/external/chromium_org/third_party/WebKit/Source/core/html/canvas/ |
WebGLObject.h | 42 Platform3DObject object() const { return m_object; } 64 void setObject(Platform3DObject); 67 virtual void deleteObjectImpl(GraphicsContext3D*, Platform3DObject) = 0; 76 Platform3DObject m_object;
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WebGLBuffer.h | 50 virtual void deleteObjectImpl(GraphicsContext3D*, Platform3DObject);
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WebGLShader.h | 49 virtual void deleteObjectImpl(GraphicsContext3D*, Platform3DObject);
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WebGLBuffer.cpp | 52 void WebGLBuffer::deleteObjectImpl(GraphicsContext3D* context3d, Platform3DObject object)
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WebGLObject.cpp | 43 void WebGLObject::setObject(Platform3DObject object)
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WebGLProgram.h | 66 virtual void deleteObjectImpl(GraphicsContext3D*, Platform3DObject);
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WebGLRenderbuffer.cpp | 56 void WebGLRenderbuffer::deleteObjectImpl(GraphicsContext3D* context3d, Platform3DObject object)
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WebGLShader.cpp | 53 void WebGLShader::deleteObjectImpl(GraphicsContext3D* context3d, Platform3DObject object)
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WebGLDrawBuffers.cpp | 115 Platform3DObject fbo = context->createFramebuffer(); 124 Platform3DObject depthStencil = 0; 130 Platform3DObject depth = 0; 137 Vector<Platform3DObject> colors; 141 Platform3DObject color = context->createTexture();
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/external/chromium_org/third_party/WebKit/Source/platform/graphics/gpu/ |
DrawingBuffer.h | 108 void setTexture2DBinding(Platform3DObject texture) { m_texture2DBinding = texture; } 112 void setFramebufferBinding(Platform3DObject fbo) { m_framebufferBinding = fbo; } 120 Platform3DObject framebuffer() const; 132 bool copyToPlatformTexture(GraphicsContext3D&, Platform3DObject texture, GC3Denum internalFormat, 141 Platform3DObject frontColorBuffer() const; 142 Platform3DObject colorBuffer() const { return m_colorBuffer; } 171 Platform3DObject m_texture2DBinding; 172 Platform3DObject m_framebufferBinding; 179 Platform3DObject m_fbo; 180 Platform3DObject m_colorBuffer [all...] |
AcceleratedImageBufferSurface.h | 48 virtual Platform3DObject getBackingTexture() const OVERRIDE;
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WebGLImageBufferSurface.cpp | 49 Platform3DObject WebGLImageBufferSurface::getBackingTexture() const
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WebGLImageBufferSurface.h | 50 virtual Platform3DObject getBackingTexture() const OVERRIDE;
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AcceleratedImageBufferSurface.cpp | 52 Platform3DObject AcceleratedImageBufferSurface::getBackingTexture() const
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/external/chromium_org/third_party/WebKit/Source/platform/graphics/filters/custom/ |
FECustomFilter.h | 68 void drawFilterMesh(Platform3DObject inputTexture); 88 Platform3DObject m_inputTexture; 89 Platform3DObject m_frameBuffer; 90 Platform3DObject m_depthBuffer; 91 Platform3DObject m_destTexture; 94 Platform3DObject m_multisampleFrameBuffer; 95 Platform3DObject m_multisampleRenderBuffer; 96 Platform3DObject m_multisampleDepthBuffer;
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CustomFilterMesh.h | 50 Platform3DObject verticesBufferObject() const { return m_verticesBufferObject; } 53 Platform3DObject elementsBufferObject() const { return m_elementsBufferObject; } 64 Platform3DObject m_verticesBufferObject; 67 Platform3DObject m_elementsBufferObject;
