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Searched
refs:EVENTUALLY_BIN
(Results
1 - 6
of
6
) sorted by null
/external/chromium_org/cc/resources/
tile_manager_perftest.cc
77
case
EVENTUALLY_BIN
:
95
return
EVENTUALLY_BIN
;
97
case
EVENTUALLY_BIN
:
131
CreateBinTiles(count_per_bin,
EVENTUALLY_BIN
, tiles);
managed_tile_state.h
25
EVENTUALLY_BIN
= 4, // Nice to have, if we've got memory and time.
managed_tile_state.cc
27
case
EVENTUALLY_BIN
:
29
base::Value::CreateStringValue("
EVENTUALLY_BIN
"));
tile_manager.cc
33
NEVER_BIN, // [
EVENTUALLY_BIN
]
42
NEVER_BIN, // [
EVENTUALLY_BIN
]
51
NEVER_BIN, // [
EVENTUALLY_BIN
]
60
EVENTUALLY_BIN
,
74
EVENTUALLY_BIN
,
83
EVENTUALLY_BIN
,
97
EVENTUALLY_BIN
,
106
EVENTUALLY_AND_ACTIVE_BIN, // [
EVENTUALLY_BIN
]
134
return
EVENTUALLY_BIN
;
148
return
EVENTUALLY_BIN
;
[
all
...]
prioritized_tile_set.cc
56
case
EVENTUALLY_BIN
:
prioritized_tile_set_unittest.cc
280
// Ensure that
EVENTUALLY_BIN
tiles are sorted.
296
set.InsertTile(tile,
EVENTUALLY_BIN
);
389
scoped_refptr<Tile>
eventually_bin
= CreateTile();
local
396
set.InsertTile(
eventually_bin
,
EVENTUALLY_BIN
);
412
EXPECT_TRUE(*it ==
eventually_bin
.get());
458
set.InsertTile(tile,
EVENTUALLY_BIN
);
569
set.InsertTile(tile,
EVENTUALLY_BIN
);
666
scoped_refptr<Tile>
eventually_bin
= CreateTile();
local
671
set.InsertTile(
eventually_bin
, EVENTUALLY_BIN)
[
all
...]
Completed in 2023 milliseconds