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Searched
refs:EffectHandle
(Results
1 - 6
of
6
) sorted by null
/frameworks/av/services/audioflinger/
Effects.h
35
// from different client threads. It keeps a list of
EffectHandle
objects corresponding
95
status_t addHandle(
EffectHandle
*handle);
96
size_t disconnect(
EffectHandle
*handle, bool unpinIfLast);
97
size_t removeHandle(
EffectHandle
*handle);
111
EffectHandle
* controlHandle_l();
149
Vector<
EffectHandle
*> mHandles; // list of client handles
158
// The
EffectHandle
class implements the IEffect interface. It provides resources
161
// There is one
EffectHandle
object for each application controlling (or using)
163
// The
EffectHandle
is obtained by calling AudioFlinger::createEffect().
164
class
EffectHandle
: public android::BnEffect
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Effects.cpp
104
status_t AudioFlinger::EffectModule::addHandle(
EffectHandle
*handle)
111
EffectHandle
*controlHandle = NULL;
114
EffectHandle
*h = mHandles[i];
142
size_t AudioFlinger::EffectModule::removeHandle(
EffectHandle
*handle)
160
EffectHandle
*h = controlHandle_l();
177
AudioFlinger::
EffectHandle
*AudioFlinger::EffectModule::controlHandle_l()
181
EffectHandle
*h = mHandles[i];
190
size_t AudioFlinger::EffectModule::disconnect(
EffectHandle
*handle, bool unpinIfLast)
538
EffectHandle
*h = mHandles[i];
591
EffectHandle
*h = mHandles[i]
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Threads.h
152
sp<
EffectHandle
> createEffect_l(
161
EffectHandle
*handle,
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AudioFlinger.h
376
class
EffectHandle
;
Threads.cpp
735
sp<AudioFlinger::
EffectHandle
> AudioFlinger::ThreadBase::createEffect_l(
746
sp<
EffectHandle
> handle;
831
handle = new
EffectHandle
(effect, client, effectClient, priority);
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AudioFlinger.cpp
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Completed in 1324 milliseconds