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    Searched refs:ActiveUniforms (Results 1 - 8 of 8) sorted by null

  /external/chromium_org/third_party/angle/src/compiler/
TranslatorHLSL.h 18 const sh::ActiveUniforms &getUniforms() { return mActiveUniforms; }
23 sh::ActiveUniforms mActiveUniforms;
Uniform.h 31 typedef std::vector<Uniform> ActiveUniforms;
OutputHLSL.h 34 const ActiveUniforms &getUniforms();
163 ActiveUniforms mActiveUniforms;
OutputHLSL.cpp 130 const ActiveUniforms &OutputHLSL::getUniforms()
    [all...]
  /external/chromium_org/third_party/angle/src/libGLESv2/
Shader.h 71 const sh::ActiveUniforms &getUniforms();
127 sh::ActiveUniforms mActiveUniforms;
ProgramBinary.h 132 bool linkUniforms(InfoLog &infoLog, const sh::ActiveUniforms &vertexUniforms, const sh::ActiveUniforms &fragmentUniforms);
Shader.cpp 179 const sh::ActiveUniforms &Shader::getUniforms()
393 void *activeUniforms;
394 ShGetInfoPointer(compiler, SH_ACTIVE_UNIFORMS_ARRAY, &activeUniforms);
395 mActiveUniforms = *(sh::ActiveUniforms*)activeUniforms;
ProgramBinary.cpp     [all...]

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