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    Searched refs:HitType (Results 1 - 12 of 12) sorted by null

  /external/replicaisland/src/com/replica/replicaisland/
CollisionParameters.java 23 // HitType describes the type of hit that a victim object receives. Victims may choose to
26 public final class HitType {
HitReactionComponent.java 19 import com.replica.replicaisland.CollisionParameters.HitType;
84 mLauncherHitType = HitType.LAUNCH;
89 mGameEventHitType = CollisionParameters.HitType.INVALID;
94 mSpawnOnDealHitHitType = CollisionParameters.HitType.INVALID;
95 mDealHitSoundHitType = CollisionParameters.HitType.INVALID;
101 public void hitVictim(GameObject parent, GameObject victim, int hitType,
104 if (mPauseOnAttack && hitType == CollisionParameters.HitType.HIT) {
113 if (hitType == mLauncherHitType && mLauncherComponent != null) {
118 (hitType == mDealHitSoundHitType ||
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CollisionVolume.java 19 import com.replica.replicaisland.CollisionParameters.HitType;
38 mHitType = HitType.INVALID;
SelectDialogComponent.java 19 import com.replica.replicaisland.CollisionParameters.HitType;
68 mHitReact.setSpawnGameEventOnHit(HitType.COLLECT, event, index);
ButtonAnimationComponent.java 53 parentObject.lastReceivedHitType == CollisionParameters.HitType.DEPRESS) {
HitPlayerComponent.java 42 mHitType = CollisionParameters.HitType.INVALID;
73 public void setup(float distance, HitReactionComponent hitReact, int hitType, boolean hitPlayer) {
76 mHitType = hitType;
GameObjectCollisionSystem.java 21 import com.replica.replicaisland.CollisionParameters.HitType;
145 if (hit != HitType.INVALID) {
165 if (hit2 != HitType.INVALID) {
196 * or HitType.INVALID if no intersections are found.
205 int intersectionType = HitType.INVALID;
208 for (int x = 0; x < attackCount && intersectionType == HitType.INVALID; x++) {
210 final int hitType = attackVolume.getHitType();
211 if (hitType != HitType.INVALID) {
216 if (vulnerableType == HitType.INVALID || vulnerableType == hitType)
    [all...]
GameObject.java 19 import com.replica.replicaisland.CollisionParameters.HitType;
116 lastReceivedHitType = HitType.INVALID;
NPCComponent.java 19 import com.replica.replicaisland.CollisionParameters.HitType;
249 if (parentObject.lastReceivedHitType != HitType.COLLECT) {
251 HitType.COLLECT, mDialogEvent, mDialogIndex);
260 mHitReactComponent.setSpawnGameEventOnHit(HitType.INVALID, 0, 0);
261 parentObject.lastReceivedHitType = HitType.INVALID;
GameObjectFactory.java 22 import com.replica.replicaisland.CollisionParameters.HitType;
722 collectionVolume.setHitType(HitType.COLLECT);
725 pressCollisionVolume.setHitType(HitType.DEPRESS);
    [all...]
AnimationComponent.java 20 import com.replica.replicaisland.CollisionParameters.HitType;
287 boolean explodingDeath = parentObject.lastReceivedHitType == HitType.DEATH;
PlayerComponent.java 19 import com.replica.replicaisland.CollisionParameters.HitType;
276 && parentObject.lastReceivedHitType != HitType.INVALID
426 if (parentObject.lastReceivedHitType == CollisionParameters.HitType.LAUNCH) {

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