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Searched
refs:ATTACK
(Results
1 - 15
of
15
) sorted by null
/external/replicaisland/src/com/replica/replicaisland/
GenericAnimationComponent.java
48
case
ATTACK
:
49
mSprite.playAnimation(Animation.
ATTACK
);
79
public static final int
ATTACK
= 2;
EnemyAnimationComponent.java
31
ATTACK
,
76
if (currentAction == GameObject.ActionType.
ATTACK
) {
97
if (currentAction == GameObject.ActionType.
ATTACK
) {
106
mSprite.playAnimation(EnemyAnimations.
ATTACK
.ordinal());
107
if (currentAction != GameObject.ActionType.
ATTACK
CrusherAndouComponent.java
44
parentObject.setCurrentAction(GameObject.ActionType.
ATTACK
);
AttackAtDistanceComponent.java
62
if (parentObject.getCurrentAction() == GameObject.ActionType.
ATTACK
) {
70
parentObject.setCurrentAction(GameObject.ActionType.
ATTACK
);
HotSpotSystem.java
40
public static final int
ATTACK
= 7;
NPCAnimationComponent.java
207
} else if (currentAction == ActionType.
ATTACK
) {
237
} else if (currentAction == ActionType.
ATTACK
) {
275
} else if (currentAction == ActionType.
ATTACK
) {
285
if (mSprite.animationFinished() || parentObject.getCurrentAction() != ActionType.
ATTACK
) {
PopOutComponent.java
22
*
attack
.
93
parentObject.setCurrentAction(GameObject.ActionType.
ATTACK
);
SleeperComponent.java
24
*
attack
.
79
parentObject.setCurrentAction(GameObject.ActionType.
ATTACK
);
NPCComponent.java
171
} else if (hotSpot == HotSpotSystem.HotSpotType.
ATTACK
&& !mPauseOnAttack) {
235
case HotSpotSystem.HotSpotType.
ATTACK
:
243
parentObject.setCurrentAction(ActionType.
ATTACK
);
GameObject.java
62
ATTACK
,
LauncherComponent.java
77
parentObject.setCurrentAction(ActionType.
ATTACK
);
PatrolComponent.java
25
* may change direction. Patrollers can also be configured via this component to
attack
the player
220
// only
attack
if we are facing the player
238
// Time to
attack
.
239
parentObject.setCurrentAction(GameObject.ActionType.
ATTACK
);
246
} else if (parentObject.getCurrentAction() == GameObject.ActionType.
ATTACK
) {
AnimationComponent.java
259
} else if (currentAction == ActionType.
ATTACK
) {
GameObjectFactory.java
[
all
...]
PlayerComponent.java
376
parentObject.setCurrentAction(GameObject.ActionType.
ATTACK
);
Completed in 927 milliseconds