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  /external/chromium_org/ui/gfx/
quad_f.cc 72 double dot00 = DotProduct(v0, v0);
73 double dot01 = DotProduct(v0, v1);
74 double dot11 = DotProduct(v1, v1);
75 double dot20 = DotProduct(v2, v0);
76 double dot21 = DotProduct(v2, v1);
vector2d_f.cc 49 double DotProduct(const Vector2dF& lhs, const Vector2dF& rhs) {
vector3d_f.cc 75 float DotProduct(const Vector3dF& lhs, const Vector3dF& rhs) {
vector2d_f.h 97 GFX_EXPORT double DotProduct(const Vector2dF& lhs, const Vector2dF& rhs);
vector3d_f.h 108 GFX_EXPORT float DotProduct(const Vector3dF& lhs, const Vector3dF& rhs);
matrix3_f.cc 221 if (DotProduct(e1, e2) < 0)
224 if (DotProduct(e1, e3) < 0)
vector3d_unittest.cc 179 TEST(Vector3dTest, DotProduct) {
199 float actual = gfx::DotProduct(tests[i].input1, tests[i].input2);
  /external/chromium_org/cc/animation/
transform_operation.cc 264 if (gfx::DotProduct(axis, other_axis) < 0.f)
307 origin + gfx::ScaleVector3d(normal, gfx::DotProduct(to_point, normal));
325 px - gfx::ScaleVector3d(normal, gfx::DotProduct(to_px, normal));
331 pz - ScaleVector3d(normal, gfx::DotProduct(to_pz, normal));
334 double phi_x = atan2(gfx::DotProduct(v2, vx), gfx::DotProduct(v1, vx));
335 double phi_z = atan2(gfx::DotProduct(v2, vz), gfx::DotProduct(v1, vz));
  /external/chromium_org/third_party/skia/include/core/
SkPoint.h 123 static int32_t DotProduct(const SkIPoint& a, const SkIPoint& b) {
413 static SkScalar DotProduct(const SkPoint& a, const SkPoint& b) {
428 return DotProduct(*this, vec);
432 return DotProduct(*this, *this);
  /external/skia/include/core/
SkPoint.h 123 static int32_t DotProduct(const SkIPoint& a, const SkIPoint& b) {
413 static SkScalar DotProduct(const SkPoint& a, const SkPoint& b) {
428 return DotProduct(*this, vec);
432 return DotProduct(*this, *this);
  /external/ceres-solver/include/ceres/
rotation.h 192 T DotProduct(const T x[3], const T y[3]);
397 const T theta2 = DotProduct(angle_axis, angle_axis);
577 T DotProduct(const T x[3], const T y[3]) {
587 const T theta2 = DotProduct(angle_axis, angle_axis);
607 T w_dot_pt = DotProduct(w, pt);
  /frameworks/ml/bordeaux/learning/stochastic_linear_ranker/native/
sparse_weight_vector.h 141 double DotProduct(const SparseWeightVector<Key, Hash> &s) const;
stochastic_linear_ranker.h 177 const double dot = weight_.DotProduct(sample);
sparse_weight_vector.cpp 194 double SparseWeightVector<Key, Hash>::DotProduct(
  /external/chromium_org/third_party/skia/src/core/
SkStrokerPriv.cpp 121 SkScalar dotProd = SkPoint::DotProduct(beforeUnitNormal, afterUnitNormal);
168 SkScalar dotProd = SkPoint::DotProduct(beforeUnitNormal, afterUnitNormal);
SkStroke.cpp 29 return SkPoint::DotProduct(norm0, norm1) <= kFlatEnoughNormalDotProd;
43 SkScalar dot = SkPoint::DotProduct(norm0, norm1);
271 SkScalar dot = SkPoint::DotProduct(unitNormalAB, *unitNormalBC);
349 SkScalar dot = SkPoint::DotProduct(unitNormalAB, unitBC);
352 dot = SkPoint::DotProduct(*unitNormalCD, unitBC);
SkPoint.cpp 247 SkScalar uDotV = SkPoint::DotProduct(u, v);
  /external/skia/src/core/
SkStrokerPriv.cpp 121 SkScalar dotProd = SkPoint::DotProduct(beforeUnitNormal, afterUnitNormal);
168 SkScalar dotProd = SkPoint::DotProduct(beforeUnitNormal, afterUnitNormal);
SkStroke.cpp 29 return SkPoint::DotProduct(norm0, norm1) <= kFlatEnoughNormalDotProd;
43 SkScalar dot = SkPoint::DotProduct(norm0, norm1);
271 SkScalar dot = SkPoint::DotProduct(unitNormalAB, *unitNormalBC);
349 SkScalar dot = SkPoint::DotProduct(unitNormalAB, unitBC);
352 dot = SkPoint::DotProduct(*unitNormalCD, unitBC);
SkPoint.cpp 247 SkScalar uDotV = SkPoint::DotProduct(u, v);
  /external/chromium_org/cc/trees/
layer_sorter.cc 249 float d = gfx::DotProduct(layer_normal, z_axis);
250 float n = -gfx::DotProduct(layer_normal, w);
  /external/openfst/src/include/fst/
power-weight.h 148 inline W DotProduct(const PowerWeight<W, n> &w1,
sparse-power-weight.h 181 inline const W& DotProduct(const SparsePowerWeight<W, K> &w1,
  /external/valgrind/unittest/
linear_solver.h 46 inline double DotProduct (const Vector & other) const {
  /external/chromium_org/cc/base/
math_util.cc 496 double dot_product = gfx::DotProduct(v1, v2) / v1.Length() / v2.Length();
505 gfx::DotProduct(source, destination) / destination.LengthSquared();

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