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Searched
refs:ContextState
(Results
1 - 10
of
10
) sorted by null
/external/chromium_org/gpu/command_buffer/service/
gpu_state_tracer.h
18
struct
ContextState
;
23
static scoped_ptr<GPUStateTracer> Create(const
ContextState
* state);
30
explicit GPUStateTracer(const
ContextState
* state);
32
const
ContextState
* state_;
context_state.cc
38
ContextState
::
ContextState
(FeatureInfo* feature_info, Logger* logger)
47
ContextState
::~
ContextState
() {
50
void
ContextState
::RestoreTextureUnitBindings(GLuint unit) const {
78
void
ContextState
::RestoreBufferBindings() const {
89
void
ContextState
::RestoreRenderbufferBindings() const {
96
void
ContextState
::RestoreProgramBindings() const {
100
void
ContextState
::RestoreActiveTexture() const {
104
void
ContextState
::RestoreAllTextureUnitBindings() const
[
all
...]
gpu_state_tracer.cc
21
static scoped_refptr<Snapshot> Create(const
ContextState
* state);
30
explicit Snapshot(const
ContextState
* state);
33
const
ContextState
* state_;
43
Snapshot::Snapshot(const
ContextState
* state) : state_(state) {}
45
scoped_refptr<Snapshot> Snapshot::Create(const
ContextState
* state) {
100
scoped_ptr<GPUStateTracer> GPUStateTracer::Create(const
ContextState
* state) {
104
GPUStateTracer::GPUStateTracer(const
ContextState
* state) : state_(state) {
context_state.h
5
// This file contains the
ContextState
class.
95
struct GPU_EXPORT
ContextState
{
96
ContextState
(FeatureInfo* feature_info, Logger* logger);
97
~
ContextState
();
buffer_manager.h
22
struct
ContextState
;
199
ContextState
* context_state, GLenum target, GLintptr offset,
205
ContextState
* context_state, GLenum target, GLsizeiptr size,
211
ContextState
* context_state, GLenum target, GLenum pname, GLint* params);
238
Buffer* GetBufferInfoForTarget(
ContextState
* state, GLenum target);
texture_manager.h
30
struct
ContextState
;
733
ContextState
* state,
742
ContextState
* state,
748
TextureRef* GetTextureInfoForTarget(
ContextState
* state, GLenum target);
750
ContextState
* state, GLenum target);
context_state_impl_autogen.h
13
ContextState
::EnableFlags::EnableFlags()
25
void
ContextState
::Initialize() {
85
void
ContextState
::InitCapabilities() const {
98
void
ContextState
::InitState() const {
139
bool
ContextState
::GetEnabled(GLenum cap) const {
165
bool
ContextState
::GetStateAsGLint(
489
bool
ContextState
::GetStateAsGLfloat(
buffer_manager.cc
263
ContextState
* context_state, GLenum target, GLsizeiptr size,
329
ContextState
* context_state, GLenum target, GLintptr offset, GLsizeiptr size,
360
ContextState
* context_state, GLenum target, GLenum pname, GLint* params) {
392
// Since one BufferManager can be shared by multiple decoders,
ContextState
is
395
ContextState
* state, GLenum target) {
texture_manager.cc
[
all
...]
gles2_cmd_decoder.cc
305
explicit ScopedTexture2DBinder(
ContextState
* state, GLuint id);
309
ContextState
* state_;
317
explicit ScopedRenderBufferBinder(
ContextState
* state, GLuint id);
321
ContextState
* state_;
396
explicit BackTexture(MemoryTracker* memory_tracker,
ContextState
* state);
430
ContextState
* state_;
443
ContextState
* state);
474
ContextState
* state_;
[
all
...]
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