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Searched
refs:EVENT_RESTART_LEVEL
(Results
1 - 4
of
4
) sorted by null
/external/replicaisland/src/com/replica/replicaisland/
GameFlowEvent.java
23
public static final int
EVENT_RESTART_LEVEL
= 0;
LevelSystem.java
71
mGameFlowEvent.post(GameFlowEvent.
EVENT_RESTART_LEVEL
, 0,
PlayerComponent.java
469
hud.sendGameEventOnFadeComplete(GameFlowEvent.
EVENT_RESTART_LEVEL
, 0);
AndouKun.java
511
case GameFlowEvent.
EVENT_RESTART_LEVEL
:
Completed in 1031 milliseconds