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Searched
refs:ActiveUniforms
(Results
1 - 8
of
8
) sorted by null
/external/chromium_org/third_party/angle/src/compiler/
TranslatorHLSL.h
18
const sh::
ActiveUniforms
&getUniforms() { return mActiveUniforms; }
23
sh::
ActiveUniforms
mActiveUniforms;
Uniform.h
31
typedef std::vector<Uniform>
ActiveUniforms
;
OutputHLSL.h
34
const
ActiveUniforms
&getUniforms();
163
ActiveUniforms
mActiveUniforms;
OutputHLSL.cpp
130
const
ActiveUniforms
&OutputHLSL::getUniforms()
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all
...]
/external/chromium_org/third_party/angle/src/libGLESv2/
Shader.h
71
const sh::
ActiveUniforms
&getUniforms();
127
sh::
ActiveUniforms
mActiveUniforms;
ProgramBinary.h
132
bool linkUniforms(InfoLog &infoLog, const sh::
ActiveUniforms
&vertexUniforms, const sh::
ActiveUniforms
&fragmentUniforms);
Shader.cpp
179
const sh::
ActiveUniforms
&Shader::getUniforms()
393
void *
activeUniforms
;
394
ShGetInfoPointer(compiler, SH_ACTIVE_UNIFORMS_ARRAY, &
activeUniforms
);
395
mActiveUniforms = *(sh::
ActiveUniforms
*)
activeUniforms
;
ProgramBinary.cpp
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...]
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