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    Searched refs:AxisPositiveAsButton (Results 1 - 2 of 2) sorted by null

  /external/chromium_org/content/browser/gamepad/
gamepad_standard_mappings_linux.cc 21 float AxisPositiveAsButton(float input) {
36 mapped->buttons[kButtonDpadDown] = AxisPositiveAsButton(input.axes[7]);
38 mapped->buttons[kButtonDpadRight] = AxisPositiveAsButton(input.axes[6]);
60 mapped->buttons[kButtonDpadDown] = AxisPositiveAsButton(input.axes[5]);
62 mapped->buttons[kButtonDpadRight] = AxisPositiveAsButton(input.axes[4]);
106 mapped->buttons[kButtonDpadDown] = AxisPositiveAsButton(input.axes[5]);
108 mapped->buttons[kButtonDpadRight] = AxisPositiveAsButton(input.axes[4]);
121 mapped->buttons[kButtonDpadDown] = AxisPositiveAsButton(input.axes[6]);
123 mapped->buttons[kButtonDpadRight] = AxisPositiveAsButton(input.axes[5]);
gamepad_standard_mappings_win.cc 22 float AxisPositiveAsButton(long value) {
74 mapped->buttons[13] = AxisPositiveAsButton(input.axes[1]);
76 mapped->buttons[15] = AxisPositiveAsButton(input.axes[0]);
92 mapped->buttons[13] = AxisPositiveAsButton(input.axes[1]);
94 mapped->buttons[15] = AxisPositiveAsButton(input.axes[0]);

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