/external/chromium_org/third_party/WebKit/Source/core/html/canvas/ |
WebGLShaderPrecisionFormat.h | 39 static PassRefPtr<WebGLShaderPrecisionFormat> create(GC3Dint rangeMin, GC3Dint rangeMax, GC3Dint precision); 41 GC3Dint rangeMin() const; 42 GC3Dint rangeMax() const; 43 GC3Dint precision() const; 46 WebGLShaderPrecisionFormat(GC3Dint rangeMin, GC3Dint rangeMax, GC3Dint precision); 48 GC3Dint m_rangeMin [all...] |
WebGLShaderPrecisionFormat.cpp | 34 PassRefPtr<WebGLShaderPrecisionFormat> WebGLShaderPrecisionFormat::create(GC3Dint rangeMin, GC3Dint rangeMax, GC3Dint precision) 39 GC3Dint WebGLShaderPrecisionFormat::rangeMin() const 44 GC3Dint WebGLShaderPrecisionFormat::rangeMax() const 49 GC3Dint WebGLShaderPrecisionFormat::precision() const 54 WebGLShaderPrecisionFormat::WebGLShaderPrecisionFormat(GC3Dint rangeMin, GC3Dint rangeMax, GC3Dint precision)
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WebGLUniformLocation.h | 39 static PassRefPtr<WebGLUniformLocation> create(WebGLProgram*, GC3Dint location); 43 GC3Dint location() const; 46 WebGLUniformLocation(WebGLProgram*, GC3Dint location); 50 GC3Dint m_location;
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WebGLTexture.h | 47 void setTarget(GC3Denum target, GC3Dint maxLevel); 48 void setParameteri(GC3Denum pname, GC3Dint param); 55 void setLevelInfo(GC3Denum target, GC3Dint level, GC3Denum internalFormat, GC3Dsizei width, GC3Dsizei height, GC3Denum type); 61 GC3Denum getInternalFormat(GC3Denum target, GC3Dint level) const; 62 GC3Denum getType(GC3Denum target, GC3Dint level) const; 63 GC3Dsizei getWidth(GC3Denum target, GC3Dint level) const; 64 GC3Dsizei getHeight(GC3Denum target, GC3Dint level) const; 65 bool isValid(GC3Denum target, GC3Dint level) const; 76 static GC3Dint computeLevelCount(GC3Dsizei width, GC3Dsizei height); 117 const LevelInfo* getLevelInfo(GC3Denum target, GC3Dint level) const [all...] |
WebGLProgram.h | 44 GC3Dint getActiveAttribLocation(GC3Duint index); 74 Vector<GC3Dint> m_activeAttribLocations; 76 GC3Dint m_linkStatus;
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WebGLUniformLocation.cpp | 33 PassRefPtr<WebGLUniformLocation> WebGLUniformLocation::create(WebGLProgram* program, GC3Dint location) 38 WebGLUniformLocation::WebGLUniformLocation(WebGLProgram* program, GC3Dint location) 56 GC3Dint WebGLUniformLocation::location() const
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WebGLRenderingContext.h | 122 void clearStencil(GC3Dint); 126 void compressedTexImage2D(GC3Denum target, GC3Dint level, GC3Denum internalformat, GC3Dsizei width, 127 GC3Dsizei height, GC3Dint border, ArrayBufferView* data); 128 void compressedTexSubImage2D(GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset, 131 void copyTexImage2D(GC3Denum target, GC3Dint level, GC3Denum internalformat, GC3Dint x, GC3Dint y, GC3Dsizei width, GC3Dsizei height, GC3Dint border) [all...] |
WebGLActiveInfo.h | 39 static PassRefPtr<WebGLActiveInfo> create(const String& name, GC3Denum type, GC3Dint size) 45 GC3Dint size() const { return m_size; } 48 WebGLActiveInfo(const String& name, GC3Denum type, GC3Dint size) 60 GC3Dint m_size;
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WebGLTexture.cpp | 62 void WebGLTexture::setTarget(GC3Denum target, GC3Dint maxLevel) 84 void WebGLTexture::setParameteri(GC3Denum pname, GC3Dint param) 137 GC3Dint iparam = static_cast<GC3Dint>(param); 141 void WebGLTexture::setLevelInfo(GC3Denum target, GC3Dint level, GC3Denum internalFormat, GC3Dsizei width, GC3Dsizei height, GC3Denum type) 165 GC3Dint levelCount = computeLevelCount(width, height); 166 for (GC3Dint level = 1; level < levelCount; ++level) { 178 GC3Denum WebGLTexture::getInternalFormat(GC3Denum target, GC3Dint level) const 186 GC3Denum WebGLTexture::getType(GC3Denum target, GC3Dint level) const 194 GC3Dsizei WebGLTexture::getWidth(GC3Denum target, GC3Dint level) cons [all...] |
ANGLEInstancedArrays.h | 51 void drawArraysInstancedANGLE(GC3Denum mode, GC3Dint first, GC3Dsizei count, GC3Dsizei primcount);
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WebGLVertexArrayObjectOES.h | 65 GC3Dint size; 83 void setVertexAttribState(GC3Duint, GC3Dsizei, GC3Dint, GC3Denum, GC3Dboolean, GC3Dsizei, GC3Dintptr, PassRefPtr<WebGLBuffer>);
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WebGLProgram.cpp | 73 GC3Dint WebGLProgram::getActiveAttribLocation(GC3Duint index) 165 GC3Dint numAttribs = 0; 186 GC3Dint linkStatus = 0;
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WebGLDrawBuffers.cpp | 108 GC3Dint maxDrawBuffers = 0; 109 GC3Dint maxColorAttachments = 0; 139 GC3Dint maxAllowedBuffers = std::min(maxDrawBuffers, maxColorAttachments); 140 for (GC3Dint i = 0; i < maxAllowedBuffers; ++i) {
