/external/chromium_org/third_party/WebKit/Source/core/html/canvas/ |
WebGLTexture.h | 55 void setLevelInfo(GC3Denum target, GC3Dint level, GC3Denum internalFormat, GC3Dsizei width, GC3Dsizei height, GC3Denum type); 63 GC3Dsizei getWidth(GC3Denum target, GC3Dint level) const; 64 GC3Dsizei getHeight(GC3Denum target, GC3Dint level) const; 68 static bool isNPOT(GC3Dsizei, GC3Dsizei); 76 static GC3Dint computeLevelCount(GC3Dsizei width, GC3Dsizei height); 95 void setInfo(GC3Denum internalFmt, GC3Dsizei w, GC3Dsizei h, GC3Denum tp [all...] |
ANGLEInstancedArrays.h | 51 void drawArraysInstancedANGLE(GC3Denum mode, GC3Dint first, GC3Dsizei count, GC3Dsizei primcount); 52 void drawElementsInstancedANGLE(GC3Denum mode, GC3Dsizei count, GC3Denum type, GC3Dintptr offset, GC3Dsizei primcount);
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WebGLRenderbuffer.h | 48 void setSize(GC3Dsizei width, GC3Dsizei height) 53 GC3Dsizei width() const { return m_width; } 54 GC3Dsizei height() const { return m_height; } 77 GC3Dsizei m_width, m_height;
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WebGLVertexArrayObjectOES.h | 64 GC3Dsizei bytesPerElement; 68 GC3Dsizei stride; 69 GC3Dsizei originalStride; 83 void setVertexAttribState(GC3Duint, GC3Dsizei, GC3Dint, GC3Denum, GC3Dboolean, GC3Dsizei, GC3Dintptr, PassRefPtr<WebGLBuffer>);
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WebGLRenderingContext.h | 126 void compressedTexImage2D(GC3Denum target, GC3Dint level, GC3Denum internalformat, GC3Dsizei width, 127 GC3Dsizei height, GC3Dint border, ArrayBufferView* data); 129 GC3Dsizei width, GC3Dsizei height, GC3Denum format, ArrayBufferView* data); 131 void copyTexImage2D(GC3Denum target, GC3Dint level, GC3Denum internalformat, GC3Dint x, GC3Dint y, GC3Dsizei width, GC3Dsizei height, GC3Dint border); 132 void copyTexSubImage2D(GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset, GC3Dint x, GC3Dint y, GC3Dsizei width, GC3Dsizei height); 156 void drawArrays(GC3Denum mode, GC3Dint first, GC3Dsizei count); 157 void drawElements(GC3Denum mode, GC3Dsizei count, GC3Denum type, long long offset) [all...] |
ANGLEInstancedArrays.cpp | 72 void ANGLEInstancedArrays::drawArraysInstancedANGLE(GC3Denum mode, GC3Dint first, GC3Dsizei count, GC3Dsizei primcount) 80 void ANGLEInstancedArrays::drawElementsInstancedANGLE(GC3Denum mode, GC3Dsizei count, GC3Denum type, GC3Dintptr offset, GC3Dsizei primcount)
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WebGLFramebuffer.h | 46 virtual GC3Dsizei width() const = 0; 47 virtual GC3Dsizei height() const = 0; 80 GC3Dsizei colorBufferWidth() const; 81 GC3Dsizei colorBufferHeight() const;
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WebGLTexture.cpp | 141 void WebGLTexture::setLevelInfo(GC3Denum target, GC3Dint level, GC3Denum internalFormat, GC3Dsizei width, GC3Dsizei height, GC3Denum type) 163 GC3Dsizei width = info0.width; 164 GC3Dsizei height = info0.height; 194 GC3Dsizei WebGLTexture::getWidth(GC3Denum target, GC3Dint level) const 202 GC3Dsizei WebGLTexture::getHeight(GC3Denum target, GC3Dint level) const 218 bool WebGLTexture::isNPOT(GC3Dsizei width, GC3Dsizei height) 293 GC3Dint WebGLTexture::computeLevelCount(GC3Dsizei width, GC3Dsizei height [all...] |
