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Searched
defs:vertexShader
(Results
1 - 25
of
56
) sorted by null
1
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/cts/tests/tests/opengl/libopengltest/
attach_shader_eleven.cpp
28
GLuint
vertexShader
= loadShader(GL_VERTEX_SHADER, attach_shader_successful_complile_vertex);
30
glAttachShader(program,
vertexShader
);
attach_shader_six.cpp
27
GLuint
vertexShader
= glCreateShader(GL_VERTEX_SHADER);
31
glAttachShader(program,
vertexShader
);
attach_shader_three.cpp
34
GLuint
vertexShader
= loadShader(GL_VERTEX_SHADER, gVertexShader);
36
glAttachShader(program,
vertexShader
);
37
glAttachShader(program,
vertexShader
);
42
glDeleteShader(
vertexShader
);
attach_shader_two.cpp
28
GLuint
vertexShader
= -99;
31
glAttachShader(program,
vertexShader
);
attach_shader_one.cpp
41
GLuint
vertexShader
= loadShader(GL_VERTEX_SHADER, gVertexShader);
45
glAttachShader(program,
vertexShader
);
59
glDeleteShader(
vertexShader
);
color_one.cpp
39
GLuint
vertexShader
= loadShader(GL_VERTEX_SHADER, color_one_vertex_shader_one);
45
glAttachShader(gProgram,
vertexShader
);
/external/chromium_org/third_party/angle/samples/gles2_book/Common/
esShader.c
98
GLuint
vertexShader
;
104
vertexShader
= esLoadShader ( GL_VERTEX_SHADER, vertShaderSrc );
105
if (
vertexShader
== 0 )
111
glDeleteShader(
vertexShader
);
121
glAttachShader ( programObject,
vertexShader
);
151
glDeleteShader (
vertexShader
);
/external/chromium_org/third_party/WebKit/Source/platform/graphics/filters/custom/
CustomFilterCompiledProgram.cpp
53
Platform3DObject
vertexShader
= compileShader(GL_VERTEX_SHADER, validatedVertexShader);
54
if (!
vertexShader
)
59
m_context->deleteShader(
vertexShader
);
63
m_program = linkProgram(
vertexShader
, fragmentShader);
65
m_context->deleteShader(
vertexShader
);
96
Platform3DObject CustomFilterCompiledProgram::linkProgram(Platform3DObject
vertexShader
, Platform3DObject fragmentShader)
99
m_context->attachShader(program,
vertexShader
);
/external/chromium_org/third_party/angle/samples/gles2_book/Hello_Triangle/
Hello_Triangle.c
95
GLuint
vertexShader
;
101
vertexShader
= LoadShader ( GL_VERTEX_SHADER, vShaderStr );
110
glAttachShader ( programObject,
vertexShader
);
/frameworks/native/cmds/flatland/
GLHelper.h
34
const char*
vertexShader
[MAX_SHADER_LINES];
/development/ndk/platforms/android-5/samples/hello-gl2/jni/
gl_code.cpp
84
GLuint
vertexShader
= loadShader(GL_VERTEX_SHADER, pVertexSource);
85
if (!
vertexShader
) {
96
glAttachShader(program,
vertexShader
);
/development/samples/HelloEffects/src/com/example/android/mediafx/
GLToolbox.java
43
int
vertexShader
= loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
44
if (
vertexShader
== 0) {
54
GLES20.glAttachShader(program,
vertexShader
);
/frameworks/native/opengl/tests/gl2_jni/jni/
gl_code.cpp
64
GLuint
vertexShader
= loadShader(GL_VERTEX_SHADER, pVertexSource);
65
if (!
vertexShader
) {
76
glAttachShader(program,
vertexShader
);
/frameworks/native/opengl/tests/gldual/jni/
gl_code.cpp
64
GLuint
vertexShader
= loadShader(GL_VERTEX_SHADER, pVertexSource);
65
if (!
vertexShader
) {
76
glAttachShader(program,
vertexShader
);
/packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/
Renderer.cpp
66
GLuint
vertexShader
= loadShader(GL_VERTEX_SHADER, pVertexSource);
67
if (!
