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    Searched refs:AnimationStateInputStartTimeSet (Results 1 - 2 of 2) sorted by null

  /external/chromium_org/third_party/WebKit/Source/core/frame/animation/
AnimationBase.cpp 124 updateStateMachine(AnimationStateInputStartTimeSet, beginAnimationUpdateTime());
177 updateStateMachine(AnimationStateInputStartTimeSet, beginAnimationUpdateTime());
193 ASSERT(input == AnimationStateInputStartTimeSet || input == AnimationStateInputPlayStatePaused);
195 if (input == AnimationStateInputStartTimeSet) {
285 // When the AnimationStateInputStartTimeSet comes in and we were in AnimationStatePausedRun, we will notice
287 ASSERT(input == AnimationStateInputPlayStateRunning || input == AnimationStateInputStartTimeSet || input == AnimationStateInputStyleAvailable);
308 updateStateMachine(AnimationStateInputStartTimeSet, beginAnimationUpdateTime());
317 if (input == AnimationStateInputStartTimeSet) {
AnimationBase.h 92 AnimationStateInputStartTimeSet, // m_startTime was set
108 updateStateMachine(AnimationBase::AnimationStateInputStartTimeSet, startTime);
145 // back the AnimationStateInputStartTimeSet input.

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