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  /development/samples/ApiDemos/src/com/example/android/apis/view/
GameView.java 41 * when a bullet is fired or the ship crashes into an obstacle. Otherwise, the
52 private final List<Bullet> mBullets;
87 mBullets = new ArrayList<Bullet>();
310 Bullet bullet = new Bullet();
311 bullet.setPosition(mShip.getBulletInitialX(), mShip.getBulletInitialY());
312 bullet.setVelocity(mShip.getBulletVelocityX(mBulletSpeed),
314 mBullets.add(bullet);
372 final Bullet bullet = mBullets.get(i)
    [all...]
  /development/samples/ControllerSample/src/com/example/controllersample/
GameView.java 48 * a bullet is fired or the ship crashes into an obstacle. Otherwise, the system
66 private final List<Bullet> mBullets;
89 mBullets = new ArrayList<Bullet>();
228 final Bullet bullet = mBullets.get(i); local
229 bullet.draw(canvas);
340 final Bullet bullet = mBullets.get(i); local
341 if (!bullet.step(tau)) {
361 final Bullet bullet = mBullets.get(i) local
736 Bullet bullet = new Bullet(); local
    [all...]
  /external/chromium_org/native_client_sdk/src/gonacl_appengine/static/
frame.js 6 {name: 'bullet', text: 'Bullet Physics'},
  /external/jmonkeyengine/engine/src/bullet-native/android/
Android.mk 2 # Bullet Continuous Collision Detection and Physics Library for Android NDK
217 $(BULLET_PATH)/BulletDynamics/Dynamics/Bullet-C-API.cpp\
  /prebuilts/tools/common/m2/internal/com/android/external/eclipse/swt/3.5.0/
swt-3.5.0.jar 
  /prebuilts/tools/darwin-x86/swt/
swt.jar 
  /external/eclipse-basebuilder/basebuilder-3.6.2/org.eclipse.releng.basebuilder/plugins/
org.eclipse.swt.gtk.linux.x86_3.6.1.v3657a.jar 
org.eclipse.swt.win32.win32.x86_3.6.1.v3657a.jar 
  /prebuilts/tools/darwin-x86_64/swt/
swt.jar 
  /prebuilts/tools/linux-x86/swt/
swt.jar 
  /prebuilts/tools/linux-x86_64/swt/
swt.jar 
  /prebuilts/tools/windows/swt/
swt.jar 
  /prebuilts/tools/windows-x86_64/swt/
swt.jar 

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