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Searched
refs:AnimationStateInputStartTimeSet
(Results
1 - 2
of
2
) sorted by null
/external/chromium_org/third_party/WebKit/Source/core/frame/animation/
AnimationBase.cpp
124
updateStateMachine(
AnimationStateInputStartTimeSet
, beginAnimationUpdateTime());
177
updateStateMachine(
AnimationStateInputStartTimeSet
, beginAnimationUpdateTime());
193
ASSERT(input ==
AnimationStateInputStartTimeSet
|| input == AnimationStateInputPlayStatePaused);
195
if (input ==
AnimationStateInputStartTimeSet
) {
285
// When the
AnimationStateInputStartTimeSet
comes in and we were in AnimationStatePausedRun, we will notice
287
ASSERT(input == AnimationStateInputPlayStateRunning || input ==
AnimationStateInputStartTimeSet
|| input == AnimationStateInputStyleAvailable);
308
updateStateMachine(
AnimationStateInputStartTimeSet
, beginAnimationUpdateTime());
317
if (input ==
AnimationStateInputStartTimeSet
) {
AnimationBase.h
92
AnimationStateInputStartTimeSet
, // m_startTime was set
108
updateStateMachine(AnimationBase::
AnimationStateInputStartTimeSet
, startTime);
145
// back the
AnimationStateInputStartTimeSet
input.
Completed in 24 milliseconds