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Searched
refs:SDL_Visual
(Results
1 - 7
of
7
) sorted by null
/external/qemu/distrib/sdl-1.2.15/src/video/nanox/
SDL_nxvideo.h
61
nx_sdl_visual_t
SDL_Visual
;
83
#define
SDL_Visual
(this -> hidden ->
SDL_Visual
)
SDL_nxvideo.c
210
SDL_Visual
.bpp = si.bpp ;
230
SDL_Visual
.red_mask = si.rmask;
231
SDL_Visual
.green_mask = si.gmask;
232
SDL_Visual
.blue_mask = si.bmask;
234
vformat -> BitsPerPixel =
SDL_Visual
.bpp ;
236
vformat -> Rmask =
SDL_Visual
.red_mask ;
237
vformat -> Gmask =
SDL_Visual
.green_mask ;
238
vformat -> Bmask =
SDL_Visual
.blue_mask ;
317
if ( ! SDL_ReallocFormat (screen, bpp,
SDL_Visual
.red_mask,
318
SDL_Visual
.green_mask, SDL_Visual.blue_mask, 0)
[
all
...]
SDL_nxmodes.c
36
if (
SDL_Visual
.bpp == format -> BitsPerPixel) {
/external/qemu/distrib/sdl-1.2.15/src/video/x11/
SDL_x11video.c
333
int def_vis = (
SDL_Visual
== DefaultVisual(SDL_Display, SDL_Screen));
363
this->hidden->depth, InputOutput,
SDL_Visual
,
398
this->hidden->depth, InputOutput,
SDL_Visual
,
678
SDL_Visual
= this->hidden->visuals[i].visual;
679
if (
SDL_Visual
== DefaultVisual(SDL_Display, SDL_Screen) ) {
683
SDL_Visual
, AllocNone);
688
vformat->Rmask =
SDL_Visual
->red_mask;
689
vformat->Gmask =
SDL_Visual
->green_mask;
690
vformat->Bmask =
SDL_Visual
->blue_mask;
755
numcolors =
SDL_Visual
->map_entries
[
all
...]
SDL_x11video.h
60
Visual *
SDL_Visual
; /* The visual used by our window */
167
#define
SDL_Visual
(this->hidden->vis)
SDL_x11image.c
89
SDL_Ximage = XShmCreateImage(SDL_Display,
SDL_Visual
,
110
SDL_Ximage = XCreateImage(SDL_Display,
SDL_Visual
,
SDL_x11yuv.c
193
SDL_Visual
->visualid ) {
Completed in 109 milliseconds