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    Searched refs:Platform3DObject (Results 1 - 25 of 48) sorted by null

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  /external/chromium_org/third_party/WebKit/Source/core/html/canvas/
WebGLObject.h 42 Platform3DObject object() const { return m_object; }
64 void setObject(Platform3DObject);
67 virtual void deleteObjectImpl(GraphicsContext3D*, Platform3DObject) = 0;
76 Platform3DObject m_object;
WebGLBuffer.h 50 virtual void deleteObjectImpl(GraphicsContext3D*, Platform3DObject);
WebGLShader.h 49 virtual void deleteObjectImpl(GraphicsContext3D*, Platform3DObject);
WebGLBuffer.cpp 52 void WebGLBuffer::deleteObjectImpl(GraphicsContext3D* context3d, Platform3DObject object)
WebGLObject.cpp 43 void WebGLObject::setObject(Platform3DObject object)
WebGLProgram.h 66 virtual void deleteObjectImpl(GraphicsContext3D*, Platform3DObject);
WebGLRenderbuffer.cpp 56 void WebGLRenderbuffer::deleteObjectImpl(GraphicsContext3D* context3d, Platform3DObject object)
WebGLShader.cpp 53 void WebGLShader::deleteObjectImpl(GraphicsContext3D* context3d, Platform3DObject object)
WebGLDrawBuffers.cpp 115 Platform3DObject fbo = context->createFramebuffer();
124 Platform3DObject depthStencil = 0;
130 Platform3DObject depth = 0;
137 Vector<Platform3DObject> colors;
141 Platform3DObject color = context->createTexture();
  /external/chromium_org/third_party/WebKit/Source/platform/graphics/gpu/
DrawingBuffer.h 108 void setTexture2DBinding(Platform3DObject texture) { m_texture2DBinding = texture; }
112 void setFramebufferBinding(Platform3DObject fbo) { m_framebufferBinding = fbo; }
120 Platform3DObject framebuffer() const;
132 bool copyToPlatformTexture(GraphicsContext3D&, Platform3DObject texture, GC3Denum internalFormat,
141 Platform3DObject frontColorBuffer() const;
142 Platform3DObject colorBuffer() const { return m_colorBuffer; }
171 Platform3DObject m_texture2DBinding;
172 Platform3DObject m_framebufferBinding;
179 Platform3DObject m_fbo;
180 Platform3DObject m_colorBuffer
    [all...]
AcceleratedImageBufferSurface.h 48 virtual Platform3DObject getBackingTexture() const OVERRIDE;
WebGLImageBufferSurface.cpp 49 Platform3DObject WebGLImageBufferSurface::getBackingTexture() const
WebGLImageBufferSurface.h 50 virtual Platform3DObject getBackingTexture() const OVERRIDE;
AcceleratedImageBufferSurface.cpp 52 Platform3DObject AcceleratedImageBufferSurface::getBackingTexture() const
  /external/chromium_org/third_party/WebKit/Source/platform/graphics/filters/custom/
FECustomFilter.h 68 void drawFilterMesh(Platform3DObject inputTexture);
88 Platform3DObject m_inputTexture;
89 Platform3DObject m_frameBuffer;
90 Platform3DObject m_depthBuffer;
91 Platform3DObject m_destTexture;
94 Platform3DObject m_multisampleFrameBuffer;
95 Platform3DObject m_multisampleRenderBuffer;
96 Platform3DObject m_multisampleDepthBuffer;
CustomFilterMesh.h 50 Platform3DObject verticesBufferObject() const { return m_verticesBufferObject; }
53 Platform3DObject elementsBufferObject() const { return m_elementsBufferObject; }
64 Platform3DObject m_verticesBufferObject;
67 Platform3DObject m_elementsBufferObject;
CustomFilterCompiledProgram.h 67 Platform3DObject program() const { return m_program; }
71 Platform3DObject compileShader(GC3Denum shaderType, const String& shaderString);
72 Platform3DObject linkProgram(Platform3DObject vertexShader, Platform3DObject fragmentShader);
76 Platform3DObject m_program;