WebGLVertexArrayObjectOES.cpp | 96 GC3Duint index, GC3Dsizei bytesPerElement, GC3Dint size, GC3Denum type, GC3Dboolean normalized, GC3Dsizei stride, GC3Dintptr offset, PassRefPtr<WebGLBuffer> buffer) 98 GC3Dsizei validatedStride = stride ? stride : bytesPerElement;
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WebGLFramebuffer.cpp | 49 virtual GC3Dsizei width() const; 50 virtual GC3Dsizei height() const; 77 GC3Dsizei WebGLRenderbufferAttachment::width() const 82 GC3Dsizei WebGLRenderbufferAttachment::height() const 162 virtual GC3Dsizei width() const; 163 virtual GC3Dsizei height() const; 194 GC3Dsizei WebGLTextureAttachment::width() const 199 GC3Dsizei WebGLTextureAttachment::height() const 485 GC3Dsizei WebGLFramebuffer::colorBufferWidth() const 496 GC3Dsizei WebGLFramebuffer::colorBufferHeight() cons [all...] |
WebGLRenderingContext.cpp | [all...] |
WebGLDrawBuffers.cpp | 72 GC3Dsizei n = buffers.size(); 92 for (GC3Dsizei i = 0; i < n; ++i) {
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/external/chromium_org/third_party/WebKit/Source/platform/graphics/ |
GraphicsContext3D.h | 141 bool texImage2DResourceSafe(GC3Denum target, GC3Dint level, GC3Denum internalformat, GC3Dsizei width, GC3Dsizei height, GC3Dint border, GC3Denum format, GC3Denum type, GC3Dint alignment = 4); 162 GC3Dsizei width, 163 GC3Dsizei height, 236 void compressedTexImage2D(GC3Denum target, GC3Dint level, GC3Denum internalformat, GC3Dsizei width, GC3Dsizei height, GC3Dint border, GC3Dsizei imageSize, const void* data); 237 void compressedTexSubImage2D(GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset, GC3Dsizei width, GC3Dsizei height, GC3Denum format, GC3Dsizei imageSize, const void* data) [all...] |
GraphicsTypes3D.h | 42 typedef int GC3Dsizei;
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Extensions3D.h | 273 void drawBuffersEXT(GC3Dsizei n, const GC3Denum* bufs); 308 void drawArraysInstancedANGLE(GC3Denum mode, GC3Dint first, GC3Dsizei count, GC3Dsizei primcount); 309 void drawElementsInstancedANGLE(GC3Denum mode, GC3Dsizei count, GC3Denum type, GC3Dintptr offset, GC3Dsizei primcount);
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GraphicsContext3D.cpp | 324 DELEGATE_TO_WEBCONTEXT_8(compressedTexImage2D, GC3Denum, GC3Dint, GC3Denum, GC3Dint, GC3Dint, GC3Dsizei, GC3Dsizei, const void*) 325 DELEGATE_TO_WEBCONTEXT_9(compressedTexSubImage2D, GC3Denum, GC3Dint, GC3Dint, GC3Dint, GC3Dint, GC3Dint, GC3Denum, GC3Dsizei, const void*) 326 DELEGATE_TO_WEBCONTEXT_8(copyTexImage2D, GC3Denum, GC3Dint, GC3Denum, GC3Dint, GC3Dint, GC3Dsizei, GC3Dsizei, GC3Dint) 327 DELEGATE_TO_WEBCONTEXT_8(copyTexSubImage2D, GC3Denum, GC3Dint, GC3Dint, GC3Dint, GC3Dint, GC3Dint, GC3Dsizei, GC3Dsizei) 335 DELEGATE_TO_WEBCONTEXT_3(drawArrays, GC3Denum, GC3Dint, GC3Dsizei) 336 DELEGATE_TO_WEBCONTEXT_4(drawElements, GC3Denum, GC3Dsizei, GC3Denum, GC3Dintptr) 369 DELEGATE_TO_WEBCONTEXT_4(getAttachedShaders, Platform3DObject, GC3Dsizei, GC3Dsizei*, Platform3DObject* [all...] |
Extensions3D.cpp | 212 void Extensions3D::drawBuffersEXT(GC3Dsizei n, const GC3Denum* bufs) 217 void Extensions3D::drawArraysInstancedANGLE(GC3Denum mode, GC3Dint first, GC3Dsizei count, GC3Dsizei primcount) 222 void Extensions3D::drawElementsInstancedANGLE(GC3Denum mode, GC3Dsizei count, GC3Denum type, GC3Dintptr offset, GC3Dsizei primcount)
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