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Searched
refs:SH_ACTIVE_UNIFORM_MAX_LENGTH
(Results
1 - 5
of
5
) sorted by null
/external/chromium_org/third_party/angle/include/GLSLANG/
ShaderLang.h
122
SH_ACTIVE_UNIFORM_MAX_LENGTH
= 0x8B87,
348
//
SH_ACTIVE_UNIFORM_MAX_LENGTH
: the length of the longest active uniform
407
// SH_ACTIVE_ATTRIBUTE_MAX_LENGTH,
SH_ACTIVE_UNIFORM_MAX_LENGTH
,
/external/chromium_org/third_party/angle/src/compiler/
ShaderLang.cpp
29
ShGetInfo(handle,
SH_ACTIVE_UNIFORM_MAX_LENGTH
, &activeUniformLimit);
173
case
SH_ACTIVE_UNIFORM_MAX_LENGTH
:
296
//
SH_ACTIVE_UNIFORM_MAX_LENGTH
, SH_ACTIVE_ATTRIBUTE_MAX_LENGTH, SH_VARYING_MAX_LENGTH
/external/chromium_org/gpu/command_buffer/service/
shader_translator.cc
49
ShGetInfo(compiler,
SH_ACTIVE_UNIFORM_MAX_LENGTH
, &name_len);
/external/chromium_org/third_party/WebKit/Source/platform/graphics/angle/
ANGLEPlatformBridge.cpp
53
symbolMaxNameLengthType =
SH_ACTIVE_UNIFORM_MAX_LENGTH
;
/external/chromium_org/third_party/angle/samples/translator/
translator.cpp
291
ShGetInfo(compiler,
SH_ACTIVE_UNIFORM_MAX_LENGTH
, &nameSize);
Completed in 378 milliseconds