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Searched
refs:AudioContext
(Results
1 - 25
of
90
) sorted by null
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/external/chromium_org/third_party/WebKit/Source/modules/webaudio/
ChannelMergerNode.h
37
class
AudioContext
;
41
static PassRefPtr<ChannelMergerNode> create(
AudioContext
*, float sampleRate, unsigned numberOfInputs);
56
ChannelMergerNode(
AudioContext
*, float sampleRate, unsigned numberOfInputs);
ChannelSplitterNode.h
33
class
AudioContext
;
37
static PassRefPtr<ChannelSplitterNode> create(
AudioContext
*, float sampleRate, unsigned numberOfOutputs);
47
ChannelSplitterNode(
AudioContext
*, float sampleRate, unsigned numberOfOutputs);
DefaultAudioDestinationNode.h
34
class
AudioContext
;
39
static PassRefPtr<DefaultAudioDestinationNode> create(
AudioContext
* context)
57
explicit DefaultAudioDestinationNode(
AudioContext
*);
GainNode.h
35
class
AudioContext
;
42
static PassRefPtr<GainNode> create(
AudioContext
* context, float sampleRate)
61
GainNode(
AudioContext
*, float sampleRate);
AudioSummingJunction.h
34
class
AudioContext
;
41
explicit AudioSummingJunction(
AudioContext
*);
45
AudioContext
* context() { return m_context.get(); }
64
RefPtr<
AudioContext
> m_context;
OfflineAudioContext.idl
31
] interface OfflineAudioContext :
AudioContext
{
MediaElementAudioSourceNode.h
40
class
AudioContext
;
44
static PassRefPtr<MediaElementAudioSourceNode> create(
AudioContext
*, HTMLMediaElement*);
61
MediaElementAudioSourceNode(
AudioContext
*, HTMLMediaElement*);
MediaStreamAudioDestinationNode.h
38
class
AudioContext
;
42
static PassRefPtr<MediaStreamAudioDestinationNode> create(
AudioContext
*, size_t numberOfChannels);
55
MediaStreamAudioDestinationNode(
AudioContext
*, size_t numberOfChannels);
MediaStreamAudioSourceNode.h
40
class
AudioContext
;
44
static PassRefPtr<MediaStreamAudioSourceNode> create(
AudioContext
*, MediaStream*, MediaStreamTrack*, AudioSourceProvider*);
60
MediaStreamAudioSourceNode(
AudioContext
*, MediaStream*, MediaStreamTrack*, AudioSourceProvider*);
OfflineAudioDestinationNode.h
37
class
AudioContext
;
41
static PassRefPtr<OfflineAudioDestinationNode> create(
AudioContext
* context, AudioBuffer* renderTarget)
62
OfflineAudioDestinationNode(
AudioContext
*, AudioBuffer* renderTarget);
AudioSourceNode.h
38
AudioSourceNode(
AudioContext
* context, float sampleRate)
DelayNode.h
39
static PassRefPtr<DelayNode> create(
AudioContext
* context, float sampleRate, double maxDelayTime, ExceptionState& exceptionState)
47
DelayNode(
AudioContext
*, float sampleRate, double maxDelayTime, ExceptionState&);
WaveShaperNode.h
39
static PassRefPtr<WaveShaperNode> create(
AudioContext
* context)
54
explicit WaveShaperNode(
AudioContext
*);
AudioContext.cpp
29
#include "modules/webaudio/
AudioContext
.h"
81
bool
AudioContext
::isSampleRateRangeGood(float sampleRate)
90
unsigned
AudioContext
::s_hardwareContextCount = 0;
92
PassRefPtr<
AudioContext
>
AudioContext
::create(Document& document, ExceptionState& exceptionState)
102
RefPtr<
AudioContext
>
audioContext
(adoptRef(new
AudioContext
(&document)));
103
audioContext
->suspendIfNeeded();
104
return
audioContext
.release()
[
all
...]
OscillatorNode.h
38
class
AudioContext
;
55
static PassRefPtr<OscillatorNode> create(
AudioContext
*, float sampleRate);
74
OscillatorNode(
AudioContext
*, float sampleRate);
ScriptProcessorNode.h
38
class
AudioContext
;
53
static PassRefPtr<ScriptProcessorNode> create(
AudioContext
*, float sampleRate, size_t bufferSize, unsigned numberOfInputChannels, unsigned numberOfOutputChannels);
72
ScriptProcessorNode(
AudioContext
*, float sampleRate, size_t bufferSize, unsigned numberOfInputChannels, unsigned numberOfOutputChannels);
ConvolverNode.h
40
static PassRefPtr<ConvolverNode> create(
AudioContext
* context, float sampleRate)
61
ConvolverNode(
AudioContext
*, float sampleRate);
AudioBasicInspectorNode.h
36
//
AudioContext
before the end of each render quantum so that it can inspect the audio stream.
39
AudioBasicInspectorNode(
AudioContext
*, float sampleRate, unsigned outputChannelCount);
49
bool m_needAutomaticPull; // When setting to true, AudioBasicInspectorNode will be pulled automaticlly by
AudioContext
before the end of each render quantum.
DelayProcessor.cpp
35
DelayProcessor::DelayProcessor(
AudioContext
* context, float sampleRate, unsigned numberOfChannels, double maxDelayTime)
DelayProcessor.h
39
DelayProcessor(
AudioContext
*, float sampleRate, unsigned numberOfChannels, double maxDelayTime);
MediaStreamAudioSourceNode.cpp
32
#include "modules/webaudio/
AudioContext
.h"
38
PassRefPtr<MediaStreamAudioSourceNode> MediaStreamAudioSourceNode::create(
AudioContext
* context, MediaStream* mediaStream, MediaStreamTrack* audioTrack, AudioSourceProvider* audioSourceProvider)
43
MediaStreamAudioSourceNode::MediaStreamAudioSourceNode(
AudioContext
* context, MediaStream* mediaStream, MediaStreamTrack* audioTrack, AudioSourceProvider* audioSourceProvider)
68
if (!numberOfChannels || numberOfChannels >
AudioContext
::maxNumberOfChannels() || sourceSampleRate != sampleRate()) {
82
AudioContext
::AutoLocker contextLocker(context());
OfflineAudioContext.h
28
#include "modules/webaudio/
AudioContext
.h"
34
class OfflineAudioContext : public
AudioContext
{
AnalyserNode.h
38
static PassRefPtr<AnalyserNode> create(
AudioContext
* context, float sampleRate)
72
AnalyserNode(
AudioContext
*, float sampleRate);
BiquadFilterNode.h
49
static PassRefPtr<BiquadFilterNode> create(
AudioContext
* context, float sampleRate)
70
BiquadFilterNode(
AudioContext
*, float sampleRate);
/external/jmonkeyengine/engine/src/core/com/jme3/audio/
AudioContext.java
40
public class
AudioContext
{
Completed in 74 milliseconds
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