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    Searched refs:GC3Dsizei (Results 1 - 17 of 17) sorted by null

  /external/chromium_org/third_party/WebKit/Source/core/html/canvas/
WebGLTexture.h 55 void setLevelInfo(GC3Denum target, GC3Dint level, GC3Denum internalFormat, GC3Dsizei width, GC3Dsizei height, GC3Denum type);
63 GC3Dsizei getWidth(GC3Denum target, GC3Dint level) const;
64 GC3Dsizei getHeight(GC3Denum target, GC3Dint level) const;
68 static bool isNPOT(GC3Dsizei, GC3Dsizei);
76 static GC3Dint computeLevelCount(GC3Dsizei width, GC3Dsizei height);
95 void setInfo(GC3Denum internalFmt, GC3Dsizei w, GC3Dsizei h, GC3Denum tp
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ANGLEInstancedArrays.h 51 void drawArraysInstancedANGLE(GC3Denum mode, GC3Dint first, GC3Dsizei count, GC3Dsizei primcount);
52 void drawElementsInstancedANGLE(GC3Denum mode, GC3Dsizei count, GC3Denum type, GC3Dintptr offset, GC3Dsizei primcount);
WebGLRenderbuffer.h 48 void setSize(GC3Dsizei width, GC3Dsizei height)
53 GC3Dsizei width() const { return m_width; }
54 GC3Dsizei height() const { return m_height; }
77 GC3Dsizei m_width, m_height;
WebGLVertexArrayObjectOES.h 64 GC3Dsizei bytesPerElement;
68 GC3Dsizei stride;
69 GC3Dsizei originalStride;
83 void setVertexAttribState(GC3Duint, GC3Dsizei, GC3Dint, GC3Denum, GC3Dboolean, GC3Dsizei, GC3Dintptr, PassRefPtr<WebGLBuffer>);
WebGLRenderingContext.h 126 void compressedTexImage2D(GC3Denum target, GC3Dint level, GC3Denum internalformat, GC3Dsizei width,
127 GC3Dsizei height, GC3Dint border, ArrayBufferView* data);
129 GC3Dsizei width, GC3Dsizei height, GC3Denum format, ArrayBufferView* data);
131 void copyTexImage2D(GC3Denum target, GC3Dint level, GC3Denum internalformat, GC3Dint x, GC3Dint y, GC3Dsizei width, GC3Dsizei height, GC3Dint border);
132 void copyTexSubImage2D(GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset, GC3Dint x, GC3Dint y, GC3Dsizei width, GC3Dsizei height);
156 void drawArrays(GC3Denum mode, GC3Dint first, GC3Dsizei count);
157 void drawElements(GC3Denum mode, GC3Dsizei count, GC3Denum type, long long offset)
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ANGLEInstancedArrays.cpp 72 void ANGLEInstancedArrays::drawArraysInstancedANGLE(GC3Denum mode, GC3Dint first, GC3Dsizei count, GC3Dsizei primcount)
80 void ANGLEInstancedArrays::drawElementsInstancedANGLE(GC3Denum mode, GC3Dsizei count, GC3Denum type, GC3Dintptr offset, GC3Dsizei primcount)
WebGLFramebuffer.h 46 virtual GC3Dsizei width() const = 0;
47 virtual GC3Dsizei height() const = 0;
80 GC3Dsizei colorBufferWidth() const;
81 GC3Dsizei colorBufferHeight() const;
WebGLTexture.cpp 141 void WebGLTexture::setLevelInfo(GC3Denum target, GC3Dint level, GC3Denum internalFormat, GC3Dsizei width, GC3Dsizei height, GC3Denum type)
163 GC3Dsizei width = info0.width;
164 GC3Dsizei height = info0.height;
194 GC3Dsizei WebGLTexture::getWidth(GC3Denum target, GC3Dint level) const
202 GC3Dsizei WebGLTexture::getHeight(GC3Denum target, GC3Dint level) const
218 bool WebGLTexture::isNPOT(GC3Dsizei width, GC3Dsizei height)
293 GC3Dint WebGLTexture::computeLevelCount(GC3Dsizei width, GC3Dsizei height
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WebGLVertexArrayObjectOES.cpp 96 GC3Duint index, GC3Dsizei bytesPerElement, GC3Dint size, GC3Denum type, GC3Dboolean normalized, GC3Dsizei stride, GC3Dintptr offset, PassRefPtr<WebGLBuffer> buffer)
98 GC3Dsizei validatedStride = stride ? stride : bytesPerElement;
WebGLFramebuffer.cpp 49 virtual GC3Dsizei width() const;
50 virtual GC3Dsizei height() const;
77 GC3Dsizei WebGLRenderbufferAttachment::width() const
82 GC3Dsizei WebGLRenderbufferAttachment::height() const
162 virtual GC3Dsizei width() const;
163 virtual GC3Dsizei height() const;
194 GC3Dsizei WebGLTextureAttachment::width() const
199 GC3Dsizei WebGLTextureAttachment::height() const
485 GC3Dsizei WebGLFramebuffer::colorBufferWidth() const
496 GC3Dsizei WebGLFramebuffer::colorBufferHeight() cons
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WebGLRenderingContext.cpp     [all...]
