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    Searched refs:GL_RED (Results 1 - 25 of 68) sorted by null

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  /frameworks/base/libs/hwui/
Dither.cpp 46 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_A, GL_RED);
58 GL_RED, GL_FLOAT, &pattern);
  /external/chromium_org/third_party/mesa/src/src/glx/
compsize.c 85 case GL_RED:
  /external/mesa3d/src/glx/
compsize.c 85 case GL_RED:
  /external/chromium_org/third_party/mesa/src/src/mesa/main/
formats.c 45 * Base format is one of GL_RED, GL_RG, GL_RGB, GL_RGBA, GL_ALPHA,
373 GL_RED,
400 GL_RED,
744 GL_RED,
753 GL_RED,
1000 GL_RED,
1036 GL_RED,
1072 GL_RED,
1108 GL_RED,
    [all...]
glformats.c 173 case GL_RED:
457 case GL_RED:
858 case GL_RED:
898 if (base_format == GL_RED ||
982 return GL_RED;
1119 case GL_RED:
    [all...]
texcompress.c 82 return GL_RED;
texstore.c 105 case GL_RED:
243 case GL_RED: return IDX_RED;
340 logicalBaseFormat == GL_RED ||
350 textureBaseFormat == GL_RED ||
451 logicalBaseFormat == GL_RED ||
460 textureBaseFormat == GL_RED ||
578 logicalBaseFormat == GL_RED ||
587 textureBaseFormat == GL_RED ||
    [all...]
fbobject.c 436 case GL_RED:
495 case GL_RED:
    [all...]
debug.c 577 else if (format == GL_RED && type == GL_UNSIGNED_BYTE) {
591 else if (format == GL_RED && type == GL_FLOAT) {
texstorage.c 255 case GL_RED:
texstate.c 182 case GL_RED:
224 case GL_RED:
251 case GL_RED:
  /external/mesa3d/src/mesa/main/
formats.c 45 * Base format is one of GL_RED, GL_RG, GL_RGB, GL_RGBA, GL_ALPHA,
373 GL_RED,
400 GL_RED,
744 GL_RED,
753 GL_RED,
1000 GL_RED,
1036 GL_RED,
1072 GL_RED,
1108 GL_RED,
    [all...]
glformats.c 173 case GL_RED:
457 case GL_RED:
858 case GL_RED:
898 if (base_format == GL_RED ||
982 return GL_RED;
1119 case GL_RED:
    [all...]
texcompress.c 82 return GL_RED;
texstore.c 105 case GL_RED:
243 case GL_RED: return IDX_RED;
340 logicalBaseFormat == GL_RED ||
350 textureBaseFormat == GL_RED ||
451 logicalBaseFormat == GL_RED ||
460 textureBaseFormat == GL_RED ||
578 logicalBaseFormat == GL_RED ||
587 textureBaseFormat == GL_RED ||
    [all...]
fbobject.c 436 case GL_RED:
495 case GL_RED:
    [all...]
debug.c 577 else if (format == GL_RED && type == GL_UNSIGNED_BYTE) {
591 else if (format == GL_RED && type == GL_FLOAT) {
texstorage.c 255 case GL_RED:
  /device/generic/goldfish/opengl/shared/OpenglCodecCommon/
glUtils.cpp 403 case GL_RED:
  /sdk/emulator/opengl/shared/OpenglCodecCommon/
glUtils.cpp 403 case GL_RED:
  /frameworks/native/opengl/tools/glgen/stubs/gles11/
GLES30Header.java-if 35 public static final int GL_RED = 0x1903;
  /external/chromium_org/third_party/mesa/src/src/mesa/state_tracker/
st_atom_texture.c 59 * \param depthmode One of GL_LUMINANCE, GL_INTENSITY, GL_ALPHA, GL_RED.
103 case GL_RED:
st_format.c 1061 { GL_RED, GL_R8, 0 }
    [all...]
  /external/mesa3d/src/mesa/state_tracker/
st_atom_texture.c 59 * \param depthmode One of GL_LUMINANCE, GL_INTENSITY, GL_ALPHA, GL_RED.
103 case GL_RED:
  /sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/state/transforms/
TexImageTransform.java 193 case GL_RED:
196 // GL_RED, GL_GREEN and GL_BLUE are all supposed to fill those respective

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