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    Searched refs:ChannelSystem (Results 1 - 8 of 8) sorted by null

  /external/replicaisland/src/com/replica/replicaisland/
ButtonAnimationComponent.java 27 private ChannelSystem.Channel mChannel;
29 private ChannelSystem.ChannelFloatValue mLastPressedTime;
35 mLastPressedTime = new ChannelSystem.ChannelFloatValue();
78 public void setChannel(ChannelSystem.Channel channel) {
DoorAnimationComponent.java 41 private ChannelSystem.Channel mChannel;
139 if (mChannel.value != null && mChannel.value instanceof ChannelSystem.ChannelFloatValue) {
140 final float lastPressedTime = ((ChannelSystem.ChannelFloatValue)mChannel.value).value;
183 public void setChannel(ChannelSystem.Channel channel) {
TheSourceComponent.java 33 private ChannelSystem.Channel mChannel;
38 private static ChannelSystem.ChannelBooleanValue sChannelValue = new ChannelSystem.ChannelBooleanValue();
141 public void setChannel(ChannelSystem.Channel channel) {
ChannelSystem.java 21 public class ChannelSystem extends BaseObject {
28 public ChannelSystem() {
ObjectRegistry.java 35 public ChannelSystem channelSystem;
NPCAnimationComponent.java 19 import com.replica.replicaisland.ChannelSystem.Channel;
44 private ChannelSystem.Channel mChannel;
109 && ((ChannelSystem.ChannelBooleanValue)mChannel.value).value) {
Game.java 136 BaseObject.sSystemRegistry.channelSystem = new ChannelSystem();
137 BaseObject.sSystemRegistry.registerForReset(BaseObject.sSystemRegistry.channelSystem);
GameObjectFactory.java     [all...]

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