/frameworks/base/libs/hwui/ |
Dither.h | 38 class Dither { 40 Dither();
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Dither.cpp | 18 #include "Dither.h" 27 Dither::Dither(): mCaches(NULL), mInitialized(false), mDitherTexture(0) { 30 void Dither::bindDitherTexture() { 48 float dither = 1.0f / (255.0f * DITHER_KERNEL_SIZE * DITHER_KERNEL_SIZE); local 50 0 * dither, 8 * dither, 2 * dither, 10 * dither, 51 12 * dither, 4 * dither, 14 * dither, 6 * dither [all...] |
Android.mk | 21 Dither.cpp \
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Caches.h | 49 #include "Dither.h" 341 Dither dither; member in class:android::uirenderer::Caches
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/external/jmonkeyengine/engine/src/core/com/jme3/shadow/ |
PssmShadowRenderer.java | 86 * Dither-based sampling is used, very cheap but can look bad 89 Dither,
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/external/chromium_org/third_party/mesa/src/src/mesa/main/ |
attrib.c | 79 GLboolean Dither; 272 attr->Dither = ctx->Color.DitherFlag; 525 TEST_AND_UPDATE(ctx->Color.DitherFlag, enable->Dither, GL_DITHER); [all...] |
/external/mesa3d/src/mesa/main/ |
attrib.c | 79 GLboolean Dither; 272 attr->Dither = ctx->Color.DitherFlag; 525 TEST_AND_UPDATE(ctx->Color.DitherFlag, enable->Dither, GL_DITHER); [all...] |