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WebGLRenderingContext.cpp | 242 GC3Dint clamp(GC3Dint value, GC3Dint min, GC3Dint max) 483 virtual void onErrorMessage(const String& message, GC3Dint) 640 GC3Dint numCombinedTextureImageUnits = 0; 645 GC3Dint numVertexAttribs = 0; [all...] |
ANGLEInstancedArrays.cpp | 72 void ANGLEInstancedArrays::drawArraysInstancedANGLE(GC3Denum mode, GC3Dint first, GC3Dsizei count, GC3Dsizei primcount)
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WebGLFramebuffer.h | 71 void setAttachmentForBoundFramebuffer(GC3Denum attachment, GC3Denum texTarget, WebGLTexture*, GC3Dint level);
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WebGLFramebuffer.cpp | 158 static PassRefPtr<WebGLFramebuffer::WebGLAttachment> create(WebGLTexture*, GC3Denum target, GC3Dint level); 161 WebGLTextureAttachment(WebGLTexture*, GC3Denum target, GC3Dint level); 179 GC3Dint m_level; 182 PassRefPtr<WebGLFramebuffer::WebGLAttachment> WebGLTextureAttachment::create(WebGLTexture* texture, GC3Denum target, GC3Dint level) 187 WebGLTextureAttachment::WebGLTextureAttachment(WebGLTexture* texture, GC3Denum target, GC3Dint level) 301 void WebGLFramebuffer::setAttachmentForBoundFramebuffer(GC3Denum attachment, GC3Denum texTarget, WebGLTexture* texture, GC3Dint level)
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WebGLVertexArrayObjectOES.cpp | 96 GC3Duint index, GC3Dsizei bytesPerElement, GC3Dint size, GC3Denum type, GC3Dboolean normalized, GC3Dsizei stride, GC3Dintptr offset, PassRefPtr<WebGLBuffer> buffer)
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/external/chromium_org/third_party/WebKit/Source/platform/graphics/ |
GraphicsContext3D.h | 72 GC3Dint size; 114 virtual void onErrorMessage(const String& message, GC3Dint id) = 0; 141 bool texImage2DResourceSafe(GC3Denum target, GC3Dint level, GC3Denum internalformat, GC3Dsizei width, GC3Dsizei height, GC3Dint border, GC3Denum format, GC3Denum type, GC3Dint alignment = 4); 164 GC3Dint alignment, 232 void clearStencil(GC3Dint s); 236 void compressedTexImage2D(GC3Denum target, GC3Dint level, GC3Denum internalformat, GC3Dsizei width, GC3Dsizei height, GC3Dint border, GC3Dsizei imageSize, const void* data); 237 void compressedTexSubImage2D(GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset, GC3Dsizei width, GC3Dsizei height, GC3Denum format, GC3Ds (…) [all...] |
GraphicsContext3D.cpp | 320 DELEGATE_TO_WEBCONTEXT_1(clearStencil, GC3Dint) 324 DELEGATE_TO_WEBCONTEXT_8(compressedTexImage2D, GC3Denum, GC3Dint, GC3Denum, GC3Dint, GC3Dint, GC3Dsizei, GC3Dsizei, const void*) 325 DELEGATE_TO_WEBCONTEXT_9(compressedTexSubImage2D, GC3Denum, GC3Dint, GC3Dint, GC3Dint, GC3Dint, GC3Dint, GC3Denum, GC3Dsizei, const void*) 326 DELEGATE_TO_WEBCONTEXT_8(copyTexImage2D, GC3Denum, GC3Dint, GC3Denum, GC3Dint, GC3Dint, GC3Dsizei, GC3Dsizei, GC3Dint [all...] |
GraphicsTypes3D.h | 41 typedef int GC3Dint;
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Extensions3D.h | 264 bool canUseCopyTextureCHROMIUM(GC3Denum destFormat, GC3Denum destType, GC3Dint level); 265 void copyTextureCHROMIUM(GC3Denum, Platform3DObject, Platform3DObject, GC3Dint, GC3Denum, GC3Denum); 301 void getQueryivEXT(GC3Denum, GC3Denum, GC3Dint*); 308 void drawArraysInstancedANGLE(GC3Denum mode, GC3Dint first, GC3Dsizei count, GC3Dsizei primcount);
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Extensions3D.cpp | 166 void Extensions3D::getQueryivEXT(GC3Denum target, GC3Denum pname, GC3Dint* params) 176 bool Extensions3D::canUseCopyTextureCHROMIUM(GC3Denum destFormat, GC3Denum destType, GC3Dint level) 187 void Extensions3D::copyTextureCHROMIUM(GC3Denum target, Platform3DObject sourceId, Platform3DObject destId, GC3Dint level, GC3Denum internalFormat, GC3Denum destType) 217 void Extensions3D::drawArraysInstancedANGLE(GC3Denum mode, GC3Dint first, GC3Dsizei count, GC3Dsizei primcount)
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/external/chromium_org/third_party/WebKit/Source/platform/graphics/gpu/ |
DrawingBuffer.h | 116 void setActiveTextureUnit(GC3Dint textureUnit) { m_activeTextureUnit = textureUnit; } 133 GC3Denum destType, GC3Dint level, bool premultiplyAlpha, bool flipY);
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/external/chromium_org/third_party/WebKit/Source/core/html/ |
HTMLVideoElement.h | 58 bool copyVideoTextureToPlatformTexture(GraphicsContext3D*, Platform3DObject texture, GC3Dint level, GC3Denum type, GC3Denum internalFormat, bool premultiplyAlpha, bool flipY);
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