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Searched
refs:SL_PLAYSTATE_STOPPING
(Results
1 - 3
of
3
) sorted by null
/frameworks/wilhelm/src/itf/
IPlay.c
72
case (
SL_PLAYSTATE_STOPPING
<< 2) | SL_PLAYSTATE_STOPPED:
76
case (
SL_PLAYSTATE_STOPPING
<< 2) | SL_PLAYSTATE_PAUSED:
77
case (
SL_PLAYSTATE_STOPPING
<< 2) | SL_PLAYSTATE_PLAYING:
84
thiz->mState =
SL_PLAYSTATE_STOPPING
;
135
case
SL_PLAYSTATE_STOPPING
: // these states require re-mapping
IOutputMixExt.c
127
case
SL_PLAYSTATE_STOPPING
: // application thread(s) called Play::SetPlayState(STOPPED)
/frameworks/wilhelm/src/
sles_allinclusive.h
378
#define
SL_PLAYSTATE_STOPPING
((SLuint32) 0x4) // Play::Stop while PLAYING
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