/external/chromium_org/webkit/browser/appcache/ |
appcache_entry.h | 25 FALLBACK = 1 << 4, 48 bool IsFallback() const { return (types_ & FALLBACK) != 0; }
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manifest_parser.cc | 62 FALLBACK, 168 } else if (line == L"FALLBACK:") { 169 mode = FALLBACK; 299 } else if (mode == FALLBACK) { 323 // Fallback namespace URL must have the same scheme, host and port 329 // Skip whitespace separating fallback namespace from URL. 349 // Fallback entry URL must have the same scheme, host and port
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appcache_unittest.cc | 77 AppCacheEntry entry2(AppCacheEntry::FALLBACK, kBarResponseId, kBarSize); 198 AppCacheEntry(AppCacheEntry::FALLBACK, kFallbackResponseId1)); 201 AppCacheEntry(AppCacheEntry::FALLBACK, kFallbackResponseId2)); 429 // Setup an appcache with a fallback namespace that uses pattern matching. 443 AppCacheEntry(AppCacheEntry::FALLBACK, kFallbackResponseId)); 546 const GURL kFallbackUrl("http://foo.com/fallback.html"); 552 "FALLBACK:\r" 553 "/ /fallback.html\r" 577 AppCacheEntry(AppCacheEntry::FALLBACK, 2, 2));
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/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/r200/ |
r200_state.h | 55 #define FALLBACK( rmesa, bit, mode ) do { \ 56 if ( 0 ) fprintf( stderr, "FALLBACK in %s: #%d=%d\n", \
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/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/radeon/ |
radeon_state.h | 57 #define FALLBACK( rmesa, bit, mode ) do { \ 58 if ( 0 ) fprintf( stderr, "FALLBACK in %s: #%d=%d\n", \
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radeon_context.c | 90 &_tnl_render_stage, /* FALLBACK: */ 153 radeon->vtbl.fallback = radeonFallback; 403 FALLBACK(rmesa, RADEON_FALLBACK_DISABLE, 1);
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/external/mesa3d/src/mesa/drivers/dri/r200/ |
r200_state.h | 55 #define FALLBACK( rmesa, bit, mode ) do { \ 56 if ( 0 ) fprintf( stderr, "FALLBACK in %s: #%d=%d\n", \
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/external/mesa3d/src/mesa/drivers/dri/radeon/ |
radeon_state.h | 57 #define FALLBACK( rmesa, bit, mode ) do { \ 58 if ( 0 ) fprintf( stderr, "FALLBACK in %s: #%d=%d\n", \
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radeon_context.c | 90 &_tnl_render_stage, /* FALLBACK: */ 153 radeon->vtbl.fallback = radeonFallback; 403 FALLBACK(rmesa, RADEON_FALLBACK_DISABLE, 1);
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/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i915/ |
i830_context.c | 85 FALLBACK(intel, INTEL_FALLBACK_USER, 1);
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i915_vtbl.c | 651 FALLBACK(intel, I915_FALLBACK_DRAW_OFFSET, 668 FALLBACK(intel, I915_FALLBACK_DRAW_OFFSET, 751 * drawbuffers are too big, we have to fallback to software. 755 FALLBACK(intel, INTEL_FALLBACK_DRAW_BUFFER, true); 757 FALLBACK(intel, INTEL_FALLBACK_DRAW_BUFFER, true); 762 FALLBACK(intel, INTEL_FALLBACK_DRAW_BUFFER, false); 765 /* Check for depth fallback. */ 767 FALLBACK(intel, INTEL_FALLBACK_DEPTH_BUFFER, false); 770 FALLBACK(intel, INTEL_FALLBACK_DEPTH_BUFFER, true); 773 /* No fallback is needed because there is no depth buffer. * [all...] |
i830_vtbl.c | 677 FALLBACK(intel, I830_FALLBACK_DRAW_OFFSET, 751 * regions for hardware drawing. We'll fallback to software below. Not 752 * having regions set makes some of the software fallback paths faster. 789 FALLBACK(intel, INTEL_FALLBACK_DRAW_BUFFER, true); 792 FALLBACK(intel, INTEL_FALLBACK_DRAW_BUFFER, false); 795 /* Check for depth fallback. */ 797 FALLBACK(intel, INTEL_FALLBACK_DEPTH_BUFFER, false); 800 FALLBACK(intel, INTEL_FALLBACK_DEPTH_BUFFER, true); 803 /* No fallback is needed because there is no depth buffer. */ 804 FALLBACK(intel, INTEL_FALLBACK_DEPTH_BUFFER, false) [all...] |
i915_context.c | 211 FALLBACK(intel, INTEL_FALLBACK_USER, 1); 235 * we'll still have to check and fallback each time.