WebGLDrawBuffers.cpp 72 GC3Dsizei n = buffers.size();
92 for (GC3Dsizei i = 0; i < n; ++i) {
  /external/chromium_org/third_party/WebKit/Source/platform/graphics/
GraphicsContext3D.h 141 bool texImage2DResourceSafe(GC3Denum target, GC3Dint level, GC3Denum internalformat, GC3Dsizei width, GC3Dsizei height, GC3Dint border, GC3Denum format, GC3Denum type, GC3Dint alignment = 4);
162 GC3Dsizei width,
163 GC3Dsizei height,
236 void compressedTexImage2D(GC3Denum target, GC3Dint level, GC3Denum internalformat, GC3Dsizei width, GC3Dsizei height, GC3Dint border, GC3Dsizei imageSize, const void* data);
237 void compressedTexSubImage2D(GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset, GC3Dsizei width, GC3Dsizei height, GC3Denum format, GC3Dsizei imageSize, const void* data)
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GraphicsTypes3D.h 42 typedef int GC3Dsizei;
Extensions3D.h 273 void drawBuffersEXT(GC3Dsizei n, const GC3Denum* bufs);
308 void drawArraysInstancedANGLE(GC3Denum mode, GC3Dint first, GC3Dsizei count, GC3Dsizei primcount);
309 void drawElementsInstancedANGLE(GC3Denum mode, GC3Dsizei count, GC3Denum type, GC3Dintptr offset, GC3Dsizei primcount);
GraphicsContext3D.cpp 324 DELEGATE_TO_WEBCONTEXT_8(compressedTexImage2D, GC3Denum, GC3Dint, GC3Denum, GC3Dint, GC3Dint, GC3Dsizei, GC3Dsizei, const void*)
325 DELEGATE_TO_WEBCONTEXT_9(compressedTexSubImage2D, GC3Denum, GC3Dint, GC3Dint, GC3Dint, GC3Dint, GC3Dint, GC3Denum, GC3Dsizei, const void*)
326 DELEGATE_TO_WEBCONTEXT_8(copyTexImage2D, GC3Denum, GC3Dint, GC3Denum, GC3Dint, GC3Dint, GC3Dsizei, GC3Dsizei, GC3Dint)
327 DELEGATE_TO_WEBCONTEXT_8(copyTexSubImage2D, GC3Denum, GC3Dint, GC3Dint, GC3Dint, GC3Dint, GC3Dint, GC3Dsizei, GC3Dsizei)
335 DELEGATE_TO_WEBCONTEXT_3(drawArrays, GC3Denum, GC3Dint, GC3Dsizei)
336 DELEGATE_TO_WEBCONTEXT_4(drawElements, GC3Denum, GC3Dsizei, GC3Denum, GC3Dintptr)
369 DELEGATE_TO_WEBCONTEXT_4(getAttachedShaders, Platform3DObject, GC3Dsizei, GC3Dsizei*, Platform3DObject*
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Extensions3D.cpp 212 void Extensions3D::drawBuffersEXT(GC3Dsizei n, const GC3Denum* bufs)
217 void Extensions3D::drawArraysInstancedANGLE(GC3Denum mode, GC3Dint first, GC3Dsizei count, GC3Dsizei primcount)
222 void Extensions3D::drawElementsInstancedANGLE(GC3Denum mode, GC3Dsizei count, GC3Denum type, GC3Dintptr offset, GC3Dsizei primcount)

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