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Searched
refs:GL_BINDING_CALL
(Results
1 - 6
of
6
) sorted by null
/external/chromium_org/ui/gl/
gl_implementation_ozone.cc
19
void
GL_BINDING_CALL
MarshalClearDepthToClearDepthf(GLclampd depth) {
23
void
GL_BINDING_CALL
MarshalDepthRangeToDepthRangef(GLclampd z_near,
gl_implementation_android.cc
21
void
GL_BINDING_CALL
MarshalClearDepthToClearDepthf(GLclampd depth) {
25
void
GL_BINDING_CALL
MarshalDepthRangeToDepthRangef(GLclampd z_near,
gl_implementation_x11.cc
24
void
GL_BINDING_CALL
MarshalClearDepthToClearDepthf(GLclampd depth) {
28
void
GL_BINDING_CALL
MarshalDepthRangeToDepthRangef(GLclampd z_near,
gl_gl_api_implementation.cc
100
static void
GL_BINDING_CALL
CustomTexImage2D(
112
static void
GL_BINDING_CALL
CustomTexSubImage2D(
120
static void
GL_BINDING_CALL
CustomTexStorage2DEXT(
128
static void
GL_BINDING_CALL
CustomRenderbufferStorageEXT(
139
static void
GL_BINDING_CALL
CustomRenderbufferStorageMultisampleEXT(
gl_bindings.h
191
#define
GL_BINDING_CALL
WINAPI
193
#define
GL_BINDING_CALL
333
void*
GL_BINDING_CALL
GetMockGLProcAddress(const char* name);
gl_implementation_win.cc
39
void
GL_BINDING_CALL
MarshalClearDepthToClearDepthf(GLclampd depth) {
43
void
GL_BINDING_CALL
MarshalDepthRangeToDepthRangef(GLclampd z_near,
Completed in 249 milliseconds