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Searched
refs:PixelBuffer
(Results
1 - 7
of
7
) sorted by null
/frameworks/base/libs/hwui/
PixelBuffer.h
31
* To read from or write into a
PixelBuffer
you must first map the
39
* Mapping and unmapping a
PixelBuffer
can have the side effect of
42
* using a
PixelBuffer
to upload to a texture.
44
class
PixelBuffer
{
59
* Creates a new
PixelBuffer
object with the specified format and
66
static
PixelBuffer
* create(GLenum format, uint32_t width, uint32_t height,
69
virtual ~
PixelBuffer
() {
183
PixelBuffer
(GLenum format, uint32_t width, uint32_t height):
194
}; // class
PixelBuffer
PixelBuffer.cpp
24
#include "
PixelBuffer
.h"
34
class CpuPixelBuffer: public
PixelBuffer
{
51
PixelBuffer
(format, width, height) {
83
class GpuPixelBuffer: public
PixelBuffer
{
102
PixelBuffer
(format, width, height), mMappedPointer(0), mCaches(Caches::getInstance()) {
161
PixelBuffer
*
PixelBuffer
::create(GLenum format, uint32_t width, uint32_t height, BufferType type) {
Android.mk
35
PixelBuffer
.cpp \
FontRenderer.cpp
38
#include "
PixelBuffer
.h"
335
const size_t formatSize =
PixelBuffer
::formatSize(GL_RGBA);
/frameworks/base/libs/hwui/font/
CacheTexture.h
27
#include "../
PixelBuffer
.h"
108
return (y * mWidth + x) *
PixelBuffer
::formatSize(mFormat);
115
inline
PixelBuffer
* getPixelBuffer() const {
180
PixelBuffer
* mTexture;
CacheTexture.cpp
23
#include "../
PixelBuffer
.h"
185
mTexture =
PixelBuffer
::create(mFormat, mWidth, mHeight);
Font.cpp
33
#include "../
PixelBuffer
.h"
221
PixelBuffer
*
pixelBuffer
= cacheTexture->getPixelBuffer();
222
const uint8_t* cacheBuffer =
pixelBuffer
->map();
Completed in 318 milliseconds