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Searched
refs:SL_OBJECT_STATE_DESTROYING
(Results
1 - 3
of
3
) sorted by null
/frameworks/wilhelm/src/itf/
IObject.c
300
case
SL_OBJECT_STATE_DESTROYING
: // application shouldn't call GetState after Destroy
429
case
SL_OBJECT_STATE_DESTROYING
:
477
case
SL_OBJECT_STATE_DESTROYING
:
548
thiz->mState =
SL_OBJECT_STATE_DESTROYING
;
/frameworks/wilhelm/src/
sles_allinclusive.h
375
#define
SL_OBJECT_STATE_DESTROYING
((SLuint32) 0xB) // destroy object when no strong references
sles.c
111
if ((0 == --object->mStrongRefCount) && (
SL_OBJECT_STATE_DESTROYING
== object->mState)) {
Completed in 298 milliseconds