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Searched
refs:ST_LOGE
(Results
1 - 2
of
2
) sorted by null
/frameworks/native/libs/gui/
BufferQueue.cpp
41
#define
ST_LOGE
(x, ...) ALOGE("[%s] "x, mConsumerName.string(), ##__VA_ARGS__)
93
ST_LOGE
("createGraphicBufferAlloc() failed in BufferQueue()");
147
ST_LOGE
("setBufferCount: BufferQueue has been abandoned!");
151
ST_LOGE
("setBufferCount: bufferCount too large (max %d)",
159
ST_LOGE
("setBufferCount: client owns some buffers");
173
ST_LOGE
("setBufferCount: requested buffer count (%d) is less than "
200
ST_LOGE
("query: BufferQueue has been abandoned!");
236
ST_LOGE
("requestBuffer: BufferQueue has been abandoned!");
240
ST_LOGE
("requestBuffer: slot index out of range [0, %d]: %d",
244
ST_LOGE
("requestBuffer: slot %d is not owned by the client (state=%d)"
[
all
...]
GLConsumer.cpp
54
#define
ST_LOGE
(x, ...) ALOGE("[%s] "x, mName.string(), ##__VA_ARGS__)
166
ST_LOGE
("updateTexImage: GLConsumer is abandoned!");
189
ST_LOGE
("updateTexImage: acquire failed: %s (%d)",
214
ST_LOGE
("releaseTexImage: GLConsumer is abandoned!");
240
ST_LOGE
("syncForReleaseLocked failed (slot=%d), err=%d", buf, err);
250
ST_LOGE
("releaseTexImage: failed to release buffer: %s (%d)",
354
ST_LOGE
("updateAndRelease: GLConsumer is not attached to an OpenGL "
409
ST_LOGE
("updateAndRelease: failed to release buffer: %s (%d)",
445
ST_LOGE
("bindTextureImage: no currently-bound texture");
458
ST_LOGE
("bindTextureImage: error binding external texture image %p
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