CustomFilterCompiledProgram.cpp 53 Platform3DObject vertexShader = compileShader(GL_VERTEX_SHADER, validatedVertexShader);
57 Platform3DObject fragmentShader = compileShader(GL_FRAGMENT_SHADER, validatedFragmentShader);
76 Platform3DObject CustomFilterCompiledProgram::compileShader(GC3Denum shaderType, const String& shaderString)
80 Platform3DObject shader = m_context->createShader(shaderType);
96 Platform3DObject CustomFilterCompiledProgram::linkProgram(Platform3DObject vertexShader, Platform3DObject fragmentShader)
98 Platform3DObject program = m_context->createProgram();
CustomFilterRenderer.h 62 void draw(Platform3DObject, const IntSize&);
80 void bindProgramAndBuffers(Platform3DObject inputTexture);
  /external/chromium_org/third_party/WebKit/Source/platform/graphics/
Extensions3D.h 253 Platform3DObject createVertexArrayOES();
254 void deleteVertexArrayOES(Platform3DObject);
255 GC3Dboolean isVertexArrayOES(Platform3DObject);
256 void bindVertexArrayOES(Platform3DObject);
259 String getTranslatedShaderSourceANGLE(Platform3DObject);
265 void copyTextureCHROMIUM(GC3Denum, Platform3DObject, Platform3DObject, GC3Dint, GC3Denum, GC3Denum);
296 Platform3DObject createQueryEXT();
297 void deleteQueryEXT(Platform3DObject);
298 GC3Dboolean isQueryEXT(Platform3DObject);
    [all...]
GraphicsContext3D.h 212 void attachShader(Platform3DObject program, Platform3DObject shader);
213 void bindAttribLocation(Platform3DObject, GC3Duint index, const String& name);
214 void bindBuffer(GC3Denum target, Platform3DObject);
215 void bindFramebuffer(GC3Denum target, Platform3DObject);
216 void bindRenderbuffer(GC3Denum target, Platform3DObject);
217 void bindTexture(GC3Denum target, Platform3DObject);
234 void compileShader(Platform3DObject);
244 void detachShader(Platform3DObject, Platform3DObject);
    [all...]
Extensions3D.cpp 96 Platform3DObject Extensions3D::createVertexArrayOES()
101 void Extensions3D::deleteVertexArrayOES(Platform3DObject array)
106 GC3Dboolean Extensions3D::isVertexArrayOES(Platform3DObject array)
111 void Extensions3D::bindVertexArrayOES(Platform3DObject array)
116 String Extensions3D::getTranslatedShaderSourceANGLE(Platform3DObject shader)
141 Platform3DObject Extensions3D::createQueryEXT()
146 void Extensions3D::deleteQueryEXT(Platform3DObject query)
151 GC3Dboolean Extensions3D::isQueryEXT(Platform3DObject query)
156 void Extensions3D::beginQueryEXT(GC3Denum target, Platform3DObject query)
171 void Extensions3D::getQueryObjectuivEXT(Platform3DObject query, GC3Denum pname, GC3Duint* params
    [all...]
GraphicsContext3D.cpp 52 Platform3DObject* frameBufferId, int* width, int* height)
291 DELEGATE_TO_WEBCONTEXT_2(attachShader, Platform3DObject, Platform3DObject)
293 void GraphicsContext3D::bindAttribLocation(Platform3DObject program, GC3Duint index, const String& name)
298 DELEGATE_TO_WEBCONTEXT_2(bindBuffer, GC3Denum, Platform3DObject)
299 DELEGATE_TO_WEBCONTEXT_2(bindFramebuffer, GC3Denum, Platform3DObject)
300 DELEGATE_TO_WEBCONTEXT_2(bindRenderbuffer, GC3Denum, Platform3DObject)
301 DELEGATE_TO_WEBCONTEXT_2(bindTexture, GC3Denum, Platform3DObject)
322 DELEGATE_TO_WEBCONTEXT_1(compileShader, Platform3DObject)
332 DELEGATE_TO_WEBCONTEXT_2(detachShader, Platform3DObject, Platform3DObject
    [all...]
GraphicsTypes3D.h 51 typedef GC3Duint Platform3DObject;
ImageBufferSurface.h 63 virtual Platform3DObject getBackingTexture() const { return 0; }

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