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Searched
refs:RenderLayer
(Results
1 - 25
of
72
) sorted by null
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/external/chromium_org/third_party/WebKit/Source/core/rendering/
RenderLayerCompositor.h
30
#include "core/rendering/
RenderLayer
.h"
57
// GraphicsLayers based on the
RenderLayer
painting order.
103
bool updateLayerCompositingState(
RenderLayer
*);
106
void updateCompositingDescendantGeometry(RenderLayerStackingNode* compositingAncestor,
RenderLayer
*, bool compositedChildrenOnly);
109
bool clippedByAncestor(const
RenderLayer
*) const;
110
// Whether layer's compositedLayerMapping needs a GraphicsLayer to clip z-order children of the given
RenderLayer
.
111
bool clipsCompositingDescendants(const
RenderLayer
*) const;
114
bool needsContentsCompositingLayer(const
RenderLayer
*) const;
117
bool needsFixedRootBackgroundLayer(const
RenderLayer
*) const;
122
IntRect calculateCompositedBounds(const
RenderLayer
*, const RenderLayer* ancestorLayer) const
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RenderLayerFilterInfo.h
46
class
RenderLayer
;
49
typedef HashMap<const
RenderLayer
*, RenderLayerFilterInfo*> RenderLayerFilterInfoMap;
53
static RenderLayerFilterInfo* filterInfoForRenderLayer(const
RenderLayer
*);
54
static RenderLayerFilterInfo* createFilterInfoForRenderLayerIfNeeded(
RenderLayer
*);
55
static void removeFilterInfoForRenderLayer(
RenderLayer
*);
75
RenderLayerFilterInfo(
RenderLayer
*);
78
RenderLayer
* m_layer;
RenderLayer.h
83
class
RenderLayer
{
91
RenderLayer
(RenderLayerModelObject*);
92
~
RenderLayer
();
98
RenderLayer
* parent() const { return m_parent; }
99
RenderLayer
* previousSibling() const { return m_previous; }
100
RenderLayer
* nextSibling() const { return m_next; }
101
RenderLayer
* firstChild() const { return m_first; }
102
RenderLayer
* lastChild() const { return m_last; }
104
void addChild(
RenderLayer
* newChild,
RenderLayer
* beforeChild = 0)
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RenderLayerModelObject.h
31
class
RenderLayer
;
44
RenderLayer
* layer() const { return m_layer.get(); }
69
virtual void addLayerHitTestRects(LayerHitTestRects&, const
RenderLayer
*, const LayoutPoint&, const LayoutRect&) const OVERRIDE;
74
OwnPtr<
RenderLayer
> m_layer;
RenderLayerReflectionInfo.h
54
class
RenderLayer
;
64
RenderLayer
* reflectionLayer() const;
RenderLayer.cpp
45
#include "core/rendering/
RenderLayer
.h"
104
RenderLayer
::
RenderLayer
(RenderLayerModelObject* renderer)
152
RenderLayer
::~
RenderLayer
()
170
String
RenderLayer
::debugName() const
177
RenderLayerCompositor*
RenderLayer
::compositor() const
184
void
RenderLayer
::contentChanged(ContentChangeType changeType)
194
bool
RenderLayer
::canRender3DTransforms() const
199
bool
RenderLayer
::paintsWithFilters() cons
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...]
