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Searched
refs:FixedToFloat
(Results
1 - 14
of
14
) sorted by null
/external/chromium_org/skia/ext/
convolver.h
30
#undef
FixedToFloat
60
static float
FixedToFloat
(Fixed x) {
convolver_unittest.cc
502
ConvolutionFilter1D::
FixedToFloat
);
520
ConvolutionFilter1D::
FixedToFloat
);
/external/chromium_org/third_party/mesa/src/src/mesa/swrast/
s_alpha.c
149
const GLfloat alphaStep =
FixedToFloat
(span->alphaStep);
150
GLfloat alpha =
FixedToFloat
(span->alpha);
s_tritemp.h
226
eMaj.dx =
FixedToFloat
(vMax_fx - vMin_fx);
227
eMaj.dy =
FixedToFloat
(vMax_fy - vMin_fy);
228
eTop.dx =
FixedToFloat
(vMax_fx - vMid_fx);
229
eTop.dy =
FixedToFloat
(vMax_fy - vMid_fy);
230
eBot.dx =
FixedToFloat
(vMid_fx - vMin_fx);
231
eBot.dy =
FixedToFloat
(vMid_fy - vMin_fy);
627
zLeft = (GLuint) (z0 + span.attrStepX[FRAG_ATTRIB_WPOS][2] *
FixedToFloat
(adjx)
628
+ span.attrStepY[FRAG_ATTRIB_WPOS][2] *
FixedToFloat
(adjy));
[
all
...]
s_span.c
340
GLfloat r =
FixedToFloat
(span->red);
341
GLfloat g =
FixedToFloat
(span->green);
342
GLfloat b =
FixedToFloat
(span->blue);
343
GLfloat a =
FixedToFloat
(span->alpha);
349
GLfloat r =
FixedToFloat
(span->red);
350
GLfloat g =
FixedToFloat
(span->green);
351
GLfloat b =
FixedToFloat
(span->blue);
352
GLfloat a =
FixedToFloat
(span->alpha);
353
GLfloat dr =
FixedToFloat
(span->redStep);
354
GLfloat dg =
FixedToFloat
(span->greenStep)
[
all
...]
s_context.h
424
#define
FixedToFloat
(X) ((X) * (1.0F / FIXED_SCALE))
/external/mesa3d/src/mesa/swrast/
s_alpha.c
149
const GLfloat alphaStep =
FixedToFloat
(span->alphaStep);
150
GLfloat alpha =
FixedToFloat
(span->alpha);
s_tritemp.h
226
eMaj.dx =
FixedToFloat
(vMax_fx - vMin_fx);
227
eMaj.dy =
FixedToFloat
(vMax_fy - vMin_fy);
228
eTop.dx =
FixedToFloat
(vMax_fx - vMid_fx);
229
eTop.dy =
FixedToFloat
(vMax_fy - vMid_fy);
230
eBot.dx =
FixedToFloat
(vMid_fx - vMin_fx);
231
eBot.dy =
FixedToFloat
(vMid_fy - vMin_fy);
627
zLeft = (GLuint) (z0 + span.attrStepX[FRAG_ATTRIB_WPOS][2] *
FixedToFloat
(adjx)
628
+ span.attrStepY[FRAG_ATTRIB_WPOS][2] *
FixedToFloat
(adjy));
[
all
...]
s_span.c
340
GLfloat r =
FixedToFloat
(span->red);
341
GLfloat g =
FixedToFloat
(span->green);
342
GLfloat b =
FixedToFloat
(span->blue);
343
GLfloat a =
FixedToFloat
(span->alpha);
349
GLfloat r =
FixedToFloat
(span->red);
350
GLfloat g =
FixedToFloat
(span->green);
351
GLfloat b =
FixedToFloat
(span->blue);
352
GLfloat a =
FixedToFloat
(span->alpha);
353
GLfloat dr =
FixedToFloat
(span->redStep);
354
GLfloat dg =
FixedToFloat
(span->greenStep)
[
all
...]
s_context.h
424
#define
FixedToFloat
(X) ((X) * (1.0F / FIXED_SCALE))
/external/chromium_org/third_party/skia/src/core/
SkConvolver.h
43
static float
FixedToFloat
(ConvolutionFixed x) {
/external/skia/src/core/
SkConvolver.h
43
static float
FixedToFloat
(ConvolutionFixed x) {
/external/chromium_org/third_party/angle/src/libGLESv2/renderer/
vertexconversion.h
87
struct
FixedToFloat
VertexBuffer9.cpp
261
// FIXED (not in WebGL) FLOAT (
FixedToFloat
)
347
template <bool normalized> struct VertexTypeMapping<GL_FIXED, normalized> : VertexTypeMappingBase<D3DVT_FLOAT> { }; //
FixedToFloat
351
// Given a GL type & norm flag and a D3D type, ConversionRule provides the type conversion rule (Cast, Normalize, Identity,
FixedToFloat
).
362
template <> struct ConversionRule<GL_FIXED, true, D3DVT_FLOAT> :
FixedToFloat
<GLint, 16> { };
363
template <> struct ConversionRule<GL_FIXED, false, D3DVT_FLOAT> :
FixedToFloat
<GLint, 16> { };
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