/cts/tests/tests/opengl/src/android/opengl/cts/ |
Constants.java | 19 public static final int SHADER = 1;
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AttachShaderTest.java | 43 * shader count : 2 48 mActivity = getShaderActivity(Constants.SHADER, 1); 56 * Test: Attach an invalid vertex shader to the program handle 58 * shader count : 1 65 mActivity = getShaderActivity(Constants.SHADER, 2); 73 * shader count : 1 80 mActivity = getShaderActivity(Constants.SHADER, 3); 87 * Test: No shader is attached to a program, glGetAttachedShaders returns 89 * shader count : 0 96 mActivity = getShaderActivity(Constants.SHADER, 4) [all...] |
NativeAttachShaderTest.java | 44 * shader count : 2 49 mActivity = getShaderActivity(Constants.SHADER, 1); 57 * Test: Attach an invalid vertex shader to the program handle 59 * shader count : 1 65 mActivity = getShaderActivity(Constants.SHADER, 2); 73 * shader count : 1 79 mActivity = getShaderActivity(Constants.SHADER, 3); 85 * Test: No shader is attached to a program, glGetAttachedShaders returns 87 * shader count : 0 93 mActivity = getShaderActivity(Constants.SHADER, 4) [all...] |
OpenGLES20ActivityOne.java | 93 if (type == Constants.SHADER) {
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/external/chromium_org/third_party/mesa/src/src/gallium/drivers/r600/ |
compute_resource.def | 36 DECL_COMPUTE_RESOURCE(SHADER, 1)
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/external/mesa3d/src/gallium/drivers/r600/ |
compute_resource.def | 36 DECL_COMPUTE_RESOURCE(SHADER, 1)
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/external/chromium_org/gpu/command_buffer/tests/ |
gl_program_unittests.cc | 13 #define SHADER(Src) #Src 31 static const char* v_shader_str = SHADER( 56 static const char* f_shader_str = SHADER( 91 static const char* v_shader_str = SHADER( 98 static const char* f_red_shader_str = SHADER( 104 static const char* f_blue_shader_str = SHADER( 129 static const char* v_shader_str = SHADER( 136 static const char* f_shader_str = SHADER(
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gl_bind_uniform_location_unittest.cc | 14 #define SHADER(Src) #Src 38 static const char* v_shader_str = SHADER( 45 static const char* f_shader_str = SHADER( 108 static const char* v_shader_str = SHADER( 124 static const char* f_shader_str = SHADER(
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gl_pointcoord_unittest.cc | 13 #define SHADER(Src) #Src 77 static const char* v_shader_str = SHADER( 86 static const char* f_shader_str = SHADER(
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gl_stream_draw_unittests.cc | 14 #define SHADER(Src) #Src 38 static const char* v_shader_str = SHADER( 49 static const char* f_shader_str = SHADER(
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gl_virtual_contexts_unittests.cc | 14 #define SHADER(Src) #Src 53 static const char* v_shader_str = SHADER( 61 static const char* f_shader_str = SHADER(
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compressed_texture_test.cc | 14 #define SHADER(src) #src 162 const char* v_shader_src = SHADER( 170 const char* f_shader_src = SHADER( 208 // Load shader program.
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gl_depth_texture_unittest.cc | 13 #define SHADER(Src) #Src 71 static const char* v_shader_str = SHADER( 78 static const char* f_shader_str = SHADER(
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/external/chromium_org/third_party/angle/tests/compiler_tests/ |
ExpressionLimit_test.cpp | 12 #define SHADER(Src) #Src 58 static const char* shaderStart = SHADER( 76 static const char* shaderStart = SHADER( 98 static const char* shaderStart = SHADER( 141 // Compiles a shader and if there's an error checks for a specific 161 EXPECT_TRUE(success) << log << "\n----shader----\n" << source; 296 static const char* shaderWithRecursion0 = SHADER( 308 static const char* shaderWithRecursion1 = SHADER( 327 static const char* shaderWithRecursion2 = SHADER( 343 static const char* shaderWithRecursion3 = SHADER( [all...] |
/external/chromium_org/third_party/WebKit/Source/platform/graphics/filters/custom/ |
CustomFilterValidatedProgram.cpp | 44 #define SHADER(Src) (#Src) 108 // which should be inaccessible to the author's shader code. 134 DEFINE_STATIC_LOCAL(String, vertexShaderString, (SHADER( 148 DEFINE_STATIC_LOCAL(String, fragmentShaderString, (SHADER( 221 // If the author defined a_texCoord, we can use it to shuttle the texture coordinate to the fragment shader. 223 // Also, note that we would have already rejected the shader if the author defined a_texCoord with the wrong type. 236 m_validatedVertexShader.append(SHADER( 253 // Now, we have to define these symbols in order to make this shader valid GLSL. 254 // We define these symbols before the author's shader code, which makes them accessible to author code. 255 builder.append(SHADER( [all...] |
/external/chromium_org/gpu/command_buffer/service/ |
gles2_cmd_copy_texture_chromium.cc | 18 #define SHADER(src) { false, SHADER0(src), } 56 SHADER( 65 SHADER( 72 SHADER( 79 SHADER( 87 SHADER( 96 SHADER( 104 SHADER( 253 for (int shader = 0; shader < kNumShaders; ++shader) [all...] |
/sdk/emulator/opengl/host/libs/Translator/GLES_V2/ |
GLESv2Imp.cpp | 150 GL_APICALL void GL_APIENTRY glAttachShader(GLuint program, GLuint shader){ 153 const GLuint globalProgramName = ctx->shareGroup()->getGlobalName(SHADER,program); 155 const GLuint globalShaderName = ctx->shareGroup()->getGlobalName(SHADER,shader); 158 ObjectDataPtr programData = ctx->shareGroup()->getObjectData(SHADER,program); 159 ObjectDataPtr shaderData = ctx->shareGroup()->getObjectData(SHADER,shader); 167 pData->attachShader(shader,shaderType); 177 const GLuint globalProgramName = ctx->shareGroup()->getGlobalName(SHADER,program); 179 ObjectDataPtr objData = ctx->shareGroup()->getObjectData(SHADER,program) [all...] |
/external/chromium_org/gpu/tools/compositor_model_bench/ |
shaders.cc | 38 // Store shader programs in a sparse array so that they can be addressed easily. 115 return "(unknown shader)"; 120 #define SHADER(Src) SHADER0(Src) 122 const char* GetShaderSource(ShaderID shader) { 123 switch (shader) { 125 return SHADER( 145 return SHADER( 156 return SHADER( 168 return SHADER( 191 return SHADER( [all...] |
/sdk/emulator/opengl/host/libs/Translator/include/GLcommon/ |
objectNameManager.h | 28 SHADER = 4,
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/sdk/emulator/opengl/host/libs/Translator/GLcommon/ |
objectNameManager.cpp | 147 case SHADER: //objects in shader namepace are not handled
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