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Searched
refs:HIT_REACT
(Results
1 - 11
of
11
) sorted by null
/external/replicaisland/src/com/replica/replicaisland/
GenericAnimationComponent.java
51
case
HIT_REACT
:
52
mSprite.playAnimation(Animation.
HIT_REACT
);
80
public static final int
HIT_REACT
= 3;
ButtonAnimationComponent.java
52
if (parentObject.getCurrentAction() == GameObject.ActionType.
HIT_REACT
&&
AnimationComponent.java
38
HIT_REACT
,
129
if (currentAction != ActionType.
HIT_REACT
&& mPreviousAction == ActionType.
HIT_REACT
) {
269
} else if (currentAction == ActionType.
HIT_REACT
) {
270
mSprite.playAnimation(PlayerAnimations.
HIT_REACT
.ordinal());
PlayerComponent.java
57
HIT_REACT
,
275
} else if (mState != State.
HIT_REACT
277
&& parentObject.getCurrentAction() == ActionType.
HIT_REACT
) {
299
case
HIT_REACT
:
431
mState = State.
HIT_REACT
;
GameObject.java
63
HIT_REACT
,
TheSourceComponent.java
65
if (currentAction == ActionType.
HIT_REACT
) {
NPCAnimationComponent.java
171
if (parentObject.getCurrentAction() == ActionType.
HIT_REACT
350
if (parentObject.getCurrentAction() != ActionType.
HIT_REACT
) {
NPCComponent.java
118
parentObject.getCurrentAction() == ActionType.
HIT_REACT
) {
149
(!mReactToHits && parentObject.getCurrentAction() == ActionType.
HIT_REACT
)) {
HitReactionComponent.java
237
parent.setCurrentAction(ActionType.
HIT_REACT
);
PatrolComponent.java
73
|| parentObject.getCurrentAction() == ActionType.
HIT_REACT
) {
GameObjectFactory.java
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