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    Searched refs:AnimationStateInputPlayStatePaused (Results 1 - 2 of 2) sorted by null

  /external/chromium_org/third_party/WebKit/Source/core/frame/animation/
AnimationBase.cpp 140 ASSERT(input == AnimationStateInputStartAnimation || input == AnimationStateInputPlayStateRunning || input == AnimationStateInputPlayStatePaused);
147 ASSERT(input == AnimationStateInputStartTimerFired || input == AnimationStateInputPlayStatePaused);
166 ASSERT(input == AnimationStateInputStyleAvailable || input == AnimationStateInputPlayStatePaused);
193 ASSERT(input == AnimationStateInputStartTimeSet || input == AnimationStateInputPlayStatePaused);
223 ASSERT(input == AnimationStateInputLoopTimerFired || input == AnimationStateInputPlayStatePaused);
241 if (input != AnimationStateInputEndTimerFired && input != AnimationStateInputPlayStatePaused)
242 WTF_LOG_ERROR("State is AnimationStateEnding, but input is not AnimationStateInputEndTimerFired or AnimationStateInputPlayStatePaused. It is %d.", input);
406 updateStateMachine(pause ? AnimationStateInputPlayStatePaused : AnimationStateInputPlayStateRunning, -1);
AnimationBase.h 98 AnimationStateInputPlayStatePaused, // play state running -> paused

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