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    Searched refs:GLSparseArrayProperty (Results 1 - 7 of 7) sorted by null

  /sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/state/transforms/
SparseArrayElementAddTransform.java 19 import com.android.ide.eclipse.gltrace.state.GLSparseArrayProperty;
38 GLSparseArrayProperty propertyArray = getArray(currentState);
50 GLSparseArrayProperty propertyArray = getArray(currentState);
64 private GLSparseArrayProperty getArray(IGLProperty state) {
71 if (p instanceof GLSparseArrayProperty) {
72 return (GLSparseArrayProperty) p;
GLPropertyAccessor.java 21 import com.android.ide.eclipse.gltrace.state.GLSparseArrayProperty;
63 * {@link GLSparseArrayProperty}, and the GLStateType enum objects are
118 if (p instanceof GLSparseArrayProperty) {
119 return ((GLSparseArrayProperty) p).getProperty(mIndex);
  /sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/editors/
StateContentProvider.java 21 import com.android.ide.eclipse.gltrace.state.GLSparseArrayProperty;
51 if (parentElement instanceof GLSparseArrayProperty) {
52 return ((GLSparseArrayProperty) parentElement).getValues().toArray();
StateLabelProvider.java 20 import com.android.ide.eclipse.gltrace.state.GLSparseArrayProperty;
71 } else if (parent instanceof GLSparseArrayProperty) {
74 int index = ((GLSparseArrayProperty) parent).keyFor(element);
  /sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/state/
GLSparseArrayProperty.java 25 public class GLSparseArrayProperty implements IGLProperty {
32 public GLSparseArrayProperty(GLStateType type, IGLProperty defaultValue) {
42 public GLSparseArrayProperty(GLStateType type, IGLProperty defaultValue,
50 private GLSparseArrayProperty(GLStateType type, IGLProperty defaultValue,
123 public GLSparseArrayProperty clone() {
131 return new GLSparseArrayProperty(mType, mDefaultValue, mCreateOnAccess, copy);
GLState.java 105 return new GLSparseArrayProperty(GLStateType.VBO, perVboState);
298 IGLProperty mipmapState = new GLSparseArrayProperty(GLStateType.TEXTURE_MIPMAPS,
310 GLSparseArrayProperty textures = new GLSparseArrayProperty(GLStateType.TEXTURES,
326 IGLProperty attachedShaders = new GLSparseArrayProperty(GLStateType.ATTACHED_SHADERS,
338 IGLProperty attributes = new GLSparseArrayProperty(GLStateType.ACTIVE_ATTRIBUTES,
350 IGLProperty uniforms = new GLSparseArrayProperty(GLStateType.ACTIVE_UNIFORMS,
356 IGLProperty programs = new GLSparseArrayProperty(GLStateType.PROGRAMS, perProgramState);
369 return new GLSparseArrayProperty(GLStateType.SHADERS, perShaderState);
  /sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/views/detail/
TextureImageDetailsProvider.java 20 import com.android.ide.eclipse.gltrace.state.GLSparseArrayProperty;
146 if (!(mipmaps instanceof GLSparseArrayProperty)) {
150 IGLProperty perTextureLevelState = ((GLSparseArrayProperty) mipmaps).getProperty(0);

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