LayerPaintingInfo.h
53
class
RenderLayer
;
75
LayerPaintingInfo(
RenderLayer
* inRootLayer, const LayoutRect& inDirtyRect,
88
RenderLayer
* rootLayer;
RenderLayerClipper.h
53
class
RenderLayer
;
57
ClipRectsContext(const
RenderLayer
* inRootLayer, RenderRegion* inRegion, ClipRectsType inClipRectsType, OverlayScrollbarSizeRelevancy inOverlayScrollbarSizeRelevancy = IgnoreOverlayScrollbarSize, ShouldRespectOverflowClip inRespectOverflowClip = RespectOverflowClip)
64
const
RenderLayer
* rootLayer;
RenderTreeAsText.h
37
class
RenderLayer
;
65
static void writeLayers(TextStream&, const
RenderLayer
* rootLayer,
RenderLayer
*, const LayoutRect& paintDirtyRect, int indent = 0, RenderAsTextBehavior = RenderAsTextBehaviorNormal);
RenderLayerRepainter.h
60
class
RenderLayer
;
93
RenderLayer
* enclosingFilterRepaintLayer() const;
RenderGeometryMap.h
39
class
RenderLayer
;
101
void pushMappingsToAncestor(const
RenderLayer
*, const
RenderLayer
* ancestorLayer);
102
void popMappingsToAncestor(const
RenderLayer
*);
FilterEffectRenderer.h
49
class
RenderLayer
;
64
bool prepareFilterEffect(
RenderLayer
*, const LayoutRect& filterBoxRect, const LayoutRect& dirtyRect, const LayoutRect& layerRepaintRect);
71
RenderLayer
* m_renderLayer;
RenderLayerCompositor.cpp
122
void add(const
RenderLayer
* layer, const IntRect& bounds)
132
bool contains(const
RenderLayer
* layer)
172
HashSet<const
RenderLayer
*> m_layers;
177
CompositingRecursionData(
RenderLayer
* compAncestor, bool testOverlap)
199
RenderLayer
* m_compositingAncestor;
328
for (HashSet<
RenderLayer
*>::iterator it = m_outOfFlowPositionedLayers.begin(); it != m_outOfFlowPositionedLayers.end(); ++it)
425
RenderLayer
* updateRoot = rootRenderLayer();
441
Vector<
RenderLayer
*> unclippedDescendants;
485
// most of the time, geometry is updated via
RenderLayer
::styleChanged().
526
void RenderLayerCompositor::addOutOfFlowPositionedLayer(
RenderLayer
* layer
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RenderLayerStackingNodeIterator.h
45
class
RenderLayer
;
CompositedLayerMapping.h
29
#include "core/rendering/
RenderLayer
.h"
51
RenderLayer
*
renderLayer
;
71
// Currently (Oct. 2013) there is one CompositedLayerMapping for each
RenderLayer
,
76
explicit CompositedLayerMapping(
RenderLayer
*);
79
RenderLayer
* owningLayer() const { return m_owningLayer; }
130
bool updateRequiresOwnBackingStoreForAncestorReasons(const
RenderLayer
* compositingAncestor);
161
void addRenderLayerToSquashingGraphicsLayer(
RenderLayer
*, IntSize offsetFromTargetBacking, size_t nextSquashedLayerIndex);
220
void updateScrollParent(
RenderLayer
*);
221
void updateClipParent(
RenderLayer
*);
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...]
RenderLayerRepainter.cpp
49
#include "core/rendering/
RenderLayer
.h"
117
for (
RenderLayer
* layer = m_renderer->layer()->firstChild(); layer; layer = layer->nextSibling())
137
for (
RenderLayer
* curr = m_renderer->layer()->firstChild(); curr; curr = curr->nextSibling()) {
146
for (
RenderLayer
* child = m_renderer->layer()->firstChild(); child; child = child->nextSibling()) {
202
for (
RenderLayer
* curr = m_renderer->layer()->firstChild(); curr; curr = curr->nextSibling())
226
RenderLayer
* parentLayer = enclosingFilterRepaintLayer();
250
RenderLayer
* RenderLayerRepainter::enclosingFilterRepaintLayer() const
252
for (const
RenderLayer
* curr = m_renderer->layer(); curr; curr = curr->parent()) {
254
return const_cast<
RenderLayer
*>(curr);
RenderLayerFilterInfo.cpp
36
