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    Searched refs:EffectHandle (Results 1 - 6 of 6) sorted by null

  /frameworks/av/services/audioflinger/
Effects.h 35 // from different client threads. It keeps a list of EffectHandle objects corresponding
95 status_t addHandle(EffectHandle *handle);
96 size_t disconnect(EffectHandle *handle, bool unpinIfLast);
97 size_t removeHandle(EffectHandle *handle);
111 EffectHandle* controlHandle_l();
149 Vector<EffectHandle *> mHandles; // list of client handles
158 // The EffectHandle class implements the IEffect interface. It provides resources
161 // There is one EffectHandle object for each application controlling (or using)
163 // The EffectHandle is obtained by calling AudioFlinger::createEffect().
164 class EffectHandle: public android::BnEffect
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Effects.cpp 104 status_t AudioFlinger::EffectModule::addHandle(EffectHandle *handle)
111 EffectHandle *controlHandle = NULL;
114 EffectHandle *h = mHandles[i];
142 size_t AudioFlinger::EffectModule::removeHandle(EffectHandle *handle)
160 EffectHandle *h = controlHandle_l();
177 AudioFlinger::EffectHandle *AudioFlinger::EffectModule::controlHandle_l()
181 EffectHandle *h = mHandles[i];
190 size_t AudioFlinger::EffectModule::disconnect(EffectHandle *handle, bool unpinIfLast)
538 EffectHandle *h = mHandles[i];
591 EffectHandle *h = mHandles[i]
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Threads.h 152 sp<EffectHandle> createEffect_l(
161 EffectHandle *handle,
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AudioFlinger.h 376 class EffectHandle;
Threads.cpp 735 sp<AudioFlinger::EffectHandle> AudioFlinger::ThreadBase::createEffect_l(
746 sp<EffectHandle> handle;
831 handle = new EffectHandle(effect, client, effectClient, priority);
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AudioFlinger.cpp     [all...]

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