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  /external/chromium_org/third_party/WebKit/Source/core/html/canvas/
WebGLShaderPrecisionFormat.h 39 static PassRefPtr<WebGLShaderPrecisionFormat> create(GC3Dint rangeMin, GC3Dint rangeMax, GC3Dint precision);
41 GC3Dint rangeMin() const;
42 GC3Dint rangeMax() const;
43 GC3Dint precision() const;
46 WebGLShaderPrecisionFormat(GC3Dint rangeMin, GC3Dint rangeMax, GC3Dint precision);
48 GC3Dint m_rangeMin
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WebGLShaderPrecisionFormat.cpp 34 PassRefPtr<WebGLShaderPrecisionFormat> WebGLShaderPrecisionFormat::create(GC3Dint rangeMin, GC3Dint rangeMax, GC3Dint precision)
39 GC3Dint WebGLShaderPrecisionFormat::rangeMin() const
44 GC3Dint WebGLShaderPrecisionFormat::rangeMax() const
49 GC3Dint WebGLShaderPrecisionFormat::precision() const
54 WebGLShaderPrecisionFormat::WebGLShaderPrecisionFormat(GC3Dint rangeMin, GC3Dint rangeMax, GC3Dint precision)
WebGLUniformLocation.h 39 static PassRefPtr<WebGLUniformLocation> create(WebGLProgram*, GC3Dint location);
43 GC3Dint location() const;
46 WebGLUniformLocation(WebGLProgram*, GC3Dint location);
50 GC3Dint m_location;
WebGLTexture.h 47 void setTarget(GC3Denum target, GC3Dint maxLevel);
48 void setParameteri(GC3Denum pname, GC3Dint param);
55 void setLevelInfo(GC3Denum target, GC3Dint level, GC3Denum internalFormat, GC3Dsizei width, GC3Dsizei height, GC3Denum type);
61 GC3Denum getInternalFormat(GC3Denum target, GC3Dint level) const;
62 GC3Denum getType(GC3Denum target, GC3Dint level) const;
63 GC3Dsizei getWidth(GC3Denum target, GC3Dint level) const;
64 GC3Dsizei getHeight(GC3Denum target, GC3Dint level) const;
65 bool isValid(GC3Denum target, GC3Dint level) const;
76 static GC3Dint computeLevelCount(GC3Dsizei width, GC3Dsizei height);
117 const LevelInfo* getLevelInfo(GC3Denum target, GC3Dint level) const
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WebGLProgram.h 44 GC3Dint getActiveAttribLocation(GC3Duint index);
74 Vector<GC3Dint> m_activeAttribLocations;
76 GC3Dint m_linkStatus;
WebGLUniformLocation.cpp 33 PassRefPtr<WebGLUniformLocation> WebGLUniformLocation::create(WebGLProgram* program, GC3Dint location)
38 WebGLUniformLocation::WebGLUniformLocation(WebGLProgram* program, GC3Dint location)
56 GC3Dint WebGLUniformLocation::location() const
WebGLRenderingContext.h 122 void clearStencil(GC3Dint);
126 void compressedTexImage2D(GC3Denum target, GC3Dint level, GC3Denum internalformat, GC3Dsizei width,
127 GC3Dsizei height, GC3Dint border, ArrayBufferView* data);
128 void compressedTexSubImage2D(GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset,
131 void copyTexImage2D(GC3Denum target, GC3Dint level, GC3Denum internalformat, GC3Dint x, GC3Dint y, GC3Dsizei width, GC3Dsizei height, GC3Dint border)
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WebGLActiveInfo.h 39 static PassRefPtr<WebGLActiveInfo> create(const String& name, GC3Denum type, GC3Dint size)
45 GC3Dint size() const { return m_size; }
48 WebGLActiveInfo(const String& name, GC3Denum type, GC3Dint size)
60 GC3Dint m_size;
WebGLTexture.cpp 62 void WebGLTexture::setTarget(GC3Denum target, GC3Dint maxLevel)
84 void WebGLTexture::setParameteri(GC3Denum pname, GC3Dint param)
137 GC3Dint iparam = static_cast<GC3Dint>(param);
141 void WebGLTexture::setLevelInfo(GC3Denum target, GC3Dint level, GC3Denum internalFormat, GC3Dsizei width, GC3Dsizei height, GC3Denum type)
165 GC3Dint levelCount = computeLevelCount(width, height);
166 for (GC3Dint level = 1; level < levelCount; ++level) {
178 GC3Denum WebGLTexture::getInternalFormat(GC3Denum target, GC3Dint level) const
186 GC3Denum WebGLTexture::getType(GC3Denum target, GC3Dint level) const
194 GC3Dsizei WebGLTexture::getWidth(GC3Denum target, GC3Dint level) cons
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ANGLEInstancedArrays.h 51 void drawArraysInstancedANGLE(GC3Denum mode, GC3Dint first, GC3Dsizei count, GC3Dsizei primcount);
WebGLVertexArrayObjectOES.h 65 GC3Dint size;
83 void setVertexAttribState(GC3Duint, GC3Dsizei, GC3Dint, GC3Denum, GC3Dboolean, GC3Dsizei, GC3Dintptr, PassRefPtr<WebGLBuffer>);
WebGLProgram.cpp 73 GC3Dint WebGLProgram::getActiveAttribLocation(GC3Duint index)
165 GC3Dint numAttribs = 0;
186 GC3Dint linkStatus = 0;
WebGLDrawBuffers.cpp 108 GC3Dint maxDrawBuffers = 0;
