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Searched
refs:ChannelSystem
(Results
1 - 8
of
8
) sorted by null
/external/replicaisland/src/com/replica/replicaisland/
ButtonAnimationComponent.java
27
private
ChannelSystem
.Channel mChannel;
29
private
ChannelSystem
.ChannelFloatValue mLastPressedTime;
35
mLastPressedTime = new
ChannelSystem
.ChannelFloatValue();
78
public void setChannel(
ChannelSystem
.Channel channel) {
DoorAnimationComponent.java
41
private
ChannelSystem
.Channel mChannel;
139
if (mChannel.value != null && mChannel.value instanceof
ChannelSystem
.ChannelFloatValue) {
140
final float lastPressedTime = ((
ChannelSystem
.ChannelFloatValue)mChannel.value).value;
183
public void setChannel(
ChannelSystem
.Channel channel) {
TheSourceComponent.java
33
private
ChannelSystem
.Channel mChannel;
38
private static
ChannelSystem
.ChannelBooleanValue sChannelValue = new
ChannelSystem
.ChannelBooleanValue();
141
public void setChannel(
ChannelSystem
.Channel channel) {
ChannelSystem.java
21
public class
ChannelSystem
extends BaseObject {
28
public
ChannelSystem
() {
ObjectRegistry.java
35
public
ChannelSystem
channelSystem
;
NPCAnimationComponent.java
19
import com.replica.replicaisland.
ChannelSystem
.Channel;
44
private
ChannelSystem
.Channel mChannel;
109
&& ((
ChannelSystem
.ChannelBooleanValue)mChannel.value).value) {
Game.java
136
BaseObject.sSystemRegistry.
channelSystem
= new
ChannelSystem
();
137
BaseObject.sSystemRegistry.registerForReset(BaseObject.sSystemRegistry.
channelSystem
);
GameObjectFactory.java
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