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Searched
refs:SH_OBJECT_CODE
(Results
1 - 6
of
6
) sorted by null
/external/chromium_org/third_party/WebKit/Source/platform/graphics/angle/
ANGLEPlatformBridge.cpp
196
bool validateSuccess = ShCompile(compiler, shaderSourceStrings, 1,
SH_OBJECT_CODE
| SH_VARIABLES | extraCompileOptions);
198
bool validateSuccess = ShCompile(compiler, shaderSourceStrings, 1,
SH_OBJECT_CODE
| SH_ATTRIBUTES_UNIFORMS | extraCompileOptions);
/external/chromium_org/third_party/angle/include/GLSLANG/
ShaderLang.h
139
SH_OBJECT_CODE
= 0x0004,
322
//
SH_OBJECT_CODE
: Translates intermediate tree to glsl or hlsl shader.
/external/chromium_org/third_party/angle/samples/translator/
translator.cpp
85
case 'o': compileOptions |=
SH_OBJECT_CODE
; break;
166
if (compiled && (compileOptions &
SH_OBJECT_CODE
)) {
/external/chromium_org/gpu/command_buffer/service/
shader_translator.cc
155
SH_OBJECT_CODE
| SH_VARIABLES |
/external/chromium_org/third_party/angle/src/compiler/
Compiler.cpp
218
if (success && (compileOptions &
SH_OBJECT_CODE
))
/external/chromium_org/third_party/angle/src/libGLESv2/
Shader.cpp
361
int compileOptions =
SH_OBJECT_CODE
;
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