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  /cts/tests/tests/opengl/src/android/opengl/cts/
Constants.java 19 public static final int SHADER = 1;
AttachShaderTest.java 43 * shader count : 2
48 mActivity = getShaderActivity(Constants.SHADER, 1);
56 * Test: Attach an invalid vertex shader to the program handle
58 * shader count : 1
65 mActivity = getShaderActivity(Constants.SHADER, 2);
73 * shader count : 1
80 mActivity = getShaderActivity(Constants.SHADER, 3);
87 * Test: No shader is attached to a program, glGetAttachedShaders returns
89 * shader count : 0
96 mActivity = getShaderActivity(Constants.SHADER, 4)
    [all...]
NativeAttachShaderTest.java 44 * shader count : 2
49 mActivity = getShaderActivity(Constants.SHADER, 1);
57 * Test: Attach an invalid vertex shader to the program handle
59 * shader count : 1
65 mActivity = getShaderActivity(Constants.SHADER, 2);
73 * shader count : 1
79 mActivity = getShaderActivity(Constants.SHADER, 3);
85 * Test: No shader is attached to a program, glGetAttachedShaders returns
87 * shader count : 0
93 mActivity = getShaderActivity(Constants.SHADER, 4)
    [all...]
OpenGLES20ActivityOne.java 93 if (type == Constants.SHADER) {
  /external/chromium_org/third_party/mesa/src/src/gallium/drivers/r600/
compute_resource.def 36 DECL_COMPUTE_RESOURCE(SHADER, 1)
  /external/mesa3d/src/gallium/drivers/r600/
compute_resource.def 36 DECL_COMPUTE_RESOURCE(SHADER, 1)
  /external/chromium_org/gpu/command_buffer/tests/
gl_program_unittests.cc 13 #define SHADER(Src) #Src
31 static const char* v_shader_str = SHADER(
56 static const char* f_shader_str = SHADER(
91 static const char* v_shader_str = SHADER(
98 static const char* f_red_shader_str = SHADER(
104 static const char* f_blue_shader_str = SHADER(
129 static const char* v_shader_str = SHADER(
136 static const char* f_shader_str = SHADER(
gl_bind_uniform_location_unittest.cc 14 #define SHADER(Src) #Src
38 static const char* v_shader_str = SHADER(
45 static const char* f_shader_str = SHADER(
108 static const char* v_shader_str = SHADER(
124 static const char* f_shader_str = SHADER(
gl_pointcoord_unittest.cc 13 #define SHADER(Src) #Src
77 static const char* v_shader_str = SHADER(
86 static const char* f_shader_str = SHADER(
gl_stream_draw_unittests.cc 14 #define SHADER(Src) #Src
38 static const char* v_shader_str = SHADER(
49 static const char* f_shader_str = SHADER(
gl_virtual_contexts_unittests.cc 14 #define SHADER(Src) #Src
53 static const char* v_shader_str = SHADER(
61 static const char* f_shader_str = SHADER(
compressed_texture_test.cc 14 #define SHADER(src) #src
162 const char* v_shader_src = SHADER(
170 const char* f_shader_src = SHADER(
208 // Load shader program.
gl_depth_texture_unittest.cc 13 #define SHADER(Src) #Src
71 static const char* v_shader_str = SHADER(
78 static const char* f_shader_str = SHADER(
  /external/chromium_org/third_party/angle/tests/compiler_tests/
ExpressionLimit_test.cpp 12 #define SHADER(Src) #Src
58 static const char* shaderStart = SHADER(
76 static const char* shaderStart = SHADER(
98 static const char* shaderStart = SHADER(
141 // Compiles a shader and if there's an error checks for a specific
161 EXPECT_TRUE(success) << log << "\n----shader----\n" << source;
296 static const char* shaderWithRecursion0 = SHADER(
308 static const char* shaderWithRecursion1 = SHADER(
327 static const char* shaderWithRecursion2 = SHADER(
343 static const char* shaderWithRecursion3 = SHADER(
    [all...]
  /external/chromium_org/third_party/WebKit/Source/platform/graphics/filters/custom/
CustomFilterValidatedProgram.cpp 44 #define SHADER(Src) (#Src)
108 // which should be inaccessible to the author's shader code.
134 DEFINE_STATIC_LOCAL(String, vertexShaderString, (SHADER(
148 DEFINE_STATIC_LOCAL(String, fragmentShaderString, (SHADER(
221 // If the author defined a_texCoord, we can use it to shuttle the texture coordinate to the fragment shader.
223 // Also, note that we would have already rejected the shader if the author defined a_texCoord with the wrong type.
236 m_validatedVertexShader.append(SHADER(
253 // Now, we have to define these symbols in order to make this shader valid GLSL.
254 // We define these symbols before the author's shader code, which makes them accessible to author code.
255 builder.append(SHADER(
    [all...]
  /external/chromium_org/gpu/command_buffer/service/
gles2_cmd_copy_texture_chromium.cc 18 #define SHADER(src) { false, SHADER0(src), }
56 SHADER(
65 SHADER(
72 SHADER(
79 SHADER(
87 SHADER(
96 SHADER(
104 SHADER(
253 for (int shader = 0; shader < kNumShaders; ++shader)
    [all...]
  /sdk/emulator/opengl/host/libs/Translator/GLES_V2/
GLESv2Imp.cpp 150 GL_APICALL void GL_APIENTRY glAttachShader(GLuint program, GLuint shader){
153 const GLuint globalProgramName = ctx->shareGroup()->getGlobalName(SHADER,program);
155 const GLuint globalShaderName = ctx->shareGroup()->getGlobalName(SHADER,shader);
158 ObjectDataPtr programData = ctx->shareGroup()->getObjectData(SHADER,program);
159 ObjectDataPtr shaderData = ctx->shareGroup()->getObjectData(SHADER,shader);
167 pData->attachShader(shader,shaderType);
177 const GLuint globalProgramName = ctx->shareGroup()->getGlobalName(SHADER,program);
179 ObjectDataPtr objData = ctx->shareGroup()->getObjectData(SHADER,program)
    [all...]
  /external/chromium_org/gpu/tools/compositor_model_bench/
shaders.cc 38 // Store shader programs in a sparse array so that they can be addressed easily.
115 return "(unknown shader)";
120 #define SHADER(Src) SHADER0(Src)
122 const char* GetShaderSource(ShaderID shader) {
123 switch (shader) {
125 return SHADER(
145 return SHADER(
156 return SHADER(
168 return SHADER(
191 return SHADER(
    [all...]
  /sdk/emulator/opengl/host/libs/Translator/include/GLcommon/
objectNameManager.h 28 SHADER = 4,
  /sdk/emulator/opengl/host/libs/Translator/GLcommon/
objectNameManager.cpp 147 case SHADER: //objects in shader namepace are not handled

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