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Searched
refs:HitPoint
(Results
1 - 4
of
4
) sorted by null
/external/replicaisland/src/com/replica/replicaisland/
HitPoint.java
19
public class
HitPoint
extends AllocationGuard {
20
public Vector2
hitPoint
;
23
public
HitPoint
() {
28
hitPoint
= null;
HitPointPool.java
19
public class HitPointPool extends TObjectPool<
HitPoint
> {
25
getAvailable().add(new
HitPoint
());
31
((
HitPoint
)entry).reset();
BackgroundCollisionComponent.java
325
int left, int right, float centerY, Vector2
hitPoint
, Vector2 hitNormal,
349
hitPoint
, hitNormal, parentObject)) {
351
currentPosition.x = (
hitPoint
.x + offset);
360
int bottom, int top, float centerX, Vector2
hitPoint
, Vector2 hitNormal,
381
hitPoint
, hitNormal, parentObject)) {
384
currentPosition.y = (
hitPoint
.y + offset);
392
private static class HitPointDistanceComparator implements Comparator<
HitPoint
> {
408
public int compare(
HitPoint
object1,
HitPoint
object2) {
411
final float obj1Distance = object1.
hitPoint
.distance2(mOrigin)
[
all
...]
CollisionSystem.java
103
* @param
hitPoint
The point of intersection between a ray and a surface, if one is found.
108
// TODO: switch to return data as a
HitPoint
.
110
Vector2
hitPoint
, Vector2 hitNormal, GameObject excludeObject) {
117
executeRay(startPoint, endPoint,
hitPoint
, hitNormal, mTileSegmentTester) != -1) {
131
final float firstCollisionDistance = startPoint.distance2(
hitPoint
);
134
hitPoint
.set(tempHitPoint);
139
hitPoint
.set(tempHitPoint);
152
Vector2 movementDirection, FixedSizeArray<
HitPoint
> hitPoints,
272
* @param
hitPoint
Set to the intersection coordinates if an intersection is found.
280
Vector2
hitPoint
, Vector2 hitNormal, TileVisitor visitor)
[
all
...]
Completed in 134 milliseconds