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    Searched refs:HibernationMachine (Results 1 - 2 of 2) sorted by null

  /frameworks/native/opengl/libs/EGL/
egl_display.h 79 mHibernation.incWakeCount(HibernationMachine::STRONG);
82 mHibernation.decWakeCount(HibernationMachine::STRONG);
130 bool enter() { return mHibernation.incWakeCount(HibernationMachine::WEAK); }
131 void leave() { return mHibernation.decWakeCount(HibernationMachine::WEAK); }
141 // HibernationMachine uses its own internal mutex to protect its own data.
143 // when calling HibernationMachine methods. As a result, nothing in this
145 class HibernationMachine {
157 HibernationMachine(): mWakeCount(0), mHibernating(false),
165 ~HibernationMachine() {}
180 HibernationMachine mHibernation
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egl_display.cpp 335 mHibernation.incWakeCount(HibernationMachine::STRONG);
343 mHibernation.decWakeCount(HibernationMachine::STRONG);
369 bool egl_display_t::HibernationMachine::incWakeCount(WakeRefStrength strength) {
396 void egl_display_t::HibernationMachine::decWakeCount(WakeRefStrength strength) {
420 void egl_display_t::HibernationMachine::setDisplayValid(bool valid) {

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