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CustomFilterCompiledProgram.h | 67 Platform3DObject program() const { return m_program; } 71 Platform3DObject compileShader(GC3Denum shaderType, const String& shaderString); 72 Platform3DObject linkProgram(Platform3DObject vertexShader, Platform3DObject fragmentShader); 76 Platform3DObject m_program;
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CustomFilterCompiledProgram.cpp | 53 Platform3DObject vertexShader = compileShader(GL_VERTEX_SHADER, validatedVertexShader); 57 Platform3DObject fragmentShader = compileShader(GL_FRAGMENT_SHADER, validatedFragmentShader); 76 Platform3DObject CustomFilterCompiledProgram::compileShader(GC3Denum shaderType, const String& shaderString) 80 Platform3DObject shader = m_context->createShader(shaderType); 96 Platform3DObject CustomFilterCompiledProgram::linkProgram(Platform3DObject vertexShader, Platform3DObject fragmentShader) 98 Platform3DObject program = m_context->createProgram();
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CustomFilterRenderer.h | 62 void draw(Platform3DObject, const IntSize&); 80 void bindProgramAndBuffers(Platform3DObject inputTexture);
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/external/chromium_org/third_party/WebKit/Source/platform/graphics/ |
Extensions3D.h | 253 Platform3DObject createVertexArrayOES(); 254 void deleteVertexArrayOES(Platform3DObject); 255 GC3Dboolean isVertexArrayOES(Platform3DObject); 256 void bindVertexArrayOES(Platform3DObject); 259 String getTranslatedShaderSourceANGLE(Platform3DObject); 265 void copyTextureCHROMIUM(GC3Denum, Platform3DObject, Platform3DObject, GC3Dint, GC3Denum, GC3Denum); 296 Platform3DObject createQueryEXT(); 297 void deleteQueryEXT(Platform3DObject); 298 GC3Dboolean isQueryEXT(Platform3DObject); [all...] |
GraphicsContext3D.h | 212 void attachShader(Platform3DObject program, Platform3DObject shader); 213 void bindAttribLocation(Platform3DObject, GC3Duint index, const String& name); 214 void bindBuffer(GC3Denum target, Platform3DObject); 215 void bindFramebuffer(GC3Denum target, Platform3DObject); 216 void bindRenderbuffer(GC3Denum target, Platform3DObject); 217 void bindTexture(GC3Denum target, Platform3DObject); 234 void compileShader(Platform3DObject); 244 void detachShader(Platform3DObject, Platform3DObject); [all...] |
Extensions3D.cpp | 96 Platform3DObject Extensions3D::createVertexArrayOES() 101 void Extensions3D::deleteVertexArrayOES(Platform3DObject array) 106 GC3Dboolean Extensions3D::isVertexArrayOES(Platform3DObject array) 111 void Extensions3D::bindVertexArrayOES(Platform3DObject array) 116 String Extensions3D::getTranslatedShaderSourceANGLE(Platform3DObject shader) 141 Platform3DObject Extensions3D::createQueryEXT() 146 void Extensions3D::deleteQueryEXT(Platform3DObject query) 151 GC3Dboolean Extensions3D::isQueryEXT(Platform3DObject query) 156 void Extensions3D::beginQueryEXT(GC3Denum target, Platform3DObject query) 171 void Extensions3D::getQueryObjectuivEXT(Platform3DObject query, GC3Denum pname, GC3Duint* params [all...] |
GraphicsContext3D.cpp | 52 Platform3DObject* frameBufferId, int* width, int* height) 291 DELEGATE_TO_WEBCONTEXT_2(attachShader, Platform3DObject, Platform3DObject) 293 void GraphicsContext3D::bindAttribLocation(Platform3DObject program, GC3Duint index, const String& name) 298 DELEGATE_TO_WEBCONTEXT_2(bindBuffer, GC3Denum, Platform3DObject) 299 DELEGATE_TO_WEBCONTEXT_2(bindFramebuffer, GC3Denum, Platform3DObject) 300 DELEGATE_TO_WEBCONTEXT_2(bindRenderbuffer, GC3Denum, Platform3DObject) 301 DELEGATE_TO_WEBCONTEXT_2(bindTexture, GC3Denum, Platform3DObject) 322 DELEGATE_TO_WEBCONTEXT_1(compileShader, Platform3DObject) 332 DELEGATE_TO_WEBCONTEXT_2(detachShader, Platform3DObject, Platform3DObject [all...] |
GraphicsTypes3D.h | 51 typedef GC3Duint Platform3DObject;
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ImageBufferSurface.h | 63 virtual Platform3DObject getBackingTexture() const { return 0; }
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