#include "core/rendering/
RenderLayer
.h"
49
RenderLayerFilterInfo* RenderLayerFilterInfo::filterInfoForRenderLayer(const
RenderLayer
* layer)
57
RenderLayerFilterInfo* RenderLayerFilterInfo::createFilterInfoForRenderLayerIfNeeded(
RenderLayer
* layer)
74
void RenderLayerFilterInfo::removeFilterInfoForRenderLayer(
RenderLayer
* layer)
91
RenderLayerFilterInfo::RenderLayerFilterInfo(
RenderLayer
* layer)
RenderLayerStackingNode.h
55
class
RenderLayer
;
62
explicit RenderLayerStackingNode(
RenderLayer
*);
112
RenderLayer
* layer() const { return m_layer; }
156
// stacking context, without adding a new member to
RenderLayer
or modifying
195
RenderLayer
* m_layer;
RenderMarquee.h
55
class
RenderLayer
;
RenderLayerStackingNode.cpp
47
#include "core/rendering/
RenderLayer
.h"
54
// FIXME: This should not require
RenderLayer
. There is currently a cycle where
57
RenderLayerStackingNode::RenderLayerStackingNode(
RenderLayer
* layer)
220
for (
RenderLayer
* child = layer()->firstChild(); child; child = child->nextSibling()) {
239
RenderLayer
* layer = toRenderLayerModelObject(child)->layer();
256
for (
RenderLayer
* child = layer()->firstChild(); child; child = child->nextSibling()) {
321
for (
RenderLayer
* child = layer()->firstChild(); child; child = child->nextSibling()) {
382
RenderLayer
* reflectionLayer = layer()->reflectionInfo()->reflectionLayer();
393
// FIXME:
RenderLayer
already handles visibility changes through our visiblity dirty bits. This logic could
442
if (
RenderLayer
* p = layer()->parent()
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...]
RenderReplica.cpp
34
#include "core/rendering/
RenderLayer
.h"
86
RenderLayer
* rootPaintingLayer = layer()->transform() ? layer()->parent() : layer()->enclosingTransformedAncestor();
/external/chromium_org/third_party/WebKit/Source/core/rendering/svg/
RenderSVGResourceContainer.h
28
class
RenderLayer
;
46
void addClientRenderLayer(
RenderLayer
*);
47
void removeClientRenderLayer(
RenderLayer
*);
86
HashSet<
RenderLayer
*> m_clientLayers;
/external/chromium_org/third_party/WebKit/Source/web/
LinkHighlight.h
40
class
RenderLayer
;
79
WebCore::
RenderLayer
* computeEnclosingCompositingLayer();
83
bool computeHighlightLayerPathAndPosition(WebCore::
RenderLayer
*);
/external/chromium_org/third_party/WebKit/Source/core/page/scrolling/
ScrollingCoordinator.h
105
void updateLayerPositionConstraint(
RenderLayer
*);
107
void willDestroyRenderLayer(
RenderLayer
*);
109
void updateScrollParentForGraphicsLayer(GraphicsLayer* child,
RenderLayer
* parent);
110
void updateClipParentForGraphicsLayer(GraphicsLayer* child,
RenderLayer
* parent);
164
HashSet<const
RenderLayer
*> m_layersWithTouchRects;
ScrollingCoordinator.cpp
180
static WebLayerPositionConstraint computePositionConstraint(const
RenderLayer
* layer)
199
void ScrollingCoordinator::updateLayerPositionConstraint(
RenderLayer
* layer)
364
// In order to do a DFS cross-frame walk of the
RenderLayer
tree, we need to know which
368
typedef HashMap<const
RenderLayer
*, Vector<const Frame*> > LayerFrameMap;
374
const
RenderLayer
* containingLayer = child->ownerRenderer()->enclosingLayer();
383
const
RenderLayer
* curLayer,
387
HashSet<const
RenderLayer
*>& layersWithRects,
394
RenderLayer
* compositedLayer = 0;
395
for (const
RenderLayer
* layer = layerIter->key; !compositedLayer;) {
431
for (const
RenderLayer
* childLayer = curLayer->firstChild(); childLayer; childLayer = childLayer->nextSibling())
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