/external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeLeopard/SDL OpenGL Application/atlantis/ |
shark.c | 127 static float P026[3] = {-46.35, 497.45, 2877.24}; 469 glVertex3fv(P026); 614 glVertex3fv(P026); 622 glVertex3fv(P026); 909 glVertex3fv(P026); 925 glVertex3fv(P026); 1185 P026[0] = iP026[0] + seg1; 1229 P026[1] = iP026[1] + segup; [all...] |
dolphin.c | 165 static float P026[3] = {-108.44, -518.19, 2586.75}; 558 glVertex3fv(P026); 590 glVertex3fv(P026); 701 glVertex3fv(P026); 709 glVertex3fv(P026); 715 glVertex3fv(P026); [all...] |
whale.c | 206 static float P026[3] = {-108.44, -224.15, 1783.04}; 596 glVertex3fv(P026); 628 glVertex3fv(P026); 739 glVertex3fv(P026); 747 glVertex3fv(P026); 753 glVertex3fv(P026); [all...] |
/external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeSnowLeopard/SDL OpenGL Application/atlantis/ |
shark.c | 127 static float P026[3] = {-46.35, 497.45, 2877.24}; 469 glVertex3fv(P026); 614 glVertex3fv(P026); 622 glVertex3fv(P026); 909 glVertex3fv(P026); 925 glVertex3fv(P026); 1185 P026[0] = iP026[0] + seg1; 1229 P026[1] = iP026[1] + segup; [all...] |
dolphin.c | 165 static float P026[3] = {-108.44, -518.19, 2586.75}; 558 glVertex3fv(P026); 590 glVertex3fv(P026); 701 glVertex3fv(P026); 709 glVertex3fv(P026); 715 glVertex3fv(P026); [all...] |
whale.c | 206 static float P026[3] = {-108.44, -224.15, 1783.04}; 596 glVertex3fv(P026); 628 glVertex3fv(P026); 739 glVertex3fv(P026); 747 glVertex3fv(P026); 753 glVertex3fv(P026); [all...] |
/external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeTiger/SDL OpenGL Application/atlantis/ |
shark.c | 127 static float P026[3] = {-46.35, 497.45, 2877.24}; 469 glVertex3fv(P026); 614 glVertex3fv(P026); 622 glVertex3fv(P026); 909 glVertex3fv(P026); 925 glVertex3fv(P026); 1185 P026[0] = iP026[0] + seg1; 1229 P026[1] = iP026[1] + segup; [all...] |
dolphin.c | 165 static float P026[3] = {-108.44, -518.19, 2586.75}; 558 glVertex3fv(P026); 590 glVertex3fv(P026); 701 glVertex3fv(P026); 709 glVertex3fv(P026); 715 glVertex3fv(P026); [all...] |
whale.c | 206 static float P026[3] = {-108.44, -224.15, 1783.04}; 596 glVertex3fv(P026); 628 glVertex3fv(P026); 739 glVertex3fv(P026); 747 glVertex3fv(P026); 753 glVertex3fv(P026); [all...] |