vertexShader
)
81
glAttachShader(program,
vertexShader
);
/packages/apps/Camera2/jni/feature_mos/src/mosaic_renderer/
Renderer.cpp
66
GLuint
vertexShader
= loadShader(GL_VERTEX_SHADER, pVertexSource);
67
if (!
vertexShader
)
81
glAttachShader(program,
vertexShader
);
/packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/
Renderer.cpp
66
GLuint
vertexShader
= loadShader(GL_VERTEX_SHADER, pVertexSource);
67
if (!
vertexShader
)
81
glAttachShader(program,
vertexShader
);
/external/chromium_org/third_party/WebKit/Source/core/rendering/style/
StyleCustomFilterProgram.h
50
static PassRefPtr<StyleCustomFilterProgram> create(KURL vertexShaderURL, PassRefPtr<StyleShader>
vertexShader
,
54
return adoptRef(new StyleCustomFilterProgram(vertexShaderURL,
vertexShader
, fragmentShaderURL, fragmentShader, programType, mixSettings, meshType));
63
StyleShader*
vertexShader
() const { return m_vertexShader.get(); }
157
StyleCustomFilterProgram(KURL vertexShaderURL, PassRefPtr<StyleShader>
vertexShader
, KURL fragmentShaderURL, PassRefPtr<StyleShader> fragmentShader,
160
, m_vertexShader(
vertexShader
)
/frameworks/native/opengl/tests/gl2_java/src/com/android/gl2java/
GL2JavaView.java
113
int
vertexShader
= loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
114
if (
vertexShader
== 0) {
125
GLES20.glAttachShader(program,
vertexShader
);
/cts/suite/cts/deviceTests/opengl/jni/graphics/
GLUtils.cpp
154
GLuint
vertexShader
= loadShader(GL_VERTEX_SHADER, vertexSource);
155
if (!
vertexShader
) {
166
glAttachShader(program,
vertexShader
);
/cts/tests/src/android/opengl/cts/
EglConfigGLSurfaceView.java
162
int
vertexShader
= loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
163
if (
vertexShader
== 0) {
174
GLES20.glAttachShader(program,
vertexShader
);
/cts/tests/tests/opengl/src/android/opengl/cts/
RendererOneColorBufferTest.java
146
int
vertexShader
;
152
vertexShader
= LoadShader(GLES20.GL_VERTEX_SHADER, vShaderStr);
161
GLES20.glAttachShader(programObject,
vertexShader
);
/external/chromium_org/third_party/WebKit/Source/core/css/resolver/
FilterOperationResolver.cpp
214
static PassRefPtr<CustomFilterProgram> createCustomFilterProgram(CSSShaderValue*
vertexShader
, CSSShaderValue* fragmentShader,
219
KURL vertexShaderURL =
vertexShader
?
vertexShader
->completeURL(fetcher) : KURL();
223
StyleShader* styleVertexShader =
vertexShader
? styleShader(
vertexShader
) : 0;
240
CSSShaderValue*
vertexShader
= 0;
244
vertexShader
= toCSSShaderValue(shadersList->itemWithoutBoundsCheck(0));
279
if (!
vertexShader
&& !fragmentShader)
337
RefPtr<CustomFilterProgram> program = createCustomFilterProgram(
vertexShader
, fragmentShader, programType, mixSettings, meshType, state);
/frameworks/native/opengl/tests/gl2_basic/
gl2_basic.cpp
103
GLuint
vertexShader
= loadShader(GL_VERTEX_SHADER, pVertexSource);
104
if (!
vertexShader
) {
115
glAttachShader(program,
vertexShader
);
/frameworks/native/opengl/tests/gl2_copyTexImage/
gl2_copyTexImage.cpp
103
GLuint
vertexShader
= loadShader(GL_VERTEX_SHADER, pVertexSource);
104
if (!
vertexShader
) {
115
glAttachShader(program,
vertexShader
);
Completed in 234 milliseconds
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