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Searched
refs:AnimationStateInputPlayStatePaused
(Results
1 - 2
of
2
) sorted by null
/external/chromium_org/third_party/WebKit/Source/core/frame/animation/
AnimationBase.cpp
140
ASSERT(input == AnimationStateInputStartAnimation || input == AnimationStateInputPlayStateRunning || input ==
AnimationStateInputPlayStatePaused
);
147
ASSERT(input == AnimationStateInputStartTimerFired || input ==
AnimationStateInputPlayStatePaused
);
166
ASSERT(input == AnimationStateInputStyleAvailable || input ==
AnimationStateInputPlayStatePaused
);
193
ASSERT(input == AnimationStateInputStartTimeSet || input ==
AnimationStateInputPlayStatePaused
);
223
ASSERT(input == AnimationStateInputLoopTimerFired || input ==
AnimationStateInputPlayStatePaused
);
241
if (input != AnimationStateInputEndTimerFired && input !=
AnimationStateInputPlayStatePaused
)
242
WTF_LOG_ERROR("State is AnimationStateEnding, but input is not AnimationStateInputEndTimerFired or
AnimationStateInputPlayStatePaused
. It is %d.", input);
406
updateStateMachine(pause ?
AnimationStateInputPlayStatePaused
: AnimationStateInputPlayStateRunning, -1);
AnimationBase.h
98
AnimationStateInputPlayStatePaused
, // play state running -> paused
Completed in 25 milliseconds