109 GC3Dint maxColorAttachments = 0;
139 GC3Dint maxAllowedBuffers = std::min(maxDrawBuffers, maxColorAttachments);
140 for (GC3Dint i = 0; i < maxAllowedBuffers; ++i) {
WebGLRenderingContext.cpp 242 GC3Dint clamp(GC3Dint value, GC3Dint min, GC3Dint max)
483 virtual void onErrorMessage(const String& message, GC3Dint)
640 GC3Dint numCombinedTextureImageUnits = 0;
645 GC3Dint numVertexAttribs = 0;
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ANGLEInstancedArrays.cpp 72 void ANGLEInstancedArrays::drawArraysInstancedANGLE(GC3Denum mode, GC3Dint first, GC3Dsizei count, GC3Dsizei primcount)
WebGLFramebuffer.h 71 void setAttachmentForBoundFramebuffer(GC3Denum attachment, GC3Denum texTarget, WebGLTexture*, GC3Dint level);
WebGLFramebuffer.cpp 158 static PassRefPtr<WebGLFramebuffer::WebGLAttachment> create(WebGLTexture*, GC3Denum target, GC3Dint level);
161 WebGLTextureAttachment(WebGLTexture*, GC3Denum target, GC3Dint level);
179 GC3Dint m_level;
182 PassRefPtr<WebGLFramebuffer::WebGLAttachment> WebGLTextureAttachment::create(WebGLTexture* texture, GC3Denum target, GC3Dint level)
187 WebGLTextureAttachment::WebGLTextureAttachment(WebGLTexture* texture, GC3Denum target, GC3Dint level)
301 void WebGLFramebuffer::setAttachmentForBoundFramebuffer(GC3Denum attachment, GC3Denum texTarget, WebGLTexture* texture, GC3Dint level)
WebGLVertexArrayObjectOES.cpp 96 GC3Duint index, GC3Dsizei bytesPerElement, GC3Dint size, GC3Denum type, GC3Dboolean normalized, GC3Dsizei stride, GC3Dintptr offset, PassRefPtr<WebGLBuffer> buffer)
  /external/chromium_org/third_party/WebKit/Source/platform/graphics/
GraphicsContext3D.h 72 GC3Dint size;
114 virtual void onErrorMessage(const String& message, GC3Dint id) = 0;
141 bool texImage2DResourceSafe(GC3Denum target, GC3Dint level, GC3Denum internalformat, GC3Dsizei width, GC3Dsizei height, GC3Dint border, GC3Denum format, GC3Denum type, GC3Dint alignment = 4);
164 GC3Dint alignment,
232 void clearStencil(GC3Dint s);
236 void compressedTexImage2D(GC3Denum target, GC3Dint level, GC3Denum internalformat, GC3Dsizei width, GC3Dsizei height, GC3Dint border, GC3Dsizei imageSize, const void* data);
237 void compressedTexSubImage2D(GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset, GC3Dsizei width, GC3Dsizei height, GC3Denum format, GC3Ds (…)
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GraphicsContext3D.cpp 320 DELEGATE_TO_WEBCONTEXT_1(clearStencil, GC3Dint)
324 DELEGATE_TO_WEBCONTEXT_8(compressedTexImage2D, GC3Denum, GC3Dint, GC3Denum, GC3Dint, GC3Dint, GC3Dsizei, GC3Dsizei, const void*)
325 DELEGATE_TO_WEBCONTEXT_9(compressedTexSubImage2D, GC3Denum, GC3Dint, GC3Dint, GC3Dint, GC3Dint, GC3Dint, GC3Denum, GC3Dsizei, const void*)
326 DELEGATE_TO_WEBCONTEXT_8(copyTexImage2D, GC3Denum, GC3Dint, GC3Denum, GC3Dint, GC3Dint, GC3Dsizei, GC3Dsizei, GC3Dint
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GraphicsTypes3D.h 41 typedef int GC3Dint;
Extensions3D.h 264 bool canUseCopyTextureCHROMIUM(GC3Denum destFormat, GC3Denum destType, GC3Dint level);
265 void copyTextureCHROMIUM(GC3Denum, Platform3DObject, Platform3DObject, GC3Dint, GC3Denum, GC3Denum);
301 void getQueryivEXT(GC3Denum, GC3Denum, GC3Dint*);
308 void drawArraysInstancedANGLE(GC3Denum mode, GC3Dint first, GC3Dsizei count, GC3Dsizei primcount);
Extensions3D.cpp 166 void Extensions3D::getQueryivEXT(GC3Denum target, GC3Denum pname, GC3Dint* params)
176 bool Extensions3D::canUseCopyTextureCHROMIUM(GC3Denum destFormat, GC3Denum destType, GC3Dint level)
187 void Extensions3D::copyTextureCHROMIUM(GC3Denum target, Platform3DObject sourceId, Platform3DObject destId, GC3Dint level, GC3Denum internalFormat, GC3Denum destType)
217 void Extensions3D::drawArraysInstancedANGLE(GC3Denum mode, GC3Dint first, GC3Dsizei count, GC3Dsizei primcount)
  /external/chromium_org/third_party/WebKit/Source/platform/graphics/gpu/
DrawingBuffer.h 116 void setActiveTextureUnit(GC3Dint textureUnit) { m_activeTextureUnit = textureUnit; }
133 GC3Denum destType, GC3Dint level, bool premultiplyAlpha, bool flipY);
  /external/chromium_org/third_party/WebKit/Source/core/html/
HTMLVideoElement.h 58 bool copyVideoTextureToPlatformTexture(GraphicsContext3D*, Platform3DObject texture, GC3Dint level, GC3Denum type, GC3Denum internalFormat, bool premultiplyAlpha, bool flipY);

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