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Searched
refs:DrvAllocation
(Results
1 - 8
of
8
) sorted by null
/frameworks/rs/driver/
rsdFrameBufferObj.h
22
struct
DrvAllocation
;
30
void setColorTarget(
DrvAllocation
*color, uint32_t index) {
34
void setDepthTarget(
DrvAllocation
*depth) {
44
DrvAllocation
**mColorTargets;
46
DrvAllocation
*mDepthTarget;
rsdFrameBuffer.cpp
35
DrvAllocation
*depth = NULL;
37
depth = (
DrvAllocation
*)fb->mHal.state.depthTarget->mHal.drv;
51
DrvAllocation
*color = NULL;
53
color = (
DrvAllocation
*)fb->mHal.state.colorTargets[i]->mHal.drv;
rsdMeshObj.cpp
137
DrvAllocation
*drv = (
DrvAllocation
*)alloc->mHal.drv;
147
DrvAllocation
*drvAlloc = (
DrvAllocation
*)alloc->mHal.drv;
163
DrvAllocation
*drvAlloc = (
DrvAllocation
*)idxAlloc->mHal.drv;
rsdAllocation.cpp
108
DrvAllocation
*drv = (
DrvAllocation
*)alloc->mHal.drv;
124
DrvAllocation
*drv = (
DrvAllocation
*)alloc->mHal.drv;
167
DrvAllocation
*drv = (
DrvAllocation
*)alloc->mHal.drv;
205
DrvAllocation
*drv = (
DrvAllocation
*)alloc->mHal.drv;
230
DrvAllocation
*drv = (
DrvAllocation
*)alloc->mHal.drv
[
all
...]
rsdProgram.cpp
53
DrvAllocation
*drvAlloc = (
DrvAllocation
*)a->mHal.drv;
rsdFrameBufferObj.cpp
34
mColorTargets = new
DrvAllocation
*[mColorTargetsCount];
rsdAllocation.h
39
struct
DrvAllocation
{
rsdShader.cpp
406
DrvAllocation
*drvTex = (
DrvAllocation
*)tex->mHal.drv;
487
DrvAllocation
*drvTex = (
DrvAllocation
*)mRSProgram->mHal.state.textures[ct]->mHal.drv;
Completed in 98 milliseconds