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Searched
refs:FramebufferNativeWindow
(Results
1 - 25
of
29
) sorted by null
1
2
/frameworks/native/include/ui/
FramebufferNativeWindow.h
45
class
FramebufferNativeWindow
48
FramebufferNativeWindow
,
49
LightRefBase<
FramebufferNativeWindow
> >
52
FramebufferNativeWindow
();
66
friend class LightRefBase<
FramebufferNativeWindow
>;
67
~
FramebufferNativeWindow
(); // this class cannot be overloaded
/frameworks/native/libs/ui/
FramebufferNativeWindow.cpp
18
#define LOG_TAG "
FramebufferNativeWindow
"
32
#include <ui/
FramebufferNativeWindow
.h>
75
FramebufferNativeWindow
::
FramebufferNativeWindow
()
163
FramebufferNativeWindow
::~
FramebufferNativeWindow
()
179
status_t
FramebufferNativeWindow
::setUpdateRectangle(const Rect& r)
187
status_t
FramebufferNativeWindow
::compositionComplete()
195
int
FramebufferNativeWindow
::setSwapInterval(
202
void
FramebufferNativeWindow
::dump(String8& result)
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Android.mk
20
FramebufferNativeWindow
.cpp \
/frameworks/native/libs/gui/tests/
BufferQueue_test.cpp
26
#include <ui/
FramebufferNativeWindow
.h>
/frameworks/native/opengl/tests/gl_perf/
gl2_perf.cpp
29
#include <ui/
FramebufferNativeWindow
.h>
/frameworks/native/opengl/tests/linetex/
linetex.cpp
29
#include <ui/
FramebufferNativeWindow
.h>
/frameworks/native/opengl/tests/swapinterval/
swapinterval.cpp
26
#include <ui/
FramebufferNativeWindow
.h>
/frameworks/native/opengl/tests/angeles/
app-linux.cpp
55
#include <ui/
FramebufferNativeWindow
.h>
/frameworks/native/opengl/tests/fillrate/
fillrate.cpp
28
#include <ui/
FramebufferNativeWindow
.h>
/frameworks/native/opengl/tests/hwc/
hwcTestLib.h
30
#include <ui/
FramebufferNativeWindow
.h>
hwcColorEquiv.cpp
88
#include <ui/
FramebufferNativeWindow
.h>
hwcRects.cpp
107
#include <ui/
FramebufferNativeWindow
.h>
hwcStress.cpp
104
#include <ui/
FramebufferNativeWindow
.h>
/frameworks/native/opengl/tests/textures/
textures.cpp
25
#include <ui/
FramebufferNativeWindow
.h>
/frameworks/native/opengl/tests/filter/
filter.cpp
8
#include <ui/
FramebufferNativeWindow
.h>
/frameworks/native/opengl/tests/finish/
finish.cpp
29
#include <ui/
FramebufferNativeWindow
.h>
/frameworks/native/opengl/tests/tritex/
tritex.cpp
11
#include <ui/
FramebufferNativeWindow
.h>
/frameworks/native/opengl/tests/gl2_basic/
gl2_basic.cpp
29
#include <ui/
FramebufferNativeWindow
.h>
/frameworks/native/opengl/tests/gl_basic/
gl_basic.cpp
8
#include <ui/
FramebufferNativeWindow
.h>
/frameworks/native/opengl/tests/gl_yuvtex/
gl_yuvtex.cpp
30
#include <ui/
FramebufferNativeWindow
.h>
/frameworks/native/opengl/tests/gl2_copyTexImage/
gl2_copyTexImage.cpp
29
#include <ui/
FramebufferNativeWindow
.h>
/frameworks/native/opengl/tests/gl2_yuvtex/
gl2_yuvtex.cpp
30
#include <ui/
FramebufferNativeWindow
.h>
/frameworks/base/cmds/bootanimation/
BootAnimation.cpp
39
#include <ui/
FramebufferNativeWindow
.h>
/frameworks/rs/driver/
rsdGL.cpp
17
#include <ui/
FramebufferNativeWindow
.h>
/frameworks/av/media/libstagefright/tests/
SurfaceMediaSource_test.cpp
38
#include <ui/
FramebufferNativeWindow
.h>
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