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    Searched refs:BLEND (Results 1 - 13 of 13) sorted by null

  /external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/vega/
shaders_cache.h 61 #define SHADERS_GET_BLEND_SHADER(id) _SHADERS_GET_STAGE(BLEND, id)
  /external/mesa3d/src/gallium/state_trackers/vega/
shaders_cache.h 61 #define SHADERS_GET_BLEND_SHADER(id) _SHADERS_GET_STAGE(BLEND, id)
  /sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/state/
GLStateType.java 99 BLEND("Blending"),
GLState.java 219 IGLProperty blend = new GLCompositeProperty(GLStateType.BLEND, local
227 depthTest, depthFunc, blend, dither);
  /external/chromium_org/third_party/mesa/src/src/mesa/swrast/
s_triangle.c 324 #define BLEND \
430 SPAN_NEAREST(NEAREST_RGB;BLEND,3);
449 SPAN_NEAREST(NEAREST_RGBA;BLEND,4);
479 SPAN_LINEAR(LINEAR_RGB;BLEND,3);
498 SPAN_LINEAR(LINEAR_RGBA;BLEND,4);
702 SPAN_NEAREST(NEAREST_RGB;BLEND,3);
721 SPAN_NEAREST(NEAREST_RGBA;BLEND,4);
749 SPAN_LINEAR(LINEAR_RGB;BLEND,3);
768 SPAN_LINEAR(LINEAR_RGBA;BLEND,4);
    [all...]
  /external/mesa3d/src/mesa/swrast/
s_triangle.c 324 #define BLEND \
430 SPAN_NEAREST(NEAREST_RGB;BLEND,3);
449 SPAN_NEAREST(NEAREST_RGBA;BLEND,4);
479 SPAN_LINEAR(LINEAR_RGB;BLEND,3);
498 SPAN_LINEAR(LINEAR_RGBA;BLEND,4);
702 SPAN_NEAREST(NEAREST_RGB;BLEND,3);
721 SPAN_NEAREST(NEAREST_RGBA;BLEND,4);
749 SPAN_LINEAR(LINEAR_RGB;BLEND,3);
768 SPAN_LINEAR(LINEAR_RGBA;BLEND,4);
    [all...]
  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/nouveau/
nv04_state_raster.c 192 context_dirty(ctx, BLEND);
200 nv04->blend &= NV04_TEXTURED_TRIANGLE_BLEND_TEXTURE_MAP__MASK;
201 nv04->blend |= NV04_TEXTURED_TRIANGLE_BLEND_MASK_BIT_MSB |
205 nv04->blend |= get_blend_func(ctx->Color.Blend[0].DstRGB) << 28 |
206 get_blend_func(ctx->Color.Blend[0].SrcRGB) << 24;
209 nv04->blend |= NV04_TEXTURED_TRIANGLE_BLEND_BLEND_ENABLE;
213 nv04->blend |= NV04_TEXTURED_TRIANGLE_BLEND_SHADE_MODE_GOURAUD;
215 nv04->blend |= NV04_TEXTURED_TRIANGLE_BLEND_SHADE_MODE_FLAT;
219 nv04->blend |= NV04_TEXTURED_TRIANGLE_BLEND_SPECULAR_ENABLE
    [all...]
  /external/mesa3d/src/mesa/drivers/dri/nouveau/
nv04_state_raster.c 192 context_dirty(ctx, BLEND);
200 nv04->blend &= NV04_TEXTURED_TRIANGLE_BLEND_TEXTURE_MAP__MASK;
201 nv04->blend |= NV04_TEXTURED_TRIANGLE_BLEND_MASK_BIT_MSB |
205 nv04->blend |= get_blend_func(ctx->Color.Blend[0].DstRGB) << 28 |
206 get_blend_func(ctx->Color.Blend[0].SrcRGB) << 24;
209 nv04->blend |= NV04_TEXTURED_TRIANGLE_BLEND_BLEND_ENABLE;
213 nv04->blend |= NV04_TEXTURED_TRIANGLE_BLEND_SHADE_MODE_GOURAUD;
215 nv04->blend |= NV04_TEXTURED_TRIANGLE_BLEND_SHADE_MODE_FLAT;
219 nv04->blend |= NV04_TEXTURED_TRIANGLE_BLEND_SPECULAR_ENABLE
    [all...]
  /external/libyuv/files/source/
row_common.cc 824 #define BLEND(f, b, a) (((256 - a) * b) >> 8) + f
826 // Blend src_argb0 over src_argb1 and store to dst_argb.
839 dst_argb[0] = BLEND(fb, bb, a);
840 dst_argb[1] = BLEND(fg, bg, a);
841 dst_argb[2] = BLEND(fr, br, a);
851 dst_argb[4 + 0] = BLEND(fb, bb, a);
852 dst_argb[4 + 1] = BLEND(fg, bg, a);
853 dst_argb[4 + 2] = BLEND(fr, br, a);
868 dst_argb[0] = BLEND(fb, bb, a);
869 dst_argb[1] = BLEND(fg, bg, a)
    [all...]
  /external/jmonkeyengine/engine/src/niftygui/com/jme3/niftygui/
RenderDeviceJme.java 168 } else if (blendMode == BlendMode.BLEND) {
  /sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/state/transforms/
StateTransformFactory.java     [all...]
  /external/chromium_org/third_party/WebKit/Source/core/html/canvas/
WebGLRenderingContext.idl 100 /* Separate Blend Functions */
144 const GLenum BLEND = 0x0BE2;
    [all...]
  /external/srec/config/en.us/dictionary/
c0.6     [all...]

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