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    Searched refs:EVENTUALLY_AND_ACTIVE_BIN (Results 1 - 6 of 6) sorted by null

  /external/chromium_org/cc/resources/
managed_tile_state.h 24 EVENTUALLY_AND_ACTIVE_BIN = 3, // Nice to have, and has a task or resource.
tile_manager_perftest.cc 76 case EVENTUALLY_AND_ACTIVE_BIN:
96 case EVENTUALLY_AND_ACTIVE_BIN:
managed_tile_state.cc 24 case EVENTUALLY_AND_ACTIVE_BIN:
26 base::Value::CreateStringValue("EVENTUALLY_AND_ACTIVE_BIN"));
prioritized_tile_set.cc 55 case EVENTUALLY_AND_ACTIVE_BIN:
tile_manager.cc 32 NEVER_BIN, // [EVENTUALLY_AND_ACTIVE_BIN]
41 NEVER_BIN, // [EVENTUALLY_AND_ACTIVE_BIN]
50 NEVER_BIN, // [EVENTUALLY_AND_ACTIVE_BIN]
59 EVENTUALLY_AND_ACTIVE_BIN,
73 EVENTUALLY_AND_ACTIVE_BIN,
82 EVENTUALLY_AND_ACTIVE_BIN,
96 EVENTUALLY_AND_ACTIVE_BIN,
105 EVENTUALLY_AND_ACTIVE_BIN,
106 EVENTUALLY_AND_ACTIVE_BIN, // [EVENTUALLY_BIN]
    [all...]
prioritized_tile_set_unittest.cc 246 // Ensure that EVENTUALLY_AND_ACTIVE_BIN tiles are sorted.
262 set.InsertTile(tile, EVENTUALLY_AND_ACTIVE_BIN);
388 scoped_refptr<Tile> eventually_and_active_bin = CreateTile(); local
398 set.InsertTile(eventually_and_active_bin, EVENTUALLY_AND_ACTIVE_BIN);
410 EXPECT_TRUE(*it == eventually_and_active_bin.get());
457 set.InsertTile(tile, EVENTUALLY_AND_ACTIVE_BIN);
568 set.InsertTile(tile, EVENTUALLY_AND_ACTIVE_BIN);

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