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Searched
refs:LoadShader
(Results
1 - 10
of
10
) sorted by null
/external/chromium_org/cc/output/
program_binding.cc
34
vertex_shader_id_ =
LoadShader
(context, GL_VERTEX_SHADER, vertex_shader);
39
LoadShader
(context, GL_FRAGMENT_SHADER, fragment_shader);
77
unsigned ProgramBindingBase::
LoadShader
(GLES2Interface* context,
program_binding.h
37
unsigned
LoadShader
(gpu::gles2::GLES2Interface* context,
/external/chromium_org/third_party/angle/samples/gles2_book/Hello_Triangle/
Hello_Triangle.c
31
GLuint
LoadShader
( GLenum type, const char *shaderSrc )
101
vertexShader =
LoadShader
( GL_VERTEX_SHADER, vShaderStr );
102
fragmentShader =
LoadShader
( GL_FRAGMENT_SHADER, fShaderStr );
/external/chromium_org/gpu/command_buffer/tests/
gl_test_utils.h
22
static GLuint
LoadShader
(GLenum type, const char* shaderSrc);
gl_bind_uniform_location_unittest.cc
60
GLuint vertex_shader = GLTestHelper::
LoadShader
(
62
GLuint fragment_shader = GLTestHelper::
LoadShader
(
155
GLuint vertex_shader = GLTestHelper::
LoadShader
(
157
GLuint fragment_shader = GLTestHelper::
LoadShader
(
gl_program_unittests.cc
112
GLuint vs = GLTestHelper::
LoadShader
(GL_VERTEX_SHADER, v_shader_str);
113
GLuint fs = GLTestHelper::
LoadShader
(GL_FRAGMENT_SHADER, f_red_shader_str);
gl_test_utils.cc
35
GLuint GLTestHelper::
LoadShader
(GLenum type, const char* shaderSrc) {
82
GLuint vertex_shader =
LoadShader
(
84
GLuint fragment_shader =
LoadShader
(
/cts/tests/tests/opengl/src/android/opengl/cts/
RendererOneColorBufferTest.java
99
private int
LoadShader
(int type, String shaderSrc) {
152
vertexShader =
LoadShader
(GLES20.GL_VERTEX_SHADER, vShaderStr);
153
fragmentShader =
LoadShader
(GLES20.GL_FRAGMENT_SHADER, fShaderStr);
/sdk/emulator/opengl/tests/translator_tests/GLES_V2/
triangleV2.cpp
117
GLuint
LoadShader
(GLenum type,const char *shaderSrc)
197
vertexShader =
LoadShader
(GL_VERTEX_SHADER, vShaderStr);
198
fragmentShader =
LoadShader
(GL_FRAGMENT_SHADER, fShaderStr);
/external/chromium_org/mojo/examples/sample_app/
spinning_cube.cc
101
GLuint
LoadShader
(GLenum type,
120
GLuint vertex_shader =
LoadShader
(GL_VERTEX_SHADER,
125
GLuint fragment_shader =
LoadShader
(GL_FRAGMENT_SHADER,
Completed in 101 milliseconds