/external/chromium_org/third_party/mesa/src/src/mesa/main/ |
depth.h | 44 _mesa_ClearDepth( GLclampd depth ); 56 _mesa_DepthBoundsEXT( GLclampd zmin, GLclampd zmax );
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viewport.h | 44 _mesa_DepthRange(GLclampd nearval, GLclampd farval);
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depth.c | 42 _mesa_ClearDepth( GLclampd depth ) 132 _mesa_DepthBoundsEXT( GLclampd zmin, GLclampd zmax )
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viewport.c | 116 _mesa_DepthRange(GLclampd nearval, GLclampd farval)
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clear.c | 501 const GLclampd clearSave = ctx->Depth.Clear; 605 const GLclampd clearDepthSave = ctx->Depth.Clear;
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/external/mesa3d/src/mesa/main/ |
depth.h | 44 _mesa_ClearDepth( GLclampd depth ); 56 _mesa_DepthBoundsEXT( GLclampd zmin, GLclampd zmax );
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viewport.h | 44 _mesa_DepthRange(GLclampd nearval, GLclampd farval);
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depth.c | 42 _mesa_ClearDepth( GLclampd depth ) 132 _mesa_DepthBoundsEXT( GLclampd zmin, GLclampd zmax )
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viewport.c | 116 _mesa_DepthRange(GLclampd nearval, GLclampd farval)
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clear.c | 501 const GLclampd clearSave = ctx->Depth.Clear; 605 const GLclampd clearDepthSave = ctx->Depth.Clear;
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/external/chromium_org/ui/gl/ |
gl_implementation_ozone.cc | 19 void GL_BINDING_CALL MarshalClearDepthToClearDepthf(GLclampd depth) { 23 void GL_BINDING_CALL MarshalDepthRangeToDepthRangef(GLclampd z_near, 24 GLclampd z_far) {
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gl_implementation_android.cc | 21 void GL_BINDING_CALL MarshalClearDepthToClearDepthf(GLclampd depth) { 25 void GL_BINDING_CALL MarshalDepthRangeToDepthRangef(GLclampd z_near, 26 GLclampd z_far) {
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gl_implementation_x11.cc | 24 void GL_BINDING_CALL MarshalClearDepthToClearDepthf(GLclampd depth) { 28 void GL_BINDING_CALL MarshalDepthRangeToDepthRangef(GLclampd z_near, 29 GLclampd z_far) {
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gl_implementation_win.cc | 39 void GL_BINDING_CALL MarshalClearDepthToClearDepthf(GLclampd depth) { 43 void GL_BINDING_CALL MarshalDepthRangeToDepthRangef(GLclampd z_near, 44 GLclampd z_far) {
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/sdk/emulator/opengl/host/libs/Translator/include/GLcommon/ |
gldefs.h | 17 typedef double GLclampd; /* double precision float in [0,1] */
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GLDispatch.h | 58 static void (GLAPIENTRY *glDepthRange) (GLclampd zNear, GLclampd zFar); 120 static void (GLAPIENTRY *glClearDepth) (GLclampd depth);
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/sdk/emulator/opengl/host/libs/Translator/GLES_CM/ |
GLDispatch.h | 24 typedef double GLclampd; /* double precision float in [0,1] */ 44 void (GLAPIENTRY *glClearDepth) (GLclampd depth); 64 void (GLAPIENTRY *glDepthRange) (GLclampd zNear, GLclampd zFar);
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/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/nouveau/ |
nouveau_state.c | 110 nouveau_depth_range(struct gl_context *ctx, GLclampd nearval, GLclampd farval)
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/external/mesa3d/src/mesa/drivers/dri/nouveau/ |
nouveau_state.c | 110 nouveau_depth_range(struct gl_context *ctx, GLclampd nearval, GLclampd farval)
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/external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/wgl/ |
stw_icd.h | 258 void (GLAPIENTRY * ClearDepth)(GLclampd); 338 void (GLAPIENTRY * DepthRange)(GLclampd, GLclampd);
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/external/mesa3d/src/gallium/state_trackers/wgl/ |
stw_icd.h | 258 void (GLAPIENTRY * ClearDepth)(GLclampd); 338 void (GLAPIENTRY * DepthRange)(GLclampd, GLclampd);
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/sdk/emulator/opengl/host/libs/Translator/GLcommon/ |
DummyGLfuncs.cpp | 41 void GLAPIENTRY dummy_glDepthRange(GLclampd zNear, GLclampd zFar){} 86 void GLAPIENTRY dummy_glClearDepth(GLclampd depth){}
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DummyGLfuncs.h | 48 void GLAPIENTRY dummy_glDepthRange(GLclampd zNear, GLclampd zFar); 93 void GLAPIENTRY dummy_glClearDepth(GLclampd depth);
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GLDispatch.cpp | 93 void (GLAPIENTRY *GLDispatch::glDepthRange)(GLclampd,GLclampd) = NULL; 140 void (GLAPIENTRY *GLDispatch::glClearDepth)(GLclampd) = NULL;
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/external/qemu/distrib/sdl-1.2.15/src/video/ |
SDL_glfuncs.h | 19 SDL_PROC_UNUSED(void,glClearDepth,(GLclampd)) 68 SDL_PROC_UNUSED(void,glDepthRange,(GLclampd zNear, GLclampd zFar))
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