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Searched
refs:DIRTY_LAYER
(Results
1 - 2
of
2
) sorted by null
/frameworks/base/services/input/
SpriteController.h
167
DIRTY_LAYER
= 1 << 4,
SpriteController.cpp
252
| DIRTY_POSITION | DIRTY_TRANSFORMATION_MATRIX |
DIRTY_LAYER
294
&& (becomingVisible || (update.state.dirty &
DIRTY_LAYER
))) {
450
invalidateLocked(
DIRTY_LAYER
);
Completed in 44 milliseconds