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i915_state.c | 650 FALLBACK(&i915->intel, I915_FALLBACK_POINT_SPRITE_COORD_ORIGIN, 684 * Thus, do fallback when needed. 686 FALLBACK(intel, I915_FALLBACK_COORD_REPLACE, 819 FALLBACK(&i915->intel, I915_FALLBACK_LOGICOP, state); 1057 /* Fallback to swrast for select and feedback. 1063 FALLBACK(intel, INTEL_FALLBACK_RENDERMODE, (mode != GL_RENDER)); [all...] |
i830_texstate.c | 361 FALLBACK(intel, I830_FALLBACK_TEXTURE, !ok);
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i915_texstate.c | 298 * Fallback if there's ever a danger that they might refer to 301 * Effectively this means fallback on 3D clamp or 438 FALLBACK(intel, I915_FALLBACK_TEXTURE, !ok);
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i830_state.c | 791 FALLBACK(&i830->intel, I830_FALLBACK_LOGICOP, state); 884 FALLBACK(&i830->intel, I830_FALLBACK_STENCIL, state); [all...] |
/external/mesa3d/src/mesa/drivers/dri/i915/ |
i830_context.c | 85 FALLBACK(intel, INTEL_FALLBACK_USER, 1);
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i915_vtbl.c | 651 FALLBACK(intel, I915_FALLBACK_DRAW_OFFSET, 668 FALLBACK(intel, I915_FALLBACK_DRAW_OFFSET, 751 * drawbuffers are too big, we have to fallback to software. 755 FALLBACK(intel, INTEL_FALLBACK_DRAW_BUFFER, true); 757 FALLBACK(intel, INTEL_FALLBACK_DRAW_BUFFER, true); 762 FALLBACK(intel, INTEL_FALLBACK_DRAW_BUFFER, false); 765 /* Check for depth fallback. */ 767 FALLBACK(intel, INTEL_FALLBACK_DEPTH_BUFFER, false); 770 FALLBACK(intel, INTEL_FALLBACK_DEPTH_BUFFER, true); 773 /* No fallback is needed because there is no depth buffer. * [all...] |
i830_vtbl.c | 677 FALLBACK(intel, I830_FALLBACK_DRAW_OFFSET, 751 * regions for hardware drawing. We'll fallback to software below. Not 752 * having regions set makes some of the software fallback paths faster. 789 FALLBACK(intel, INTEL_FALLBACK_DRAW_BUFFER, true); 792 FALLBACK(intel, INTEL_FALLBACK_DRAW_BUFFER, false); 795 /* Check for depth fallback. */ 797 FALLBACK(intel, INTEL_FALLBACK_DEPTH_BUFFER, false); 800 FALLBACK(intel, INTEL_FALLBACK_DEPTH_BUFFER, true); 803 /* No fallback is needed because there is no depth buffer. */ 804 FALLBACK(intel, INTEL_FALLBACK_DEPTH_BUFFER, false) [all...] |
i915_context.c | 211 FALLBACK(intel, INTEL_FALLBACK_USER, 1); 235 * we'll still have to check and fallback each time.
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i915_state.c | 650 FALLBACK(&i915->intel, I915_FALLBACK_POINT_SPRITE_COORD_ORIGIN, 684 * Thus, do fallback when needed. 686 FALLBACK(intel, I915_FALLBACK_COORD_REPLACE, 819 FALLBACK(&i915->intel, I915_FALLBACK_LOGICOP, state); 1057 /* Fallback to swrast for select and feedback. 1063 FALLBACK(intel, INTEL_FALLBACK_RENDERMODE, (mode != GL_RENDER)); [all...] |
i830_texstate.c | 361 FALLBACK(intel, I830_FALLBACK_TEXTURE, !ok);
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i915_texstate.c | 298 * Fallback if there's ever a danger that they might refer to 301 * Effectively this means fallback on 3D clamp or 438 FALLBACK(intel, I915_FALLBACK_TEXTURE, !ok);
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i830_state.c | 791 FALLBACK(&i830->intel, I830_FALLBACK_LOGICOP, state); 884 FALLBACK(&i830->intel, I830_FALLBACK_STENCIL, state); [all...] |