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Searched
refs:NUM_OBJECT_TYPES
(Results
1 - 2
of
2
) sorted by null
/sdk/emulator/opengl/host/libs/Translator/GLcommon/
objectNameManager.cpp
130
if ( p_type >=
NUM_OBJECT_TYPES
) return 0;
167
for (int i=0; i<
NUM_OBJECT_TYPES
; i++) {
177
for (int t = 0; t <
NUM_OBJECT_TYPES
; t++) {
191
if (p_type >=
NUM_OBJECT_TYPES
) return 0;
203
if (p_type >=
NUM_OBJECT_TYPES
) return 0;
215
if (p_type >=
NUM_OBJECT_TYPES
) return 0;
227
if (p_type >=
NUM_OBJECT_TYPES
) return 0;
239
if (p_type >=
NUM_OBJECT_TYPES
) return;
253
if (p_type >=
NUM_OBJECT_TYPES
) return 0;
265
if (p_type >=
NUM_OBJECT_TYPES
) return
[
all
...]
/sdk/emulator/opengl/host/libs/Translator/include/GLcommon/
objectNameManager.h
29
NUM_OBJECT_TYPES
= 5 // Must be last
208
NameSpace *m_nameSpace[
NUM_OBJECT_TYPES
];
Completed in 31 milliseconds