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    Searched refs:ContextState (Results 1 - 10 of 10) sorted by null

  /external/chromium_org/gpu/command_buffer/service/
gpu_state_tracer.h 18 struct ContextState;
23 static scoped_ptr<GPUStateTracer> Create(const ContextState* state);
30 explicit GPUStateTracer(const ContextState* state);
32 const ContextState* state_;
context_state.cc 38 ContextState::ContextState(FeatureInfo* feature_info, Logger* logger)
47 ContextState::~ContextState() {
50 void ContextState::RestoreTextureUnitBindings(GLuint unit) const {
78 void ContextState::RestoreBufferBindings() const {
89 void ContextState::RestoreRenderbufferBindings() const {
96 void ContextState::RestoreProgramBindings() const {
100 void ContextState::RestoreActiveTexture() const {
104 void ContextState::RestoreAllTextureUnitBindings() const
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gpu_state_tracer.cc 21 static scoped_refptr<Snapshot> Create(const ContextState* state);
30 explicit Snapshot(const ContextState* state);
33 const ContextState* state_;
43 Snapshot::Snapshot(const ContextState* state) : state_(state) {}
45 scoped_refptr<Snapshot> Snapshot::Create(const ContextState* state) {
100 scoped_ptr<GPUStateTracer> GPUStateTracer::Create(const ContextState* state) {
104 GPUStateTracer::GPUStateTracer(const ContextState* state) : state_(state) {
context_state.h 5 // This file contains the ContextState class.
95 struct GPU_EXPORT ContextState {
96 ContextState(FeatureInfo* feature_info, Logger* logger);
97 ~ContextState();
buffer_manager.h 22 struct ContextState;
199 ContextState* context_state, GLenum target, GLintptr offset,
205 ContextState* context_state, GLenum target, GLsizeiptr size,
211 ContextState* context_state, GLenum target, GLenum pname, GLint* params);
238 Buffer* GetBufferInfoForTarget(ContextState* state, GLenum target);
texture_manager.h 30 struct ContextState;
733 ContextState* state,
742 ContextState* state,
748 TextureRef* GetTextureInfoForTarget(ContextState* state, GLenum target);
750 ContextState* state, GLenum target);
context_state_impl_autogen.h 13 ContextState::EnableFlags::EnableFlags()
25 void ContextState::Initialize() {
85 void ContextState::InitCapabilities() const {
98 void ContextState::InitState() const {
139 bool ContextState::GetEnabled(GLenum cap) const {
165 bool ContextState::GetStateAsGLint(
489 bool ContextState::GetStateAsGLfloat(
buffer_manager.cc 263 ContextState* context_state, GLenum target, GLsizeiptr size,
329 ContextState* context_state, GLenum target, GLintptr offset, GLsizeiptr size,
360 ContextState* context_state, GLenum target, GLenum pname, GLint* params) {
392 // Since one BufferManager can be shared by multiple decoders, ContextState is
395 ContextState* state, GLenum target) {
texture_manager.cc     [all...]
gles2_cmd_decoder.cc 305 explicit ScopedTexture2DBinder(ContextState* state, GLuint id);
309 ContextState* state_;
317 explicit ScopedRenderBufferBinder(ContextState* state, GLuint id);
321 ContextState* state_;
396 explicit BackTexture(MemoryTracker* memory_tracker, ContextState* state);
430 ContextState* state_;
443 ContextState* state);
474 ContextState* state_;
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