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    Searched refs:EVENTUALLY_BIN (Results 1 - 6 of 6) sorted by null

  /external/chromium_org/cc/resources/
tile_manager_perftest.cc 77 case EVENTUALLY_BIN:
95 return EVENTUALLY_BIN;
97 case EVENTUALLY_BIN:
131 CreateBinTiles(count_per_bin, EVENTUALLY_BIN, tiles);
managed_tile_state.h 25 EVENTUALLY_BIN = 4, // Nice to have, if we've got memory and time.
managed_tile_state.cc 27 case EVENTUALLY_BIN:
29 base::Value::CreateStringValue("EVENTUALLY_BIN"));
tile_manager.cc 33 NEVER_BIN, // [EVENTUALLY_BIN]
42 NEVER_BIN, // [EVENTUALLY_BIN]
51 NEVER_BIN, // [EVENTUALLY_BIN]
60 EVENTUALLY_BIN,
74 EVENTUALLY_BIN,
83 EVENTUALLY_BIN,
97 EVENTUALLY_BIN,
106 EVENTUALLY_AND_ACTIVE_BIN, // [EVENTUALLY_BIN]
134 return EVENTUALLY_BIN;
148 return EVENTUALLY_BIN;
    [all...]
prioritized_tile_set.cc 56 case EVENTUALLY_BIN:
prioritized_tile_set_unittest.cc 280 // Ensure that EVENTUALLY_BIN tiles are sorted.
296 set.InsertTile(tile, EVENTUALLY_BIN);
389 scoped_refptr<Tile> eventually_bin = CreateTile(); local
396 set.InsertTile(eventually_bin, EVENTUALLY_BIN);
412 EXPECT_TRUE(*it == eventually_bin.get());
458 set.InsertTile(tile, EVENTUALLY_BIN);
569 set.InsertTile(tile, EVENTUALLY_BIN);
666 scoped_refptr<Tile> eventually_bin = CreateTile(); local
671 set.InsertTile(eventually_bin, EVENTUALLY_BIN)
    [all...]

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