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    Searched refs:ChannelMixer (Results 1 - 14 of 14) sorted by null

  /external/chromium_org/media/base/
channel_mixer.h 19 // ChannelMixer is for converting audio between channel layouts. The conversion
25 class MEDIA_EXPORT ChannelMixer {
27 ChannelMixer(ChannelLayout input_layout, ChannelLayout output_layout);
28 ChannelMixer(const AudioParameters& input, const AudioParameters& output);
29 ~ChannelMixer();
45 DISALLOW_COPY_AND_ASSIGN(ChannelMixer);
audio_converter.h 33 class ChannelMixer;
112 scoped_ptr<ChannelMixer> channel_mixer_;
channel_mixer.cc 115 ChannelMixer::ChannelMixer(ChannelLayout input_layout,
123 ChannelMixer::ChannelMixer(
131 void ChannelMixer::Initialize(
331 ChannelMixer::~ChannelMixer() {}
333 void ChannelMixer::Transform(const AudioBus* input, AudioBus* output) {
channel_mixer_unittest.cc 36 ChannelMixer mixer(input_layout, output_layout);
135 ChannelMixer mixer(input_audio, output_audio);
audio_converter.cc 6 // audio, ChannelMixer for channel mixing, and AudioPullFifo for buffering.
40 channel_mixer_.reset(new ChannelMixer(input_params, output_params));
  /external/chromium_org/media/audio/mac/
audio_synchronized_mac.h 22 class ChannelMixer;
208 scoped_ptr<ChannelMixer> channel_mixer_;
audio_synchronized_mac.cc 744 channel_mixer_.reset(new ChannelMixer(hardware_channel_layout,
  /external/chromium_org/media/audio/alsa/
alsa_output.h 44 class ChannelMixer;
217 scoped_ptr<ChannelMixer> channel_mixer_;
alsa_output.cc 668 channel_mixer_.reset(new ChannelMixer(
  /external/chromium_org/media/audio/win/
audio_unified_win.h 305 scoped_ptr<ChannelMixer> channel_mixer_;
audio_unified_win_unittest.cc 120 channel_mixer_.reset(new ChannelMixer(input_layout, output_layout));
141 scoped_ptr<ChannelMixer> channel_mixer_;
audio_unified_win.cc 241 channel_mixer_.reset(new ChannelMixer(input_layout, output_layout));
    [all...]
  /frameworks/base/libs/hwui/
GradientCache.h 178 typedef void (GradientCache::*ChannelMixer)(GradientColor& start, GradientColor& end,
GradientCache.cpp 253 static ChannelMixer gMixers[] = {
257 ChannelMixer mix = gMixers[mUseFloatTexture];

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