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Searched
refs:HibernationMachine
(Results
1 - 2
of
2
) sorted by null
/frameworks/native/opengl/libs/EGL/
egl_display.h
79
mHibernation.incWakeCount(
HibernationMachine
::STRONG);
82
mHibernation.decWakeCount(
HibernationMachine
::STRONG);
130
bool enter() { return mHibernation.incWakeCount(
HibernationMachine
::WEAK); }
131
void leave() { return mHibernation.decWakeCount(
HibernationMachine
::WEAK); }
141
//
HibernationMachine
uses its own internal mutex to protect its own data.
143
// when calling
HibernationMachine
methods. As a result, nothing in this
145
class
HibernationMachine
{
157
HibernationMachine
(): mWakeCount(0), mHibernating(false),
165
~
HibernationMachine
() {}
180
HibernationMachine
mHibernation
[
all
...]
egl_display.cpp
335
mHibernation.incWakeCount(
HibernationMachine
::STRONG);
343
mHibernation.decWakeCount(
HibernationMachine
::STRONG);
369
bool egl_display_t::
HibernationMachine
::incWakeCount(WakeRefStrength strength) {
396
void egl_display_t::
HibernationMachine
::decWakeCount(WakeRefStrength strength) {
420
void egl_display_t::
HibernationMachine
::setDisplayValid(bool valid) {
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