 } 145 146 if (ownerNode()->hasTagName(formTag)) { 147 const Vector<HTMLImageElement*>& imageElementsArray = formImageElements(); 148 for (unsigned i = 0; i < imageElementsArray.size(); ++i) { 149 HTMLImageElement* element = imageElementsArray[i]; 150 const AtomicString& idAttrVal = element->getIdAttribute(); 151 const AtomicString& nameAttrVal = element->getNameAttribute(); 152 if (!idAttrVal.isEmpty() && !foundInputElements.contains(idAttrVal.impl())) 153 appendIdCache(idAttrVal, element); 154 if (!nameAttrVal.isEmpty() && idAttrVal != nameAttrVal && !foundInputElements.contains(nameAttrVal.impl())) 155 appendNameCache(nameAttrVal, element); 156 } 157 } 158 159 setHasNameCache(); 160 } 161 162 void HTMLFormControlsCollection::namedGetter(const AtomicString& name, bool& returnValue0Enabled, RefPtr<RadioNodeList>& returnValue0, bool& returnValue1Enabled, RefPtr<Node>& returnValue1) 163 { 164 Vector<RefPtr<Node> > namedItems; 165 this->namedItems(name, namedItems); 166 167 if (!namedItems.size()) 168 return; 169 170 if (namedItems.size() == 1) { 171 returnValue1Enabled = true; 172 returnValue1 = namedItems.at(0); 173 return; 174 } 175 176 returnValue0Enabled = true; 177 returnValue0 = this->ownerNode()->radioNodeList(name); 178 } 179 180 } 181