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Searched
refs:MATERIALS
(Results
1 - 4
of
4
) sorted by null
/external/jmonkeyengine/engine/src/blender/com/jme3/asset/
BlenderKey.java
14
* documentation and/or other
materials
provided with the distribution.
477
int
MATERIALS
= 0x00000003;
496
/**
Materials
from all objects. */
497
private List<Material>
materials
;
field in class:BlenderKey.LoadingResults
520
if ((featuresToLoad & FeaturesToLoad.
MATERIALS
) != 0) {
521
materials
= new ArrayList<Material>();
575
if (
materials
!= null) {
576
materials
.add(material);
631
* This method returns all loaded
materials
.
632
* @return all loaded
materials
[
all
...]
/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/
BlenderLoader.java
14
* documentation and/or other
materials
provided with the distribution.
54
import com.jme3.scene.plugins.blender.
materials
.MaterialHelper;
107
if (blenderKey.isLoadUnlinkedAssets() && (blenderKey.getFeaturesToLoad() & FeaturesToLoad.
MATERIALS
) != 0) {
/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/materials/
MaterialHelper.java
14
* documentation and/or other
materials
provided with the distribution.
32
package com.jme3.scene.plugins.blender.
materials
;
437
* This method returns the table of
materials
connected to the specified structure. The given structure can be of any type (ie. mesh or
450
Material[]
materials
= null;
local
455
materials
= new Material[materialStructures.size()];
462
materials
[i++] = material;
466
return
materials
;
586
return (blenderContext.getBlenderKey().getFeaturesToLoad() & FeaturesToLoad.
MATERIALS
) != 0;
/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/meshes/
MeshHelper.java
14
* documentation and/or other
materials
provided with the distribution.
61
import com.jme3.scene.plugins.blender.
materials
.MaterialContext;
62
import com.jme3.scene.plugins.blender.
materials
.MaterialHelper;
267
// reading
materials
269
Material[]
materials
= null;
local
271
if ((blenderContext.getBlenderKey().getFeaturesToLoad() & FeaturesToLoad.
MATERIALS
) != 0) {
272
materials
= materialHelper.getMaterials(structure, blenderContext);
273
nonTexturedMaterials =
materials
== null ? null : new Material[
materials
.length];// fill it when needed
342
if (
materials
!= null) {
[
all
...]
Completed in 662 milliseconds