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Searched
refs:GLListProperty
(Results
1 - 6
of
6
) sorted by null
/sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/state/transforms/
ListElementAddTransform.java
19
import com.android.ide.eclipse.gltrace.state.
GLListProperty
;
37
GLListProperty
list = getList(currentState);
45
GLListProperty
list = getList(currentState);
56
private
GLListProperty
getList(IGLProperty state) {
63
if (p instanceof
GLListProperty
) {
64
return (
GLListProperty
) p;
GLPropertyAccessor.java
20
import com.android.ide.eclipse.gltrace.state.
GLListProperty
;
43
IGLProperty root = ((
GLListProperty
) state).get(mContextId);
62
* are assumed to be indexes in a {@link
GLListProperty
} or
115
if (p instanceof
GLListProperty
&& mIndex >= 0) {
116
return ((
GLListProperty
) p).get(mIndex);
/sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/editors/
StateContentProvider.java
20
import com.android.ide.eclipse.gltrace.state.
GLListProperty
;
43
if (parentElement instanceof
GLListProperty
) {
44
return ((
GLListProperty
) parentElement).getList().toArray();
StateLabelProvider.java
19
import com.android.ide.eclipse.gltrace.state.
GLListProperty
;
60
if (parent instanceof
GLListProperty
) {
63
int index = ((
GLListProperty
) parent).indexOf(element);
/sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/state/
GLListProperty.java
26
public class
GLListProperty
implements IGLProperty {
37
public
GLListProperty
(GLStateType type, IGLProperty template, int size) {
50
private
GLListProperty
(GLStateType type, List<IGLProperty> props) {
89
public
GLListProperty
clone() {
97
return new
GLListProperty
(getType(), props);
103
sb.append("
GLListProperty
["); //$NON-NLS-1$
GLState.java
41
IGLProperty vArray8 = new
GLListProperty
(GLStateType.VERTEX_ATTRIB_ARRAY_BUFFER_BINDINGS,
70
return new
GLListProperty
(
90
return new
GLListProperty
(
260
IGLProperty textureUnitState = new
GLListProperty
(GLStateType.TEXTURE_UNITS,
399
return new
GLListProperty
(GLStateType.GL_STATE, null, 0);
Completed in 42 milliseconds