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    Searched refs:HIT_REACT (Results 1 - 11 of 11) sorted by null

  /external/replicaisland/src/com/replica/replicaisland/
GenericAnimationComponent.java 51 case HIT_REACT:
52 mSprite.playAnimation(Animation.HIT_REACT);
80 public static final int HIT_REACT = 3;
ButtonAnimationComponent.java 52 if (parentObject.getCurrentAction() == GameObject.ActionType.HIT_REACT &&
AnimationComponent.java 38 HIT_REACT,
129 if (currentAction != ActionType.HIT_REACT && mPreviousAction == ActionType.HIT_REACT) {
269 } else if (currentAction == ActionType.HIT_REACT) {
270 mSprite.playAnimation(PlayerAnimations.HIT_REACT.ordinal());
PlayerComponent.java 57 HIT_REACT,
275 } else if (mState != State.HIT_REACT
277 && parentObject.getCurrentAction() == ActionType.HIT_REACT) {
299 case HIT_REACT:
431 mState = State.HIT_REACT;
GameObject.java 63 HIT_REACT,
TheSourceComponent.java 65 if (currentAction == ActionType.HIT_REACT) {
NPCAnimationComponent.java 171 if (parentObject.getCurrentAction() == ActionType.HIT_REACT
350 if (parentObject.getCurrentAction() != ActionType.HIT_REACT) {
NPCComponent.java 118 parentObject.getCurrentAction() == ActionType.HIT_REACT) {
149 (!mReactToHits && parentObject.getCurrentAction() == ActionType.HIT_REACT)) {
HitReactionComponent.java 237 parent.setCurrentAction(ActionType.HIT_REACT);
PatrolComponent.java 73 || parentObject.getCurrentAction() == ActionType.HIT_REACT) {
GameObjectFactory.java     [all...]

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