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Searched
refs:DIRTY_TRANSFORMATION_MATRIX
(Results
1 - 2
of
2
) sorted by null
/frameworks/base/services/input/
SpriteController.h
166
DIRTY_TRANSFORMATION_MATRIX
= 1 << 3,
SpriteController.cpp
252
| DIRTY_POSITION |
DIRTY_TRANSFORMATION_MATRIX
| DIRTY_LAYER
281
|| (update.state.dirty &
DIRTY_TRANSFORMATION_MATRIX
))) {
469
invalidateLocked(
DIRTY_TRANSFORMATION_MATRIX
);
Completed in 22 milliseconds